Analog Pitching needs love. (Walks and stuff)

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  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #31
    Re: Analog Pitching needs love. (Walks and stuff)

    Originally posted by Smallville102001
    Interesting I have been playing the show from 08-16 and I have never heard any thing like this before. I know if you put pitching sliders to low it is going to be a lot harder to through strikes so more chances for the CPU to chase pitches but I don't know if that is really going to make the CPU chase pitches they wouldn't normally chase. So are you saying that if you have the pitch control slider at 10 that the CPU is not going to chase any balls? But at like zero they are going to chase ever thing?

    I used to play at 7 control, 10 consistency because I thought the way to "corral" Classic was to put those up to try to minimize the "meatball" pitches. Like you, I've played The Show more than this year - I didn't play every year you did, but I played 09 and then 12-16. Always on Classic pitching and All-Star for the most part (13 I tried HoF).

    That did work and I did give up walks, mostly from trying to get them to chase and they don't, so I issue the walk.

    But a lot of times, they didn't swing much at all until 2 strikes, and I wasn't giving up too many walks because I'm not a big "try to make them chase" pitcher. I want to hit the edges of the zone but rarely out of the zone entirely except on 0-2 and maybe 1-2 (especially since they didn't really chase much) so it was "I could throw that nasty pitch just off the black, but they won't swing because they are fooled too badly so they take and hope it's a ball...which is will be a lot of times".

    With low control, it's like "hey that's coming down the middle!" and they gear up to swing, then the movement kicks in and it's "oh ****" and they flail at it, sometimes tipping it, sometimes missing badly and in different ways depending on how they got fooled (was it speed and they are way early/late? was it movement and their PCI's are way off? was it both?). Heck, sometimes they get hits and I can just and say "that's baseball".

    But if it is a hittable pitch, they will jump it more often than not with 0/0. When I was at 7/10, I didn't so much as "get away with" bad pitches, more like they didn't attack them enough. I guess on 0/0 I'm getting "real" fooled batters. They think they see one thing and the pitch does something else, and they commit and try to adjust and fight it off.

    It could be the rest of my sliders for CPU hitting or it could be the character of the players in my primary franchise (it's in 2021, a carried over carryover), but it's there. I'm throwing more pitches than ever in outings because a lot of times they are foul foul foul foul foul because they are swinging more, and then if they don't swing, I'm missing more.

    I did dabble with a Red Sox new franchise and was using Stephen Wright (which reminds me, need to edit his 79 MPH knuckleball down). It was so interesting to see this play out:

    To start, he had them looking silly with his knuckler. But then...it starting staying too much in the zone. Suddenly that aggression gave them hits galore and they stopped chasing because he was in the zone so much so they started picking up on it and waiting.

    So that set up a mess. I was getting them to chase, but then they stopped. Wright was missing more in the zone and the aggression had them jumping on 0-0, 0-1, 1-0 pitches. Suddenly he had 5 runs on him.

    I never saw anything like this on higher control. I'd either move back in the zone and they'd keep watching or I stay out and rack up walks but hardly any hits. Now the stretches ebb and flow - sometimes they are aggressive, sometimes they lay back. Some guys will be all over everything, some guys pretend to be Adam Dunn.

    Like I said, maybe there's other variables involved, but I never saw any of this until I tried 0/0 user pitching sliders.
    Last edited by KBLover; 04-12-2016, 11:07 PM.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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    • Smallville102001
      All Star
      • Mar 2015
      • 6542

      #32
      Re: Analog Pitching needs love. (Walks and stuff)

      Originally posted by KBLover
      I used to play at 7 control, 10 consistency because I thought the way to "corral" Classic was to put those up to try to minimize the "meatball" pitches. Like you, I've played The Show more than this year - I didn't play every year you did, but I played 09 and then 12-16. Always on Classic pitching and All-Star for the most part (13 I tried HoF).

      That did work and I did give up walks, mostly from trying to get them to chase and they don't, so I issue the walk.

      But a lot of times, they didn't swing much at all until 2 strikes, and I wasn't giving up too many walks because I'm not a big "try to make them chase" pitcher. I want to hit the edges of the zone but rarely out of the zone entirely except on 0-2 and maybe 1-2 (especially since they didn't really chase much) so it was "I could throw that nasty pitch just off the black, but they won't swing because they are fooled too badly so they take and hope it's a ball...which is will be a lot of times".

      With low control, it's like "hey that's coming down the middle!" and they gear up to swing, then the movement kicks in and it's "oh ****" and they flail at it, sometimes tipping it, sometimes missing badly and in different ways depending on how they got fooled (was it speed and they are way early/late? was it movement and their PCI's are way off? was it both?). Heck, sometimes they get hits and I can just and say "that's baseball".

      But if it is a hittable pitch, they will jump it more often than not with 0/0. When I was at 7/10, I didn't so much as "get away with" bad pitches, more like they didn't attack them enough. I guess on 0/0 I'm getting "real" fooled batters. They think they see one thing and the pitch does something else, and they commit and try to adjust and fight it off.

      It could be the rest of my sliders for CPU hitting or it could be the character of the players in my primary franchise (it's in 2021, a carried over carryover), but it's there. I'm throwing more pitches than ever in outings because a lot of times they are foul foul foul foul foul because they are swinging more, and then if they don't swing, I'm missing more.

      I did dabble with a Red Sox new franchise and was using Stephen Wright (which reminds me, need to edit his 79 MPH knuckleball down). It was so interesting to see this play out:

      To start, he had them looking silly with his knuckler. But then...it starting staying too much in the zone. Suddenly that aggression gave them hits galore and they stopped chasing because he was in the zone so much so they started picking up on it and waiting.

      So that set up a mess. I was getting them to chase, but then they stopped. Wright was missing more in the zone and the aggression had them jumping on 0-0, 0-1, 1-0 pitches. Suddenly he had 5 runs on him.

      I never saw anything like this on higher control. I'd either move back in the zone and they'd keep watching or I stay out and rack up walks but hardly any hits. Now the stretches ebb and flow - sometimes they are aggressive, sometimes they lay back. Some guys will be all over everything, some guys pretend to be Adam Dunn.

      Like I said, maybe there's other variables involved, but I never saw any of this until I tried 0/0 user pitching sliders.


      Interesting in the past I would play with pitch sliders at 3/3 for me on all star as I found the CPU was to easy on all star because I could locate pitches to well on Default all star but I liked the way the CPU was when it comes to chasing pitches more then HOF. On HOF I felt like the CPU would never chase and it was also like impossible to get away with a mistake pitch. With 3/3 I didn't notice a differences at all when it comes to the CPU chasing pitches compared to 5/5. This year I think I may be able to play on HOF because the game fills easier this year then before and this is on analog pitching by the way. I may have to try this lower pitch thing and see what happens though because I am still worried about the CPU not chasing and missing enough on HOF like in the past. In the past I felt like on HOF that the CPU ever player had like Bary Bond eyes taking close pitch after close pitch.

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      • KBLover
        Hall Of Fame
        • Aug 2009
        • 12172

        #33
        Re: Analog Pitching needs love. (Walks and stuff)

        Originally posted by Smallville102001
        Interesting in the past I would play with pitch sliders at 3/3 for me on all star as I found the CPU was to easy on all star because I could locate pitches to well on Default all star but I liked the way the CPU was when it comes to chasing pitches more then HOF. On HOF I felt like the CPU would never chase and it was also like impossible to get away with a mistake pitch. With 3/3 I didn't notice a differences at all when it comes to the CPU chasing pitches compared to 5/5. This year I think I may be able to play on HOF because the game fills easier this year then before and this is on analog pitching by the way. I may have to try this lower pitch thing and see what happens though because I am still worried about the CPU not chasing and missing enough on HOF like in the past. In the past I felt like on HOF that the CPU ever player had like Bary Bond eyes taking close pitch after close pitch.

        Yeah, that's why I usually sit on All-Star and give the AI PEDs (higher hitting sliders) if need be.
        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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