MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Madden's Jowels
    MVP
    • Mar 2009
    • 1249

    #511
    Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)

    I missed this stream and don't really feel like sitting through the archive to mine for one piece of information, so I'll ask you guys:

    was anything mentioned re: gameplay about any actual on the field changes in the form of ball physics, the timing window (seems to change every year), hitting and pitching tuning, more variation in hit types, stuff like that? Actual on the field gameplay stuff, not franchise tweaks or animations or anything like that, but how the game plays.

    I know that's kind of vague and open ended, but I was just thinking about all the new additions/changes this year and realized I can't remember hearing a single thing about any changes to the actual baseball on the field. I could be forgetting something though. Again I'm not talking about animations, they add hundreds of animations a year. I mean like "increase to balls hit down the line" or "more variation in ball trajectories" or something like that.

    Comment

    • tessl
      All Star
      • Apr 2007
      • 5659

      #512
      Re: MLB The Show 16 Twitch Stream - Franchise Mode & Gameplay (Archive Available)



      Something I'm curious about is how team revenue and revenue sharing work. Luis mentioned it briefly here in the stream and referred to market size with the top 15 teams paying and bottom 15 receiving.

      There is a difference IRL between market size and team revenue. For example the Cardinals are in the bottom of market size but in the top of team revenue. The Phillies have a low payroll but are in a large market.

      Comment

      Working...