Is it bad that when I run out of budget remaining I use my stubs to obtain more?
Collapse
Recommended Videos
Collapse
X
-
Is it bad that when I run out of budget remaining I use my stubs to obtain more?
I was playing my Franchise in year 2 and I ran out of budget room because I have players getting paid a lot, so I decided to use my stubs to purchase more budget space. Do you think this is cheating the system, and do you normally do this?Tags: None -
Re: Is it bad that when I run out of budget remaining I use my stubs to obtain more?
Well it's not realistic but to get more budget trade away players with big contracts and make sure the players you get back have smaller contracts.
Sent from my iPhone using Tapatalk- Franchise Fidelity to Reality Roster out now! (MLB 25)
- Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
- More coming soon, as always! -
Re: Is it bad that when I run out of budget remaining I use my stubs to obtain more?
You're using it exactly what it was intended for, so no, I don't think you're cheating the system. Cheating yourself, maybe, but not the system.
I play with the Braves, so I know how difficult it is having to balance contracts with a low-market budget... but it's not impossible to field a top 5 team.
- Gather draft picks while staying away from free agent spending in the early seasons of your franchise. If you have players already on the club with over-priced contracts, dump those players and don't be afraid to. You just can't keep all your good players unless you want a baron wasteland for your farm system and your budget bleeding profusely every year.
- If you have a young, high-80 overall superstar still in the Arbitration stage of his contract, consider offering him a 7-10 year contract worth 15 mil/year or so, if you have the room. This keeps him on your team at least 5 years into his free agency stage of his contract for half the price he'd initially would garner had he become a FA after Arbitration.
- Learn which positions are the easiest and hardest to find a superstar at. For instance, it's pretty difficult finding an elite SS or 3B, while it's easier to find a guy at 2B, and the outfield especially. DO NOT sign outfielder's to 30 mil/ year deals. Great outfielder's are a plenty through the draft, so finding suitable replacements for these positions won't be difficult. SS and 3B, on the other hand, will not give you many great players, so if you happen to run across a Carlos Correa, do whatever you can to sign him to a long term deal because your options will be slim at replacing him with a worthy player. Do as I said above about signing stars in Arbitration to long term deals to keep these guys for years at a future discount.
- My general rule of thumb for offseason stages is as follows;
1. For the Qualified FA stage, you want at least 50+ mil in your budget. If you have less, check your Arbitration players and figure out how much you'd have to spend to resign them first. Don't just spend the money because you have it, though. Make sure if you're going to sign a guy to a 30 mil/year deal that he's absolutely worth it and won't start declining immediately. Me personally, I rarely if ever sign a Qualified FA to a 30 mil/year deal. I stayed away from those guys altogether because the small market budget kinda forces it, which is a good thing.
2. For the Arbitration stage, you want to have at least 20 mil in your budget room for your Arbitration players, and;
3. For the Contract Renewable stage, you want to have at least 10 mil left to sign the rest of your players and pick up any cheap FA's left to fill needs or for depth.
Following those guidelines should roughly take you into the season each year with a budget room between 5 and 10 mil, which is plenty for most transactions during the season. If you can maintain that, you shouldn't have any issues with budget room going forward.
I'm sure there's more I'm forgetting, but like I said, I play with a small market team such as Atlanta and I've hardly ever run into budget issues. Never have I had to buy room with stubs either. So if you need any more advice on anything else regarding this, feel free to ask.Last edited by bigd51; 07-01-2016, 02:10 PM.Comment
-
Re: Is it bad that when I run out of budget remaining I use my stubs to obtain more?
Isn't that the way Steinbrenner did it? And what better franchise to emulate than the Yanks?
Ok , maybe St. Louis or San Francisco or Boston.
But the Yankee Way will still get you more championships than Oakland's Moneyball.
Sure, the cash-strapped Marlins have won a couple titles, but their case is literally a fish-out-of-water scenario. Pun intended.
So, spend away, Boss!T-BONE.
Talking about things nobody cares.Comment
-
Re: Is it bad that when I run out of budget remaining I use my stubs to obtain more?
If franchise mode had more realistic budgets, I would consider on the border of "cheating" but with budgets set up the way they are, sometimes you have to use stubs.
Budgets definitely need an adjustment next year. "Dynamic budgets" would be a good idea. Budget room changes throughout the season based on team performance and market size. Offseason budgets change based on previous results and team ratings. Something like that would really improve franchiseComment
-
Re: Is it bad that when I run out of budget remaining I use my stubs to obtain more?
If franchise mode had more realistic budgets, I would consider on the border of "cheating" but with budgets set up the way they are, sometimes you have to use stubs.
Budgets definitely need an adjustment next year. "Dynamic budgets" would be a good idea. Budget room changes throughout the season based on team performance and market size. Offseason budgets change based on previous results and team ratings. Something like that would really improve franchiseT-BONE.
Talking about things nobody cares.Comment
-
Re: Is it bad that when I run out of budget remaining I use my stubs to obtain more?
If franchise mode had more realistic budgets, I would consider on the border of "cheating" but with budgets set up the way they are, sometimes you have to use stubs.
Budgets definitely need an adjustment next year. "Dynamic budgets" would be a good idea. Budget room changes throughout the season based on team performance and market size. Offseason budgets change based on previous results and team ratings. Something like that would really improve franchiseComment
-
Re: Is it bad that when I run out of budget remaining I use my stubs to obtain more?
If franchise mode had more realistic budgets, I would consider on the border of "cheating" but with budgets set up the way they are, sometimes you have to use stubs.
Budgets definitely need an adjustment next year. "Dynamic budgets" would be a good idea. Budget room changes throughout the season based on team performance and market size. Offseason budgets change based on previous results and team ratings. Something like that would really improve franchise
The thing about "realistic budgets" is that the payroll/budget in real life is just set by the owner.
Nothing says bad teams can't have big payrolls. Just look at the O's under Angelos when they tried to be "Yankees South" and went nowhere. Or how the Cubs draw...because they are the Cubs. Being a strong team is a great bonus...but how often do you see empty Wrigley Field?
There's too many nuances to be too control freakish here, at least I've not seen a game that really captures them beyond "general rules and RNG".
Personally, I look at using stubs as the owner investing more of his own capital in the team. There's nothing unrealistic about that.
It's like "You play in front of half-empty stadium because you're the Marlins. Never mind that it's 2023 and you've become a perennial powerhouse with star power players on the squad that would be household names in the local market at least". Using stubs is at least as "realistic" as that.Last edited by KBLover; 07-01-2016, 09:35 PM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
Comment