Suggestions for upping difficulity?

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  • richmondn96
    Pro
    • Aug 2010
    • 566

    #1

    Suggestions for upping difficulity?

    So I am three played games into my franchise with the Red Sox (having simmed 4 other games) and I am having trouble finding the right difficulty for hitting. Right now I am using:

    Veteran, Pure Analog, Flick, Guess Pitch Classic, Auto Baserunning

    Sliders = Default but CPU Strike Frequency -2

    And here are my results so far:

    Boston (me) 6-16-1
    Cleveland 2-11-0
    7 strikeouts & 3 walks, / 39 AB's

    Boston (me) 4-12-1
    Toronto 3-3-0
    4 strikeouts & 2 walks / 36 AB's

    Baltimore 7-9-1
    Boston (me) 18-30-0
    Yes, 30 hits, T-3rd most hits in AL history
    6 strikeouts & 0 walks / 50 AB's

    As you can see I am now averaging 19 hits per game. The first 2 games of the regular season were okay, but everything exploded against BAL. Maybe it's because I've been playing the game a lot and I need to take a week off to "reset" my instincts. However, I don't want to be getting 30 hits no matter how "in the zone" I am. I could have broken the record for hits in a game if I had tried. Honestly I am okay with the difficulty level in all aspects - except for the fact that I got 30 hits. And it was consistent throughout the game, off of multiple pitchers, up and down the lineup. I hit a handful of doubles and at least 2 triples. I even got a hit off of a check swing. The BAL fielders were having a terrible day too.

    I know the simple answer is to just bump up the difficulty level but I feel that will be too drastic of a change. I am not really scoring too much -apart from BAL- I am just racking up the hits unrealistically. Could anyone recommend some slider or setting changes that could help? I basically want to get fewer hits, but still maintain the ability to score runs. Should I decrease the CPU strike frequency again to get more walks as opposed to hits? (note the BAL game I had 0 walks.) Or should I bump up the CPU fielder capability?

    Any tips are appreciated!

    *2008* Boston Celtics
    *2008* Florida Football
    *2017* Florida Baseball
    *2018* Boston Red Sox
    *2024* Boston Celtics
  • RockPowderDownLoL
    Rookie
    • Nov 2015
    • 219

    #2
    Re: Suggestions for upping difficulity?

    I think you should just up the difficulty

    Comment

    • KBLover
      Hall Of Fame
      • Aug 2009
      • 12172

      #3
      Re: Suggestions for upping difficulity?

      Maybe lower your contact and timing by 1 and raise CPU Control by 1. That should make it more difficult to pick up hits without being overly drastic. I don't like lowering solid hits because that might create more outs by just making you hit more choppers and pop ups, which is neither interesting nor terribly realistic on a consistent basis. Lowering contact and timing might do enough of that as it is.

      Part of the walks is Veteran difficulty. The CPU may not throw too many pitches out of the zone, but you can try lowering CPU Consistency by a couple and see if that doesn't get you more walks. Strike frequency down might help early in the count, but it stops applying beyond that, so if they can pound the zone, they may well throw 2 balls then 3 straight strikes.

      Higher control seems counter-intuitive for walks, but it depends on the CPU mentality. If it's to get a chase (or try to), then higher control + intended out of the zone location = ball more likely instead of it drifting back to the zone. Consistency might make it harder for the CPU to throw a "good ball", one that might get called by the ump or make you chase.

      But the simplest solution might be to go All-Star hitting, see how it plays, and adjust from there. Keep everything as you have it now for consistency's sake and see for a dozen games or so (even though that's not a lot in baseball terms), and see what went down. Then adjust from there. You might think it will be too drastic, but you might also be an All-Star (or higher) hitter.

      Another option is to go Dynamic (leave your sliders as they are), and see where the game puts you. That could be your base difficulty and adjust from there.
      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

      Comment

      • richmondn96
        Pro
        • Aug 2010
        • 566

        #4
        Re: Suggestions for upping difficulity?

        Originally posted by KBLover
        Maybe lower your contact and timing by 1 and raise CPU Control by 1. That should make it more difficult to pick up hits without being overly drastic. I don't like lowering solid hits because that might create more outs by just making you hit more choppers and pop ups, which is neither interesting nor terribly realistic on a consistent basis. Lowering contact and timing might do enough of that as it is.

        Part of the walks is Veteran difficulty. The CPU may not throw too many pitches out of the zone, but you can try lowering CPU Consistency by a couple and see if that doesn't get you more walks. Strike frequency down might help early in the count, but it stops applying beyond that, so if they can pound the zone, they may well throw 2 balls then 3 straight strikes.

        Higher control seems counter-intuitive for walks, but it depends on the CPU mentality. If it's to get a chase (or try to), then higher control + intended out of the zone location = ball more likely instead of it drifting back to the zone. Consistency might make it harder for the CPU to throw a "good ball", one that might get called by the ump or make you chase.

        But the simplest solution might be to go All-Star hitting, see how it plays, and adjust from there. Keep everything as you have it now for consistency's sake and see for a dozen games or so (even though that's not a lot in baseball terms), and see what went down. Then adjust from there. You might think it will be too drastic, but you might also be an All-Star (or higher) hitter.

        Another option is to go Dynamic (leave your sliders as they are), and see where the game puts you. That could be your base difficulty and adjust from there.
        Thanks for the input! One thing I noticed is that the CPU threw me both a changeup and a curveball way up in the zone, and I hit them both out of the park. I assume that was because of CPU Control and they were intended to be down in the zone. I'll test out all of your suggestions!

        *2008* Boston Celtics
        *2008* Florida Football
        *2017* Florida Baseball
        *2018* Boston Red Sox
        *2024* Boston Celtics

        Comment

        • PPerfect_CJ
          MVP
          • Oct 2011
          • 3692

          #5
          Re: Suggestions for upping difficulity?

          The way the Red Sox are hitting right now, those stats are pretty close to accurate. Lol!
          #LFC
          #ChiefsKingdom
          #STLCards
          #WeAreND

          Comment

          • NEOPARADIGM
            Banned
            • Jul 2009
            • 2788

            #6
            Re: Suggestions for upping difficulity?

            Best quick fix I've found to up (or lower) hitting difficulty is pitch speed. Try bumping it to 6 or 7 for fastballs and 7 or 8 for offspeed. Might put you right in check.

            Also, if you're on Veteran I wouldn't be too concerned with putting Timing straight down to zero. The effect isn't as drastic as you might expect; I have it on zero and am doing fine - in fact I'm still looking for a way to up my strikeout numbers without totally neutering my offense.

            Comment

            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #7
              Re: Suggestions for upping difficulity?

              Originally posted by NEOPARADIGM
              Also, if you're on Veteran I wouldn't be too concerned with putting Timing straight down to zero. The effect isn't as drastic as you might expect; I have it on zero and am doing fine - in fact I'm still looking for a way to up my strikeout numbers without totally neutering my offense.

              Do you have high Vision ratings on your team? I ask because in my Marlins team, I hardly K (maybe 3-5 times if I'm playing right, sometimes even less than 3), but with my fantasy Red Sox, same settings/sliders, I've K'd as much as 13 times. That team is missing 31% of their swings on average. I'm guessing that's PVis at work.
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

              Comment

              • richmondn96
                Pro
                • Aug 2010
                • 566

                #8
                Re: Suggestions for upping difficulity?

                Should also mention that the reason I am reluctant to just bump the difficulty level is that I just recently moved up from rookie, where I had been playing for MLB 12, 13, and 16 to start out. Even on rookie I used to be really bad at chasing pitches and not having any discipline whatsoever. The opposing pitcher would frequently throw a complete game and throw maybe 10 balls. But then in 16 I got better at laying off pitches, so I bumped it to Veteran but as you can see I don't get many walks (probably because I am hitting so much).

                In fact, in my 30 hit game I think I laid off about 100 pitches but did not walk once. Maybe this means I am swinging too much but getting hits anyway when I shouldn't?
                Last edited by richmondn96; 05-16-2016, 11:58 PM.

                *2008* Boston Celtics
                *2008* Florida Football
                *2017* Florida Baseball
                *2018* Boston Red Sox
                *2024* Boston Celtics

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #9
                  Re: Suggestions for upping difficulity?

                  Originally posted by richmondn96
                  In fact, in my 30 hit game I think I laid off about 100 pitches but did not walk once. Maybe this means I am swinging too much but getting hits anyway when I shouldn't?
                  Look at your chased rate. If that's low, then probably not (at least not on pitches out of the zone).

                  Also look at your missed rate. If you're not missing many swings, then you probably could just drop contact by a couple (or more) and go for it.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • richmondn96
                    Pro
                    • Aug 2010
                    • 566

                    #10
                    Re: Suggestions for upping difficulity?

                    Originally posted by KBLover
                    Look at your chased rate. If that's low, then probably not (at least not on pitches out of the zone).

                    Also look at your missed rate. If you're not missing many swings, then you probably could just drop contact by a couple (or more) and go for it.
                    I can't remember specific numbers, but I know I went from chasing a ton to chasing about the same or less than my opponent in a given game. Don't know the #.

                    I know off the top of my head that I don't miss a lot. I do foul off a lot. I think I will experiment with contact as well as CPU control. Earlier you said "they may well throw 2 balls then 3 straight strikes." which from my experience makes sense. I seem to get ahead in the count and then get a hit before I even need to try to draw a walk. If the only way around that is to bump the diffuculty, then I might try it.

                    *2008* Boston Celtics
                    *2008* Florida Football
                    *2017* Florida Baseball
                    *2018* Boston Red Sox
                    *2024* Boston Celtics

                    Comment

                    • Ghost Of The Year
                      Life's been good so far.
                      • Mar 2014
                      • 6352

                      #11
                      Re: Suggestions for upping difficulity?

                      Dynamic difficulty will solve everything. It won't let you stay on veteran long if you're playing well and when you go into a slump it will drop you back down to veteran. Also there is a slider for Dynamic that controls how quickly you move back and forth between difficulties.
                      T-BONE.

                      Talking about things nobody cares.

                      Comment

                      • richmondn96
                        Pro
                        • Aug 2010
                        • 566

                        #12
                        Re: Suggestions for upping difficulity?

                        Originally posted by Ghost Of The Year
                        Dynamic difficulty will solve everything. It won't let you stay on veteran long if you're playing well and when you go into a slump it will drop you back down to veteran. Also there is a slider for Dynamic that controls how quickly you move back and forth between difficulties.
                        Can you adjust sliders while using Dynamic?

                        *2008* Boston Celtics
                        *2008* Florida Football
                        *2017* Florida Baseball
                        *2018* Boston Red Sox
                        *2024* Boston Celtics

                        Comment

                        • Ghost Of The Year
                          Life's been good so far.
                          • Mar 2014
                          • 6352

                          #13
                          Re: Suggestions for upping difficulity?

                          Originally posted by richmondn96
                          Can you adjust sliders while using Dynamic?
                          Affirmitive ghost rider
                          T-BONE.

                          Talking about things nobody cares.

                          Comment

                          • citrus87
                            Just started!
                            • Jun 2016
                            • 3

                            #14
                            Re: Suggestions for upping difficulity?

                            Yea my team is hitting to many homeruns over 50 homeruns and just started the 2nd month...any ideas how to decrease this?

                            Comment

                            • BENVCR
                              Rookie
                              • May 2016
                              • 44

                              #15
                              Re: Suggestions for upping difficulity?

                              If you want realistic results, increase difficulty. IMO @ 30 hits a game your clearly outplaying your level, regardless of what you were in previous years.

                              My advice is to up to a hitting level where you are getting anywhere from 2-15 hits depending on who you are facing. You should really be blowing out Os SPs, but if you do that against a 90+ rated then too much. Then you can match your pitching difficulty/sliders so that the AI can keep up with your hitting. Try going 2 difficulties up and see if you get dominated then go down.
                              My one gripe with dynamic is it's great to establish a baseline but it's hard to get the perfect sliders with it because you flip flop between 2 difficulties.

                              Comment

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