I also hope that sliders do not effect what is actually calculated.
For example, lets say a player runs 20 MPH from 2B to Home with sliders at default. If you adjust the baserunner speed slider, the runner should still be clocked at 20 MPH because even though the runner is technically running faster or slower, it is a global adjustment within the game and the player's "speed" within the context of the game should remain the same.
I would think this is already thought out because it is done properly with pitch speed....but just pointing out something that may have been overlooked.

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