Here are stats from my last featured game, Rays at White Sox, to give you a glance at my stats to date. If you have any questions or comments, please let me know.
With a few tweaks …. Achieved near perfect Sim Stats
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Re: With a few tweaks …. Achieved near perfect Sim Stats
Here are stats from my last featured game, Rays at White Sox, to give you a glance at my stats to date. If you have any questions or comments, please let me know.
https://drive.google.com/file/d/0B9e...w?usp=drivesdk
Take careComment
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Re: With a few tweaks …. Achieved near perfect Sim Stats
Here are stats from my last featured game, Rays at White Sox, to give you a glance at my stats to date. If you have any questions or comments, please let me know.
https://drive.google.com/file/d/0B9e...w?usp=drivesdkComment
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Re: With a few tweaks …. Achieved near perfect Sim Stats
The way I "sim" is a a bit different. For a full MLB day, when all teams are active, I start with the game on the schedule that is located furthest east...for example, today, it was Red Sox at Yankees. I check the particulars for each team (standing, lineups, rotation, DL). I go into the game as the home team, switch to cpu vs cpu, sim until the 9th, then watch the 9th with quick counts, cpu vs cpu(QC set before game starts) until game is over. I then check the box score, exit the game and go the next game, working west. I will eventually get to the one game I watch, full broadcast, every pitch. For those games I compile roster stat spreadsheets to help me with the broadcast (the spreadsheets linked in the post). I also keep a scorecard for these games. To summarize: 14 games--sim (fast forward) 8 innings, watch final inning(s) cpu vs cpu; 1 game--full broadcast, every pitch cpu vs cpu. My franchise always features all 30 MLB teams... I keep a log to maintain a balance to insure each team is featured equally, both home and away games.
So, to answer your question, the stats were accumulated mostly by sim.
I am in Chicago, so I pull for the Cubs and the White Sox (and always play the Cross-town Classic as a special featured series). I have played baseball sims this way for many years (since 1988 with Earl Weaver Baseball, to see all the ballparks) , and last year was the only time a Chicago team reached the World Series--White Sox lost to the Dodgers in seven. Currently, the White Sox lead the AL Central, and the Cubs are currently tied for the second NL Wild-Card, so I am hoping for an October Cross-town classic.Comment
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Re: With a few tweaks …. Achieved near perfect Sim Stats
I know the guy who created this thread was banned, but I did test these out. Finished inputting them into Hybrid V2 and they did wonders. Complete games were much more realistic, while all the other key individual stats, and team stats stil mirrored real life. Very impressed thus far, as I was pessimistic going into it.Comment
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Re: With a few tweaks …. Achieved near perfect Sim Stats
Only thing I will say is saves are still whacko. Rondon had a 50 burger on August 8th. Given the parameters SCEA gives us us to play in it is down right unreal what WTNY, and guys like Old-timey can do to save this game for true sim guys like me! With 30 team control in effect I can negate the save problem by designating a diff closer every few days to avoid 4those 5 saves in 6 night scenarios.Comment
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Re: With a few tweaks …. Achieved near perfect Sim Stats
I still think he should have just created a roster and released it. Then again, I think SCEA should fix it for him/us. I just hope we don't hear more "No one is really playing franchise this year." I'd play it if it worked.
Why did he get banned?@MikeLowe47 | YouTube | Discord
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Re: With a few tweaks …. Achieved near perfect Sim Stats
In no way am I endorsing how he went about "promoting" his work, because it seemed to hijack any thread I looked at. However, his work is impressive, and is helping save this game for me. I do agree that franchise needs to be fine tuned, and cleaned up. Enough "back of the box" add ons, and work on refining an already good product!Comment
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Re: With a few tweaks …. Achieved near perfect Sim Stats
So what did you do, exactly? Edit all of the players? And then continue to edit them throughout the season? It just sounded ridiculous to me. No harm intended.@MikeLowe47 | YouTube | Discord
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Re: With a few tweaks …. Achieved near perfect Sim Stats
If you mean the OP, he put his edits on the first post (they weren't there before when I first saw this).
Personally, I'm interested in the "why". Why lower H/9 and HR/9? Why not lower Closer stamina (if they are blowing saves for being tired, why not make them tired less often)? Why those tiers?
Guess it's the curse of being data-driven. I like to know/understand the why's of changes and what observations/benchmarks prompted them.Last edited by KBLover; 08-05-2016, 09:28 PM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: With a few tweaks …. Achieved near perfect Sim Stats
I came up with the bullpen structure when I noticed that the teams without a pitcher in the long relief slot would use the middle reliever who was most rested to go multiple innings when the situation called for a long reliever or spot starter. By putting technically a 6th starter in that slot, he eats a lot of those innings that would throw the IP/G ratios off if pitched by the middle relief/setup men.
I stumbled upon lowering the maximum stamina from 99 to 85 by observing one Mr.Tyler Chatwood, Colorado Rockies. In my franchise, early in the season, I watched the cpu allow Mr. Chatwood to throw 130 pitches to complete a Rockies lopsided shutout. I theorized that maybe a ace, a horse, the ilk of Bumgarner, should even attempt such an exhausting endeavor. And Chatwood is no Bumgarner. So, in an effort to curtail similar occurrences, I proclaimed what I call the Chatwood Rule: whatever stamina rating Chatwood had when he threw this 130-pitch gem, that would be my maximum stamina, my ace "horse" rating. The rating for Chatwood was 85. I was using Bacon96's roster for my franchise in the Show 15. I deducted 15 from every starters stamina rating, both majors and minors, with a minimum of 60 stamina. I will allow in-season progression/regression to do its thing (ex. Sale, AL ERA leader now has stamina of 87). After the adjustments, the pitch count maximum does not exceed the 120s for the aces with 80+ stamina. The majority of the starters, with stamina ratings between 67 and 75 (Chatwood's new territory), maxing out at 105-110. This makes CGs more realistic. Check out my stats spreadsheets posted above in this thread (CWS, TB).Last edited by oldtimey; 08-05-2016, 10:19 PM.Comment
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