@Tnixen, This is first time I had noticed the team's logo not being on the catcher's helmet yesterday. Playing a franchise game with my Braves. It is just as well though. Last year the wrong kind of " A " wasn't on the catcher's helmet anyway.
MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
@Tnixen, This is first time I had noticed the team's logo not being on the catcher's helmet yesterday. Playing a franchise game with my Braves. It is just as well though. Last year the wrong kind of " A " wasn't on the catcher's helmet anyway. -
I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
The CPU offense seems to be a little better, but nothing drastic. They just aren't missing my mistakes as much, which I like.Comment
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
Yeah noticing thing now as well. It also seems to be back to the times from previous years where the CPU automatically comes back the inning right after I score. If I take a 2-0 lead, guaranteed the next inning they will score 2-3 runs the following inning. Then once they score those runs, I can throw fastballs right down the middle and get 3 straight outs no problem no matter who is hitting. I was excited that wasn't happening anymore this year, but it seems to be back since the update.Comment
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
I immediately noticed an increase in CPU offense post 1.06 patch. My franchise is Rangers/Marlins. I was having a good year with both. Winning more than losing with mostly tight low-scoring games. My first 3 games post patch, I lost 15-7, 13-5 and 10-6. CPU had 15+ hits each game with several homers. Rangers also beat Blue Jays 8-1 with catcher Bobby Wilson hitting 2 grand slams. I'm happy with the increase CPU offense, but feel it might be time to adjust sliders. Thoughts?Comment
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
patch has been released for PS3(163 MB)Comment
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
After a few games, i put the pitching difficult back from HOF to All-Star. Sure, only 3-4 games is a short sample size, but i've noticed a more aggressive CPU with very hard contact on the ball. Maybe it's just placebo, i don't know.
Anyone on hitting variety with directional hitting ? Still too many flyballs ?Comment
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
After a few games, i put the pitching difficult back from HOF to All-Star. Sure, only 3-4 games is a short sample size, but i've noticed a more aggressive CPU with very hard contact on the ball. Maybe it's just placebo, i don't know.
Anyone on hitting variety with directional hitting ? Still too many flyballs ?
Too many flies are the case for me still. Around 45-50% in most games (some get insane), if I use no influencing, which, I would have presumed, would be pretty much purely random.
If I influence down most of the time, I can get it to around 40%, which is at least reasonably close - though it varies.
For the CPU, I've not noticed a lot of difference in a handful of games. The approach looks the same as usual and the contact about the same as well. It might relate to how guys pitch (or what pitchers...i.e. does the CPU tee off on the average guys, guys who miss locations a lot, etc?)"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
Too many flies are the case for me still. Around 45-50% in most games (some get insane), if I use no influencing, which, I would have presumed, would be pretty much purely random.
If I influence down most of the time, I can get it to around 40%, which is at least reasonably close - though it varies.
For the CPU, I've not noticed a lot of difference in a handful of games. The approach looks the same as usual and the contact about the same as well. It might relate to how guys pitch (or what pitchers...i.e. does the CPU tee off on the average guys, guys who miss locations a lot, etc?)
It doesn't help the frustration for all these high balls and popups or CPU hitting-boost when you score a run. I'm quite nervous.Comment
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
I haven't played in several weeks, but when I played last night, the catcher no longer "suggests" a pitch and location. But I CAN hit R2 to get that info.
Is that new with this patch, or was that previously patched several weeks ago?Comment
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Re: MLB The Show 16 Patch 1.06 Available Now, Patch Notes Included
First question - which mode are you playing? If it's RTTS pitcher and you recently promoted to AAA or MLB, you may have passed the "true" veteran difficulty level and gone up to all-star, which is the first level that catcher suggestions don't appear on by Default.
Second question - which difficulty are you playing? Regardless of mode, as I mentioned if you're on All-Star or above, catcher suggestions are not shown by default. To enable them on all difficulty levels go to User settings > Pitching > Press R2 to go to Advanced > Set API to "On" instead of Default.
You can do this change while in-game (to instantly confirm that's the reason you weren't getting suggestions), but I'd recommend changing the setting in your user profile and making sure you load the correct one before starting a game.
Suggestions absolutely still work fine with this option enabled, in all modes and difficulties. No patch changed this.
Also, I don't know how many people feel this way, but I think the reason for the game "turning them off" once you hit all star is because that's the point at which you should stop relying totally on them - otherwise you're going to get hit, hard. Basically, it boils down to "you'll be throwing too many strikes". Even with API off I can read the catcher's signals and positioning to have some idea of where the location call is, but I know I can't just try to throw as many strikes as the API would generally call for.Last edited by bcruise; 06-24-2016, 06:31 PM.Comment
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