2016 Franchise Issues/Solutions/Help

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  • Maverick09
    Rookie
    • Jun 2004
    • 267

    #31
    Re: 2016 Franchise Issues/Solutions/Help

    Originally posted by adamj2281
    That's my big issue as well, I did the same with Bacon's V10 roster, I'm thinking it may be better to go with a roster where the salaries were not updated to reflect real life(use SCEA stock salaries). This may decrease the amount of inflation on the team rosters.

    Does anyone have a good current 2015 roster where the salaries were unchanged (except maybe for some outliers)?
    So if I understand this correctly, the salary cap issues are stemming from imported rosters with edited salaries? Anyone know if the issues persist with the default rosters of the game?

    Comment

    • bigmike0077
      Rookie
      • Dec 2013
      • 401

      #32
      Re: 2016 Franchise Issues/Solutions/Help

      I believe it does not stem from imported rosters only because there was someone from this forum who did a stream until 2021, just to test things out, and budgets were inflated

      Comment

      • sink4ever
        MVP
        • Dec 2004
        • 1153

        #33
        Re: 2016 Franchise Issues/Solutions/Help

        Originally posted by tabarnes19

        4. Seeing relievers placed in rotation way too much. The cpu doesn't seem to pull up sp after injury and the pitcher they put in the rotation is the highest rated bullpen guy.
        Stuck at work so I can't check this, did you notice if the CPU actually pitches the RP when their turn in the rotation comes up or is it just a placeholder?

        Comment

        • Knight165
          *ll St*r
          • Feb 2003
          • 24964

          #34
          Re: 2016 Franchise Issues/Solutions/Help

          Originally posted by sink4ever
          Stuck at work so I can't check this, did you notice if the CPU actually pitches the RP when their turn in the rotation comes up or is it just a placeholder?
          Haven't seen this year...but they have in the past(RP starts the game).

          M.K.
          Knight165
          All gave some. Some gave all. 343

          Comment

          • adamj2281
            Pro
            • Mar 2008
            • 814

            #35
            Re: 2016 Franchise Issues/Solutions/Help

            Originally posted by bigmike0077
            I believe it does not stem from imported rosters only because there was someone from this forum who did a stream until 2021, just to test things out, and budgets were inflated
            Yeah, I'm just thinking it exacerbates the situation since as soon as a few of those larger salaries fall off there's more available funds and new FA's are signing with SCEA's payscale, not the escalated one.

            Comment

            • tabarnes19_SDS
              Game Designer
              • Feb 2003
              • 3084

              #36
              Re: 2016 Franchise Issues/Solutions/Help

              I tested the budgets with a fresh 30 team franchise and with a carryover osfm.

              Budgets go up and salaries don't go up enough to match. 15% increases are substantial. Last year was worst. Last year there were 30% increases.

              I think the record needs to play a part more. I had a team lose 111 games get a 10% increase.

              Sent from my SAMSUNG-SM-N920A using Tapatalk

              Comment

              • tabarnes19_SDS
                Game Designer
                • Feb 2003
                • 3084

                #37
                Re: 2016 Franchise Issues/Solutions/Help

                Originally posted by sink4ever
                Stuck at work so I can't check this, did you notice if the CPU actually pitches the RP when their turn in the rotation comes up or is it just a placeholder?
                Yes they do. Some had 6-7 games started.

                Sent from my SAMSUNG-SM-N920A using Tapatalk

                Comment

                • bigmike0077
                  Rookie
                  • Dec 2013
                  • 401

                  #38
                  Re: 2016 Franchise Issues/Solutions/Help

                  Originally posted by adamj2281
                  Yeah, I'm just thinking it exacerbates the situation since as soon as a few of those larger salaries fall off there's more available funds and new FA's are signing with SCEA's payscale, not the escalated one.
                  So would this be a problem in y2y Saves you believe?

                  Comment

                  • sink4ever
                    MVP
                    • Dec 2004
                    • 1153

                    #39
                    Re: 2016 Franchise Issues/Solutions/Help

                    Originally posted by tabarnes19
                    Yes they do. Some had 6-7 games started.

                    Sent from my SAMSUNG-SM-N920A using Tapatalk
                    Yeesh, that's really not good.

                    Comment

                    • BeatArmy
                      Rookie
                      • Nov 2010
                      • 431

                      #40
                      Re: 2016 Franchise Issues/Solutions/Help

                      Have you, tb, done any sims looking at the hitting vis a vis the pitching progressions? I'm seeing fewer and fewer .300 hitters the further I go. Year 1 has 15 or so, year 2 11, year 3 10, etc. Do you think this can be remedied with a slider or is it another instance of progression winning?

                      Btw, I simmed a couple years out with my carryover. 4 .300 hitters next year, 1 in the NL.

                      Comment

                      • tabarnes19_SDS
                        Game Designer
                        • Feb 2003
                        • 3084

                        #41
                        Re: 2016 Franchise Issues/Solutions/Help

                        Someone asked about OSFM and how budgets were in carryover saves. Here's a stream of year 3 https://www.youtube.com/watch?v=WsH_zApIR7E

                        Here's year 4 https://www.youtube.com/watch?v=uF-ENAjMhIg

                        Budgets continue to rocket up. Teams shuffle some big deals, but as those deals fall off the budgets sky rocket. Every team still gets increase although less than default rosters.

                        I'm personally going to edit only a 5 or so horrible contracts and then not give them the real ones just what they would "scale" to on the game.

                        Comment

                        • tabarnes19_SDS
                          Game Designer
                          • Feb 2003
                          • 3084

                          #42
                          Re: 2016 Franchise Issues/Solutions/Help

                          Originally posted by BeatArmy
                          Have you, tb, done any sims looking at the hitting vis a vis the pitching progressions? I'm seeing fewer and fewer .300 hitters the further I go. Year 1 has 15 or so, year 2 11, year 3 10, etc. Do you think this can be remedied with a slider or is it another instance of progression winning?

                          Btw, I simmed a couple years out with my carryover. 4 .300 hitters next year, 1 in the NL.
                          Here is a 2023 end of season leaders with fresh franchise and live rosters. Balance seems pretty consistent from year 1. Different rosters could get different results depending on the quality of the pitching prospects. I have noticed there are VERY few A prospects on live rosters.
                          Attached Files
                          Last edited by tabarnes19_SDS; 03-31-2016, 03:11 PM.

                          Comment

                          • Maverick09
                            Rookie
                            • Jun 2004
                            • 267

                            #43
                            Re: 2016 Franchise Issues/Solutions/Help

                            Originally posted by tabarnes19
                            Here is a 2023 end of season leaders with fresh franchise and live rosters.
                            That looks great. Glad to see the pitcher progression seems to have been resolved.

                            Comment

                            • BeatArmy
                              Rookie
                              • Nov 2010
                              • 431

                              #44
                              Re: 2016 Franchise Issues/Solutions/Help

                              Looks like we have hope.

                              Comment

                              • tabarnes19_SDS
                                Game Designer
                                • Feb 2003
                                • 3084

                                #45
                                Re: 2016 Franchise Issues/Solutions/Help

                                I'm seeing about 8 years in the future the budgets changes work. Some teams stay unchanged, some see 1-3% decreases while others see 3% increases. There is a couple outliers that get 8-9%.

                                I would like to see that start right from year one. I wouldn't mind if most teams saw an increase in the beginning as long as they are not double digit increase.

                                I would like to see
                                15 teams gain 2-7%
                                5 teams unchanged
                                5 teams 8-14%
                                5 teams drop 1-3%

                                Comment

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