After the last stream I have seen some new posts about how online is not getting any love and with much complements. This is most assuredly do to net-code being a lot more difficult and resource heavy. To us the gamer, we need our baseball game to give us moments that we can dream we are there and play the odds. To SD Studios, their reality is that they can only function by revenue, so resources govern the strategy. Its called business!
Creating new or increased revenue streams is the only way SD Studies and our baseball community can achieve the desired goals while building a dynamic interdependence. This is why I would like to open a discussion about making a new revenue model. From a development house perspective this is great but is it practical and/or valid? From a community point of view that will have to be the revenue source, are you willing to induce new cost?
There are more complex business questions like contractual, development limitations, and more that SD Studies may be bond to and limited to respectively.
One such potential revenue stream would be a enhanced online environment that would work independent of the current development strategy and staff which is responsible for the yearly release. The enhanced online environment would be subscription based for the intent of creating a new model for online with much of the code shared between the two.
The real question come down to business discussions. What does a subscription cost for profitability? PlayStation agreement questions based on running servers on the premise of addition cost/fees to end-users? How much of the community will pay a monthly or yearly subscription? I for one am not a fan of them since I am not rich but for the ideas mentioned I would pay a subscription charge.
A robust debate on the merits and objections would benefit both parties.
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