MLB 16 Progression/Regression Discussion

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  • sink4ever
    MVP
    • Dec 2004
    • 1153

    #16
    Re: MLB 16 Progression/Regression Discussion

    Just tried one sim of my own with training for pitchers set to improve the velo/ctrl/break. I only saw control improve, no movement on velocity or break. Just a quick look so far, but I'm not seeing that training makes a difference for those two attributes.

    Comment

    • WaitTilNextYear
      Go Cubs Go
      • Mar 2013
      • 16830

      #17
      Re: MLB 16 Progression/Regression Discussion

      Originally posted by sink4ever
      Just tried one sim of my own with training for pitchers set to improve the velo/ctrl/break. I only saw control improve, no movement on velocity or break. Just a quick look so far, but I'm not seeing that training makes a difference for those two attributes.
      Excellent. Thanks for sharing.

      It's probably good to know so that people don't waste time trying to train untrainable attributes. Certainly they can still use that training for control.

      I think this set up is an improvement over last year, but I would like to see the possibility of guys losing velocity as they age. Velocity and pitch break don't seem to progress or regress at all with everything I've seen so far.
      Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

      Comment

      • JayD
        All Star
        • Mar 2004
        • 5457

        #18
        Re: MLB 16 Progression/Regression Discussion

        Don't you guys think that a pitchers velocity should slightly decrease as they get older?

        Comment

        • sink4ever
          MVP
          • Dec 2004
          • 1153

          #19
          Re: MLB 16 Progression/Regression Discussion

          I would like progression overall to be more dynamic. Before it was pretty steady and linear. Now it seems that some don't move at all, and the attributes that are changeable are affected by performance. I would like to see velo and movement change for some guys, but not all.

          Comment

          • consecutive27
            Rookie
            • Apr 2016
            • 119

            #20
            Re: MLB 16 Progression/Regression Discussion

            Originally posted by WaitTilNextYear
            What do you want to know specifically about overalls? How many As?
            The top 5 or so players at each position.

            Comment

            • Jr.
              Playgirl Coverboy
              • Feb 2003
              • 19171

              #21
              Re: MLB 16 Progression/Regression Discussion

              Originally posted by sink4ever
              I would like progression overall to be more dynamic. Before it was pretty steady and linear. Now it seems that some don't move at all, and the attributes that are changeable are affected by performance. I would like to see velo and movement change for some guys, but not all.
              Completely agree. Velocity needs to be affected by injuries and age. Everything should be affected by injuries and age, really. I don't think that athletes steadily get better or worse throughout their careers. It seems like there's more of a quick spike to the peak, then a maintenance of that (barring injury) then possibly a gradual decline, or possibly a steep decline.

              I've never really liked how The Show handles progression/regression, but maybe this is a little better. Hopefully it is.
              My favorite teams are better than your favorite teams

              Watch me play video games

              Comment

              • WaitTilNextYear
                Go Cubs Go
                • Mar 2013
                • 16830

                #22
                Re: MLB 16 Progression/Regression Discussion

                Originally posted by Jr.
                Completely agree. Velocity needs to be affected by injuries and age. Everything should be affected by injuries and age, really. I don't think that athletes steadily get better or worse throughout their careers. It seems like there's more of a quick spike to the peak, then a maintenance of that (barring injury) then possibly a gradual decline, or possibly a steep decline.

                I've never really liked how The Show handles progression/regression, but maybe this is a little better. Hopefully it is.
                In the sense that this type of progression shouldn't lead to all pitchers throwing 98 mph in 5-7 years down the road, it's an improvement. Of course, some things don't seem to decline with age although they should (like velocity). I don't think ratings in the game have ever been affected by previous injuries have they?

                I would also like to see fielder arm strength and reaction get a similar treatment to the attributes that start maxed out early in a career and decline slowly over later years.
                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                Comment

                • Jr.
                  Playgirl Coverboy
                  • Feb 2003
                  • 19171

                  #23
                  Re: MLB 16 Progression/Regression Discussion

                  Originally posted by WaitTilNextYear
                  In the sense that this type of progression shouldn't lead to all pitchers throwing 98 mph in 5-7 years down the road, it's an improvement. Of course, some things don't seem to decline with age although they should (like velocity). I don't think ratings in the game have ever been affected by previous injuries have they?

                  I would also like to see fielder arm strength and reaction get a similar treatment to the attributes that start maxed out early in a career and decline slowly over later years.
                  Unfortunately no, and I don't know of any game that does (though I don't play a large variety of sports games). I've mentioned this in the Madden forums as well, but I don't like how any game handles progression/regression. It's certainly not limited to just The Show.

                  I think all physical attributes should deteriorate due to age and specific injuries. Shoulder injuries should zap velocity/arm strength. Knee/leg injuries should affect speed. Head/face injuries due to line drives/hit by pitches could possibly affect the /9 attributes and/or clutch, vision, discipline for hitters.

                  There should be a cumulative effect of multiple injuries (ala what happened to Griffey).

                  I just feel the game is very static regarding these things (including pitcher stamina/versatility, position versatility, etc.). I want it all to be more dynamic. But maybe there's a reason it's not done. Maybe the game just can't do it, or video games in general.
                  My favorite teams are better than your favorite teams

                  Watch me play video games

                  Comment

                  • tessl
                    All Star
                    • Apr 2007
                    • 5683

                    #24
                    Re: MLB 16 Progression/Regression Discussion

                    Originally posted by WaitTilNextYear
                    I think you're mistaking the effects of the new morale system for progression. The changes you're seeing after 7 at bats don't have anything to do with progression/regression most likely.

                    It shouldn't make any difference if games are played or simmed. The statistical output is being used to drive progression. You are sort of advocating a hypothesis with little to no evidence (in this case that simming and playing give different results with progression)...where's the evidence for that claim? The devs have never stated that and it wouldn't make sense for this to be the case if progression is based on performance (not user performance).

                    If you have data to formulate a case with, by all means present it...
                    If you play some games in manage mode on default sliders I'm sure you will get similar issues. It isn't a conspiracy, they have stated stats based progression is in the game.

                    As of April 21st for just a few teams.

                    polanco ecstatic +3 CONvsL no change rhp
                    Mercer happy +3 CONvsL -1PWRvsL no change rhp
                    Kang ecstatic -3 CONvsR -3 CONvsL -2 PRWvsL
                    Harrison happy -2 CONvsL no change rhp
                    Adams happy -3 CONvsL -2PRvsL no change rhp
                    Carpenter ecstatic -1 CONvsR -1PWRvsR -3 CONvsL
                    Goldschmidt ecstatic-1 CONvsL -3 PWRvsL no change rhp
                    Gosselin ecstatic +3 PWRvsL no change rhp
                    Segura ecstatic -3 CONvsL no change rhp
                    Pollock happy +2 PWRvsR -2 PWRvsL
                    Peralta ecstatic +1 CONvsL +2 PWRvsL no change rhp
                    Spangenberg satisfied -4 CONvsL no change rhp

                    I see no relationship between morale and progression or regression and why would morale impact most vsLHP? I suspect what they have done is fail to account for only 30% of MLB pitches faced being vsLHP which has resulted in extreme progression/regression in a small sample size.

                    Regarding the difference between the sim engine and the game engine it has been known for years there are two different engines. Different engines = different stats. Different stats = different progression/regression.

                    Comment

                    • WaitTilNextYear
                      Go Cubs Go
                      • Mar 2013
                      • 16830

                      #25
                      Re: MLB 16 Progression/Regression Discussion

                      Originally posted by tessl
                      If you play some games in manage mode on default sliders I'm sure you will get similar issues. It isn't a conspiracy, they have stated stats based progression is in the game.

                      As of April 21st for just a few teams.

                      polanco ecstatic +3 CONvsL no change rhp
                      Mercer happy +3 CONvsL -1PWRvsL no change rhp
                      Kang ecstatic -3 CONvsR -3 CONvsL -2 PRWvsL
                      Harrison happy -2 CONvsL no change rhp
                      Adams happy -3 CONvsL -2PRvsL no change rhp
                      Carpenter ecstatic -1 CONvsR -1PWRvsR -3 CONvsL
                      Goldschmidt ecstatic-1 CONvsL -3 PWRvsL no change rhp
                      Gosselin ecstatic +3 PWRvsL no change rhp
                      Segura ecstatic -3 CONvsL no change rhp
                      Pollock happy +2 PWRvsR -2 PWRvsL
                      Peralta ecstatic +1 CONvsL +2 PWRvsL no change rhp
                      Spangenberg satisfied -4 CONvsL no change rhp

                      I see no relationship between morale and progression or regression and why would morale impact most vsLHP? I suspect what they have done is fail to account for only 30% of MLB pitches faced being vsLHP which has resulted in extreme progression/regression in a small sample size.
                      They devs have stated (Victor_SDS to be specific) that progression doesn't occur until a minimum threshhold of at bats is reached, which you are nowhere near. Perhaps what you are seeing is hot/cold streaks? Again, the idea of progression kicking in during April of the 1st year is either absurd or a bug. You should submit a bug report if you are certain about what you're seeing being faulty progression.

                      You've also presented a very small sample, so it's not clear whether these are only the cases that fit what you think is happening or whether this is indicative of the league as a whole. Are most of the players unchanged? Is it just these few that have changed? What is happening to other attributes besides contact?

                      Originally posted by tessl
                      Regarding the difference between the sim engine and the game engine it has been known for years there are two different engines. Different engines = different stats. Different stats = different progression/regression.
                      The issue isn't whether the game engine and the sim engine can produce different stats from one another. The issue is whether .280 15 HR 85 RBI from played games is seen any differently by the progression system than .280 15 HR 85 RBI from simmed games. I would guess that players with the same stats would progress the same, whether those stats were obtained by playing or simming.

                      The game engine doesn't particularly matter because most people play their games and the stats they get will be unpredictable and a result of their skill level and slider settings. The sim engine is more important to study because the user doesn't have control over the outcome in simmed games and the league context is heavily dependent on what other (simmed) teams are doing. My focus is studying simmed games and played games for people who run franchises.
                      Last edited by WaitTilNextYear; 04-03-2016, 04:56 PM.
                      Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                      Comment

                      • WaitTilNextYear
                        Go Cubs Go
                        • Mar 2013
                        • 16830

                        #26
                        Re: MLB 16 Progression/Regression Discussion

                        Originally posted by consecutive27
                        The stats in 2036 are very encouraging. Thanks for posting that. What is the distribution of overall ratings like?
                        Originally posted by consecutive27
                        The top 5 or so players at each position.
                        Here you go...

                        Catcher
                        Andres Rosado - SF - 93 OVR
                        Roosevelt Jordan - SD - 93 OVR
                        Henry Yoshida - HOU - 92 OVR
                        Matt Lopez - SEA - 89 OVR
                        Cliff Cronin - PHI - 87 OVR

                        First Base
                        Chris Downey - HOU - 89 OVR
                        Diego Anaya - CWS - 88 OVR
                        Alexis Guzman - COL - 87 OVR
                        Bobby Jones - NYM - 86 OVR
                        Barton Reyes - ATL - 85 OVR

                        Second Base
                        Miguel Molina - BAL - 96 OVR
                        Branden Quevedo - SD - 92 OVR
                        David Gonzalez - BOS - 90 OVR
                        Ray Watt - COL - 89 OVR
                        Clarence Sutton - PHI - 89 OVR

                        Third Base
                        Dave Stroud - HOU - 95 OVR
                        Chester Jorgensen - CHC - 90 OVR
                        Reggie Prater - WAS - 85 OVR
                        George Hillman - PIT - 84 OVR
                        Danny Henderson - TOR - 84 OVR

                        Shortstop
                        Marcos Delgado - CWS - 91 OVR
                        Julio Berroa - ARI - 89 OVR
                        Nelson Tejada - HOU - 87 OVR
                        Will Burch - MIL - 87 OVR
                        Patrick Worthing - BAL - 87 OVR

                        Left Field
                        Nathaniel McNeil - NYM - 90 OVR
                        Rafael Barrera - BAL - 89 OVR
                        Phillip Oh - SEA - 88 OVR
                        Johnny Rowe - WAS - 88 OVR
                        Ramon Perez - TOR - 87 OVR

                        Center Field
                        Roosevelt Abercrombie - CHC - 95 OVR
                        Adrian Perez - CIN - 94 OVR
                        Luke McCain - LAA - 93 OVR
                        Chet Lake - SF - 92 OVR
                        Fernando Montanez - DET - 90 OVR

                        Right Field
                        Tyson Knotts - PHI - 92 OVR
                        Carlos Velasquez - NYM - 91 OVR
                        Nathaniel Ishikawa - ATL - 90 OVR
                        Mario Benitez - ARI - 88 OVR
                        Johnny Holt - BOS - 88 OVR

                        Starting Pitcher
                        Brian Paolucci - WAS - 95 OVR
                        David Frese - DET - 92 OVR
                        Scott Roche - LAA - 92 OVR
                        Edgar Hernandez - HOU - 92 OVR
                        Benji Cortes - STL - 90 OVR

                        Closer
                        Bruno Guardado - COL - 96 OVR
                        Felipe Valenzuela - NYY - 94 OVR
                        Darrell Malone - SEA - 93 OVR
                        Brook Thomas - MIL - 92 OVR
                        Sal Corbett - NYM - 91 OVR
                        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                        Comment

                        • ComfortablyLomb
                          MVP
                          • Sep 2003
                          • 3548

                          #27
                          Re: MLB 16 Progression/Regression Discussion

                          Originally posted by JayD
                          Don't you guys think that a pitchers velocity should slightly decrease as they get older?
                          It should, at least for fastballs, and probably earlier than most people think. The MLB aging curve on velocity is maintaining through mid/late 20s, then starting to lose, with the loss accelerating through a pitcher's 30s. Obviously some pitchers lose earlier and some later, some quicker and some slower... but that's the overall curve. There is a pretty good article about it on Fangraphs:

                          http://www.fangraphs.com/blogs/pitch...-introduction/

                          A noteworthy takeaway from that article is also that pitchers tend to adapt to their velocity decline by adding additional pitches to their repertoire.

                          Another (more depressing) article discussing how early velocity decline occurs and really stressing the significance of losses in a pitcher's 20s:

                          Comment

                          • tessl
                            All Star
                            • Apr 2007
                            • 5683

                            #28
                            Re: MLB 16 Progression/Regression Discussion

                            Originally posted by WaitTilNextYear
                            They devs have stated (Victor_SDS to be specific) that progression doesn't occur until a minimum threshhold of at bats is reached, which you are nowhere near. Perhaps what you are seeing is hot/cold streaks? Again, the idea of progression kicking in during April of the 1st year is either absurd or a bug. You should submit a bug report if you are certain about what you're seeing being faulty progression.

                            You've also presented a very small sample, so it's not clear whether these are only the cases that fit what you think is happening or whether this is indicative of the league as a whole. Are most of the players unchanged? Is it just these few that have changed? What is happening to other attributes besides contact?



                            The issue isn't whether the game engine and the sim engine can produce different stats from one another. The issue is whether .280 15 HR 85 RBI from played games is seen any differently by the progression system than .280 15 HR 85 RBI from simmed games. I would guess that players with the same stats would progress the same, whether those stats were obtained by playing or simming.

                            The game engine doesn't particularly matter because most people play their games and the stats they get will be unpredictable and a result of their skill level and slider settings. The sim engine is more important to study because the user doesn't have control over the outcome in simmed games and the league context is heavily dependent on what other (simmed) teams are doing. My focus is studying simmed games and played games for people who run franchises.
                            You can check it yourself. You don't have to take my word for it. Something is wrong with the way they are calculating progression vs lhp.

                            I use manage mode and I stand by everything I said about sim vs gameplay engines being different which will result in different results for stats which, now that we have stat based progression, means simmed progression will differ from games played.

                            What that means for a franchise is my players will have different progression from players on the other 29 teams in the league since my games are played and every other team's games are simmed. But it's in the game. Nothing can be done about it. It's a shame because the other developers did such great work on lighting, graphics, budgets, morale, animations, classic stadiums etc.

                            Comment

                            • consecutive27
                              Rookie
                              • Apr 2016
                              • 119

                              #29
                              Re: MLB 16 Progression/Regression Discussion

                              Originally posted by WaitTilNextYear
                              Here you go...

                              Catcher
                              Andres Rosado - SF - 93 OVR
                              Roosevelt Jordan - SD - 93 OVR
                              Henry Yoshida - HOU - 92 OVR
                              Matt Lopez - SEA - 89 OVR
                              Cliff Cronin - PHI - 87 OVR

                              First Base
                              Chris Downey - HOU - 89 OVR
                              Diego Anaya - CWS - 88 OVR
                              Alexis Guzman - COL - 87 OVR
                              Bobby Jones - NYM - 86 OVR
                              Barton Reyes - ATL - 85 OVR

                              Second Base
                              Miguel Molina - BAL - 96 OVR
                              Branden Quevedo - SD - 92 OVR
                              David Gonzalez - BOS - 90 OVR
                              Ray Watt - COL - 89 OVR
                              Clarence Sutton - PHI - 89 OVR

                              Third Base
                              Dave Stroud - HOU - 95 OVR
                              Chester Jorgensen - CHC - 90 OVR
                              Reggie Prater - WAS - 85 OVR
                              George Hillman - PIT - 84 OVR
                              Danny Henderson - TOR - 84 OVR

                              Shortstop
                              Marcos Delgado - CWS - 91 OVR
                              Julio Berroa - ARI - 89 OVR
                              Nelson Tejada - HOU - 87 OVR
                              Will Burch - MIL - 87 OVR
                              Patrick Worthing - BAL - 87 OVR

                              Left Field
                              Nathaniel McNeil - NYM - 90 OVR
                              Rafael Barrera - BAL - 89 OVR
                              Phillip Oh - SEA - 88 OVR
                              Johnny Rowe - WAS - 88 OVR
                              Ramon Perez - TOR - 87 OVR

                              Center Field
                              Roosevelt Abercrombie - CHC - 95 OVR
                              Adrian Perez - CIN - 94 OVR
                              Luke McCain - LAA - 93 OVR
                              Chet Lake - SF - 92 OVR
                              Fernando Montanez - DET - 90 OVR

                              Right Field
                              Tyson Knotts - PHI - 92 OVR
                              Carlos Velasquez - NYM - 91 OVR
                              Nathaniel Ishikawa - ATL - 90 OVR
                              Mario Benitez - ARI - 88 OVR
                              Johnny Holt - BOS - 88 OVR

                              Starting Pitcher
                              Brian Paolucci - WAS - 95 OVR
                              David Frese - DET - 92 OVR
                              Scott Roche - LAA - 92 OVR
                              Edgar Hernandez - HOU - 92 OVR
                              Benji Cortes - STL - 90 OVR

                              Closer
                              Bruno Guardado - COL - 96 OVR
                              Felipe Valenzuela - NYY - 94 OVR
                              Darrell Malone - SEA - 93 OVR
                              Brook Thomas - MIL - 92 OVR
                              Sal Corbett - NYM - 91 OVR

                              Nice. I counted 18 position players at 90 and above. The default rosters have 17 I think. There are a bit more starting pitchers at 90 and above in the default roster. If that leads to a little bit more offensive output league wide then fine. Better than last year. I can see myself getting deep into franchise and RTTS this year. Looking forward to seeing what scouting is like. Thanks for the info.

                              Comment

                              • jfeev215
                                Rookie
                                • Jun 2009
                                • 146

                                #30
                                Re: MLB 16 Progression/Regression Discussion

                                Tessi, I could be wrong but are you perhaps looking at the player ratings with the negative/positive effects of the coaching staff? Every year MLB the show include coaches that have positive and negative attribute ratings, if you have a coach that provides a +1 for hit pwr and two other coaches that combine for -2 in the some attribute type players will lose one attribute point there. Again I'm not sure but that could be the cause in your particular case.

                                Comment

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