Why is the A.I in this game so horrible at times

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  • Knight165
    *ll St*r
    • Feb 2003
    • 24964

    #31
    Re: Why is the A.I in this game so horrible at times

    Originally posted by RockPowderDownLoL
    i don't mind the baserunning mistakes by the cpu cause sometimes they work and have caught me off guard. i have seen this exact play though a few times.
    Yes....this play is definitely not an A.I. issue...but some poor coding.
    The coding that gives the info to the runner..."Hey....they defender with the ball is 10 feet away...STOP RUNNING" is not getting to the runner.

    However....with "regular" bad baserunning blunders....it would go a long way to having guys accept them if they put in being caught in a rundown.....the runner stops...realizing he screwed up...and the rundown ensues....instead of the runner just going straight through the bag with no hesitation and the catcher waiting with that really bad ole' tag.

    M.K.
    Knight165
    All gave some. Some gave all. 343

    Comment

    • KBLover
      Hall Of Fame
      • Aug 2009
      • 12172

      #32
      Re: Why is the A.I in this game so horrible at times

      Originally posted by shark547

      Be constructive in trying to help.
      ...
      ...
      Also changing the difficulty is not an option for everyone and should not make goofy things happen over and over again in the game.

      Well then that rules out a lot of my "trying to help" because I'm one that will try to find a slider solution to "mod" the issue (since you can't actually fix the code that triggers the bad logic, I'll try to make the bad logic trigger less often).
      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

      Comment

      • Speedy
        #Ace
        • Apr 2008
        • 16143

        #33
        Re: Why is the A.I in this game so horrible at times

        Originally posted by Knight165
        Yes....this play is definitely not an A.I. issue...but some poor coding.
        I agree.

        I think there needs to be some updates/work on the algorithm which determines whether the AI runner should advance depending how close the defender is to the ball, arm strength, baserunner speed, etc. along with some kind of tolerance built in to allow for the AI to be a bit aggressive and get caught out or not go when maybe they could have.

        That's just whether the runner should advance or not. The issue where the runner keeps trying to go to another base after the ball has gotten to the base (i.e. runner is 3/4 of the way to 2nd and goes into the animation like they're rounding 3rd) seems like a glitch of some kind.

        Either way...it is a coding issue.
        Originally posted by Gibson88
        Anyone who asked for an ETA is not being Master of their Domain.
        It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

        Comment

        • NYGiants4Natic
          Banned
          • Apr 2010
          • 2046

          #34
          Re: Why is the A.I in this game so horrible at times

          Originally posted by forme95
          Never happens ......... https://youtu.be/qp6y8zbhs_M
          And in none of those plays it was what i posted or close to it. If the CPU baserunner reacted like he knew he messed up it would be fine once in a while

          the cpu ran the bases like the ball was stuck in the outfield wall. I mean come on

          nobody said baserunner blunders are not a cool thing to see. That is not a blunder that is an A.I bug that was never fixed.

          Comment

          • shark547
            Pro
            • Jun 2014
            • 666

            #35
            Re: Why is the A.I in this game so horrible at times

            Originally posted by KBLover
            Well then that rules out a lot of my "trying to help" because I'm one that will try to find a slider solution to "mod" the issue (since you can't actually fix the code that triggers the bad logic, I'll try to make the bad logic trigger less often).
            I didn't mean in all situations. I am not going to go back and look at all the posts, but, I don't remember you being snarky with anyone. I was referring to people who act like they want to help, but, in reality use it to tear in to people or act like the game is perfect and people are making it up. It really frustrates me when people lack empathy.

            As far as the difficulty I would love to turn it up as veteran is a little too easy, but, I can't handle the pitch speed above it! Probably my old eyes....

            Comment

            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #36
              Re: Why is the A.I in this game so horrible at times

              Originally posted by shark547
              I didn't mean in all situations. I am not going to go back and look at all the posts, but, I don't remember you being snarky with anyone. I was referring to people who act like they want to help, but, in reality use it to tear in to people or act like the game is perfect and people are making it up. It really frustrates me when people lack empathy.
              Yeah, I don't do that. I try to avoid the "user skill" card, too. Probably because I have little myself and play in the least user skill needed modes (Classic/Pulse + Directional + Auto Running and Fielding LOL).

              If there's any AI screw ups - I'll feel them since like 70% of my game is dictated by it + RNG.


              Originally posted by shark547
              As far as the difficulty I would love to turn it up as veteran is a little too easy, but, I can't handle the pitch speed above it! Probably my old eyes....
              Move up, but lower pitch speeds (especially fastball pitch speed) significantly?
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

              Comment

              • shark547
                Pro
                • Jun 2014
                • 666

                #37
                Re: Why is the A.I in this game so horrible at times

                Originally posted by KBLover
                Yeah, I don't do that. I try to avoid the "user skill" card, too. Probably because I have little myself and play in the least user skill needed modes (Classic/Pulse + Directional + Auto Running and Fielding LOL).

                If there's any AI screw ups - I'll feel them since like 70% of my game is dictated by it + RNG.




                Move up, but lower pitch speeds (especially fastball pitch speed) significantly?
                Sadly I all ready have them turned all the way down on veteran! Not sure if it is my old eyes or something with my set up. Can't catch up to the fastball if it's any faster than that!

                Comment

                • Bunselpower32
                  Pro
                  • Jul 2012
                  • 947

                  #38
                  Re: Why is the A.I in this game so horrible at times

                  It's happened to me about 10-12 times. It's the stupidest thing I've ever seen. I'm getting really tired of saying that when it comes to this game.
                  "The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."

                  - Rick Wise

                  Comment

                  • Padgoi
                    Banned
                    • Oct 2008
                    • 1873

                    #39
                    Re: Why is the A.I in this game so horrible at times

                    Originally posted by Knight165
                    Did I really?

                    Reading is fundamental.
                    (so is comprehension)

                    lolz.

                    (in case you need help.....my main point was the use of NEVER)

                    There is likely at least one Youtube video of baserunning blunders that "should never and would never happen in baseball."

                    But of course...it's you...and me....so....carry on.



                    M.K.
                    Knight165
                    There's a difference between rounding a base too far because you think you can score on a grounder when the fielder isn't paying attention and rounding third base heading home when the THIRD BASEMEN IS HOLDING THE BALL AND STARING AT YOU!

                    Comment

                    • Knight165
                      *ll St*r
                      • Feb 2003
                      • 24964

                      #40
                      Re: Why is the A.I in this game so horrible at times

                      Originally posted by P.A.D.
                      There's a difference between rounding a base too far because you think you can score on a grounder when the fielder isn't paying attention and rounding third base heading home when the THIRD BASEMEN IS HOLDING THE BALL AND STARING AT YOU!

                      You don't say.


                      Originally posted by Knight165
                      Yes....this play is definitely not an A.I. issue...but some poor coding.
                      The coding that gives the info to the runner..."Hey....they defender with the ball is 10 feet away...STOP RUNNING" is not getting to the runner.

                      However....with "regular" bad baserunning blunders....it would go a long way to having guys accept them if they put in being caught in a rundown.....the runner stops...realizing he screwed up...and the rundown ensues....instead of the runner just going straight through the bag with no hesitation and the catcher waiting with that really bad ole' tag.

                      M.K.
                      Knight165


                      M.K.
                      Knight165
                      All gave some. Some gave all. 343

                      Comment

                      • Padgoi
                        Banned
                        • Oct 2008
                        • 1873

                        #41
                        Re: Why is the A.I in this game so horrible at times

                        Originally posted by Knight165
                        You don't say.













                        M.K.

                        Knight165


                        Yet you still somehow managed to defend it.

                        Comment

                        • Knight165
                          *ll St*r
                          • Feb 2003
                          • 24964

                          #42
                          Re: Why is the A.I in this game so horrible at times

                          Originally posted by P.A.D.
                          Yet you still somehow managed to defend it.
                          Yet...you still didn't comprehend either of my posts I guess.

                          M.K.
                          Knight165
                          All gave some. Some gave all. 343

                          Comment

                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #43
                            Re: Why is the A.I in this game so horrible at times

                            Originally posted by P.A.D.
                            Yet you still somehow managed to defend it.
                            No - he said that it might not be an AI decision-making error, but an input into the AI's "brain" error.

                            For example:

                            Runner decision = BallPosition_Current + BallPosition_Projected + (DistanceToNextBase/MySpeed)

                            If the BallPosition_Current or BallPosition_Projected inputs are wrong, that will feed into the "think cycle" incorrectly, causing the the Runner AI to make a blunder.

                            The problem may not be in that "think cycle" (i.e. nothing wrong with the equation above), but in how the game engine determines those values and feeds them in.

                            It's the same reason as why if I jack up Baserunner Speed to 10 against default throwing arms, I might create more stupid decisions because that "MySpeed" portion gets out of balance.

                            It's also why I can live on Baserunner Speed 7 with Arms at 9 or 10 and see decent running decisions. The balance stays in tact. It's also why maybe raising arms can "scare" runners (BallPosition_Projected looks more ominous).

                            That's what Knight is saying, not that the plays are realistic, correct, or accurate portrayals of baseball.
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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