MLB: The Show 16 Strike Zone
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Re: MLB: The Show 16 Strike Zone
Even if they do add in some wiggle-room on the four edges, do you think they could ever get away with some really egregious calls. So bad to where an umpire has to apologize.Last edited by MrOldboy; 02-27-2016, 07:20 PM.Comment
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Re: MLB: The Show 16 Strike Zone
I am really hoping to see the wide strike in the game because it has been noticeably absent.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB: The Show 16 Strike Zone
I think some are missing the point of my post. It isn't really about the new ump personalities in this year's game, it's really more about how if the strike zone is called with 100% accuracy, the pitch is not called a strike if it is on the border.
For instance, in MLB The Show, if 70% of the ball is outside the strike zone box that is overlayed on the screen, and 30% is in the strike zone, the pitch will always be called a ball. As I understand the rulebook, in actuality this should be called a strike because some portion of the ball was in the strike zone.
It's kind of like how in football, at the goalline, if even just the nose of the ball touches the white line, it's a touchdown. It's not required for the whole ball to cross the line to be a touchdown.
If I am completely wrong and talking out of my backside, I'll gladly stand corrected. This is just how I've always interpreted the strike zone.Green Bay Packers
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Re: MLB: The Show 16 Strike Zone
I think some are missing the point of my post. It isn't really about the new ump personalities in this year's game, it's really more about how if the strike zone is called with 100% accuracy, the pitch is not called a strike if it is on the border.
For instance, in MLB The Show, if 70% of the ball is outside the strike zone box that is overlayed on the screen, and 30% is in the strike zone, the pitch will always be called a ball. As I understand the rulebook, in actuality this should be called a strike because some portion of the ball was in the strike zone.
It's kind of like how in football, at the goalline, if even just the nose of the ball touches the white line, it's a touchdown. It's not required for the whole ball to cross the line to be a touchdown.
If I am completely wrong and talking out of my backside, I'll gladly stand corrected. This is just how I've always interpreted the strike zone.
What you are talking about is with variable strike zone turned off you would want it to be a strike if any part of the ball is touching the zone. From what I can tell the game might not consider the ball a sphere in this case, but a point (X,Y,Z coordinates) which is the center of the ball model. So if that center point is outside the zone line then it is a ball, but the visual overlay of the ball looks like it is touching. That may be incorrect, but it is what appears to be what is happening. That would be the easiest way to determine a ball/strike to me. I do a lot of GIS work and often this is how we do to speed things up instead of creating a buffer around each point. We should in many cases due to GPS error or human error when taking points.
I agree that this is not what the rule book states, but I also would never play with variable strike zone off at this point so it's not a big deal to me personally.
Curiously in MLB 14 the pitch location didn't seem to match where the ball was. I made a thread about it at the time http://www.operationsports.com/forum...8&postcount=17
I just accepted it as part of how the game functions and tried to ignore it, but maybe I'll see if it still does this.Last edited by MrOldboy; 02-27-2016, 08:00 PM.Comment
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Re: MLB: The Show 16 Strike Zone
We got that, but the discussion turned to if the game would have more variation in the strike zone this year.
What you are talking about is with variable strike zone turned off you would want it to be a strike if any part of the ball is touching the zone. From what I can tell the game might not consider the ball a sphere in this case, but a point (X,Y,Z coordinates) which is the center of the ball model. So if that center point is outside the zone line then it is a ball, but the visual overlay of the ball looks like it is touching. That may be incorrect, but it is what appears to be what is happening. That would be the easiest way to determine a ball/strike to me. I do a lot of GIS work and often this is how we do to speed things up instead of creating a buffer around each point. We should in many cases due to GPS error or human error when taking points.
I agree that this is not what the rule book states, but I also would never play with variable strike zone off at this point so it's not a big deal to me personally.
Curiously in MLB 14 the pitch location didn't seem to match where the ball was. I made a thread about it at the time http://www.operationsports.com/forum...8&postcount=17
I just accepted it as part of how the game functions and tried to ignore it, but maybe I'll see if it still does this.Last edited by Kevin82485; 02-27-2016, 08:53 PM.Green Bay Packers
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Re: MLB: The Show 16 Strike Zone
If this in fact how the strike zone is calculated in the game, then it seems like something that would be relatively easy to correct. Simply make the box bigger and have the absolute border of it invisible and have the graphical representation of the strike zone be smaller than the actual size of the box.Comment
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Re: MLB: The Show 16 Strike Zone
In my original post, I noted it was with balls and strikes called with 100% accuracy. So, with variable strike zone turned off. Sorry I should have maybe just originally said it was with variable strike zone off.Green Bay Packers
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