Why the variable break amount on the same pitch?
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Why the variable break amount on the same pitch?
RTTS Pitcher - using whatever mode that shows starting and ending position for a pitch. Why is it that, say, using a slider, on one pitch the break indicator will be significantly larger than for the same pitch a couple of pitches later? I see that for my slider, change, and sinker. I can't figure out why the difference from pitch to pitch!Tags: None -
Re: Why the variable break amount on the same pitch?
I *assume* it's just random, i.e. no rating impacts it nor confidence.
I haven't found any sort of pattern to it, and since it's randomness before the pitch is thrown, I don't think it hints to effectiveness either."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Why the variable break amount on the same pitch?
You can get two different break angles on the same pitch just by stepping off the rubber and selecting it again.
I see this a lot on curves. One 12-6 goes straight down, another look more like an 11 to 5 (or 1 to 7) curve.
Pitcher isn't tired or close. It could be the first two pitches of the game.
Forkballs, sliders, slurves have similar behavior."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Why the variable break amount on the same pitch?
I've noticed it, and I like the fact that a pitcher's pitches don't break EXACTLY the same amount or at EXACTLY the same angle relative to location, because IRL it's rare that a pitcher's Slider/Two Seamer/Curveball/etc will break the EXACT same amount, even if thrown twice in a row to the same spot. Whether it's a bug or intentional, IMO it adds realism, BUT the pitch location indicator/cursor shouldn't show the variation PRE-pitch, because a real-life pitcher doesn't know beforehand, "this particular slider is going to break an inch an a half less and have 3 degrees more of a downward motion than my last slider." Instead, he intends for it to break a certain amount and at a certain angle, and imperfections in his technique cause slight (or large) variations.
I think this dynamic should play out in The Show as follows:
1)You choose a Slider.
2)The cursor shows the EXPECTED path of the pitch based off his Slider's rating, whether he throws with a submarine arm angle, a high 3/4 arm angle, low 3/4, etc.
3)Then, based on how well you performed on the pitch meter or whatever interface you use, the pitch either breaks more, less, or exactly the same as the cursor showed it would break, PLUS a speck of random or ratings-based variance.
Most importantly the user shouldn't know the variance in the break while positioning the ball in the zone. That little bit of variance should be determined during the delivery.Comment
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Re: Why the variable break amount on the same pitch?
This is only with the old pitch curser, the new pitch tail (added last year) just displays as is. But the reason for it showed with the old pitch curser is a breaking ball low in the zone has a more downward angle, and also pitcher stamina late in a game.Comment
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Re: Why the variable break amount on the same pitch?
Yeah, I found that I preferred the "Classic" display, as I like seeing where the pitch will start and end, and it is hard for me to tell that with the "tail" display.Comment
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