Major examples are players with high speed or solid defense.
here me out,
Ryan Goins - overall you would assume him around a 70-75 without looking into it.
In real life he is a top tier defensive 2nd baseman, very polished with an accurate gun and runs at about around 72/100
He is a relatively poor hitter with some occasional clutch hitting.
If you go through and edit him (yes edit him) to reflect this little mini scouting report, he ends up being an 84-88 which is unrealistic.
far too much emphasis of speed and defense contribute to the overall rating. (not that they arent important by any means)
You can tell the dev team tries to cut corners to make overall ratings accurate as well. speed doesnt slump and is a god given talent, yet you will see SOME players usually rookies or 2nd year players (im aware of their 3 year progression system) that are rated poorly overall and rightfully so (60's) but because of this their speed is in the 60's when in real life theyd be 80's or even 90's
The formula overall they use to make up a players overall rating needs to be tinkered with in my personal opinion, here's hoping they can work on it under the hood going forward.
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