Player Quirks

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  • WaitTilNextYear
    Go Cubs Go
    • Mar 2013
    • 16830

    #16
    Re: Player Quirks

    Originally posted by jgb3
    Big question: do SITUATIONAL quirks effect overall rating? If they do not, that is definitely an arbitrage opportunity for guys with similar ratings.

    For example, let's say I have an 82 overall closer without the "fighter" quirk. Let's assume the fighter quirk delivers a 5% attribute boost across the board in the 9th inning. Now, let's say I have an 79 overall closer with fighter.

    Guess what? I'm going with the 79 overall guy. And if this logic isn't engrained in the CPU, I'll be able to screw the CPU in trades.


    Sent from my iPhone using Operation Sports
    Good point. The 79 w/quirk vs 82 w/o quirk dilemma is precisely why they wanted to add this layer in, imo. It's also why a lot of us are interested in it.

    As for the bolded part, I mean that ability has been there for quite some time, lol. One of the most visited threads in this forum every year is a trade discussion thread that allows people to temper their ability to make ripoff trades.
    Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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    • jgb3
      Rookie
      • Nov 2013
      • 99

      #17
      Player Quirks

      Originally posted by WaitTilNextYear
      Good point. The 79 w/quirk vs 82 w/o quirk dilemma is precisely why they wanted to add this layer in, imo. It's also why a lot of us are interested in it.



      As for the bolded part, I mean that ability has been there for quite some time, lol. One of the most visited threads in this forum every year is a trade discussion thread that allows people to temper their ability to make ripoff trades.

      Quick aside: I'd love it if we could toggle "hide overall ratings" and instead replace them with "similar player" comps. Overall rating is a guideline or an approximation of a player's value, but it is rigid and too easy to compare player X to player Y. I believe that a player's value should be up to the user, and the guts that drive the SIM part of the game should be hidden in the background. It would make for a more immersive and strategic experience.


      Sent from my iPhone using Operation Sports

      Comment

      • Jolly Roger
        Prince of Plakata
        • Sep 2011
        • 871

        #18
        Re: Player Quirks

        Do we know how big of a boost the situational quirks will cause?

        I mean, "hits better with 2 strikes"...nobody hits better with 2 strikes. Some players hit less bad with 2 strikes. What is that quirk about?

        Bottom line, I'm really hoping guys aren't hitting .500 when they're in a "quirk" situation.

        Comment

        • underdog13
          MVP
          • Apr 2012
          • 3222

          #19
          Re: Player Quirks

          Good info, really feeling like this should make franchise/rtts more exciting.

          Sent from my XT1585 using Tapatalk
          PSN: Dalton1985
          Steam: Failure To Communicate

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          • WaitTilNextYear
            Go Cubs Go
            • Mar 2013
            • 16830

            #20
            Re: Player Quirks

            Originally posted by Jolly Roger
            Do we know how big of a boost the situational quirks will cause?

            I mean, "hits better with 2 strikes"...nobody hits better with 2 strikes. Some players hit less bad with 2 strikes. What is that quirk about?

            Bottom line, I'm really hoping guys aren't hitting .500 when they're in a "quirk" situation.
            The situational quirks just enhance the PCI. While it remains to be seen how that will enhance a CPU-controlled player, a USER-controlled player is still at the mercy of the player's skill. If I suck at hitting with a small-ish PCI and also with a larger PCI, then quirks won't make a big difference at all. lol

            Now that you mention it, I am pretty interested in how much better a CPU player will be with one or more quirks activated.
            Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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            • mrCPUgeek
              Did I do that???
              • Apr 2016
              • 686

              #21
              Re: Player Quirks

              Originally posted by WaitTilNextYear
              The situational quirks just enhance the PCI. While it remains to be seen how that will enhance a CPU-controlled player, a USER-controlled player is still at the mercy of the player's skill. If I suck at hitting with a small-ish PCI and also with a larger PCI, then quirks won't make a big difference at all. lol



              Now that you mention it, I am pretty interested in how much better a CPU player will be with one or more quirks activated.


              I get the PCI for batting. But what does it do for pitching?


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              • Vmascarello
                Rookie
                • Sep 2014
                • 315

                #22
                Re: Player Quirks

                Originally posted by mrCPUgeek
                I get the PCI for batting. But what does it do for pitching?


                Sent from my iPhone using Tapatalk
                The same thing, just the opposite. Decreases the PCI for the batters the pitcher faces.

                Comment

                • WaitTilNextYear
                  Go Cubs Go
                  • Mar 2013
                  • 16830

                  #23
                  Re: Player Quirks

                  Originally posted by mrCPUgeek
                  I get the PCI for batting. But what does it do for pitching?


                  Sent from my iPhone using Tapatalk
                  You control the other team's PCI when pitching. So good pitching quirks will make your opponents have smaller batting PCIs.
                  Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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                  • tessl
                    All Star
                    • Apr 2007
                    • 5678

                    #24
                    Re: Player Quirks

                    I was working on a thread but millennium beat me to it. Here is what I had written prior to seeing this thread...

                    When I was a kid I liked to take things apart and put them back together to see how they worked so the topic of quirks caught my attention. How they work and how will they affect the game?

                    From watching the franchise deep dive it is known there are two types of quirks. There are quirks which only reflect or display attributes but do not change attributes and quirks which change attributes. I'll call them display quirks and impact quirks. There are according to Luis there are "over 20" quirks and we haven's seen all of them yet but just for the heck of it I'll start a list and maybe someone else is also interested in this new feature and will add to or modify the list. Luis also said for the impact quirks there will be a slight increase or decline in attributes depending on the situation.

                    Display quirks
                    Hitting machine - excels at getting on base = high contact
                    Pressure cooker - performs better when there are runners on base = clutch
                    Untouhable - exels at sriking hitters out = K/9
                    Control artist - excels at limiting walks = BB/9
                    Workhorse - pitches late into games by losing energy at a slower rate = stamina
                    Knee buckler - throws an extemely effective breaking ball = break
                    Mr Splitee - throws an extremely effective split-fingered fastball = break
                    Grounded - excels at limiting home runs = HR/9
                    Cheezy - throws an extremely effective fastball = velocity
                    Illusionist - throws an extremely effective changeup
                    Speedster = speed
                    Platoon - excels at hitting one handness only





                    Impact quirks
                    Breaking ball hitter - excels at hitting breaking balls
                    Dead red - excels at hitting fastballs
                    Rally monkey - performs better when team in behind
                    Situational hitter - Excels at driving in a runner from 3rd with less than 2 out.
                    Road warrior - performs better when the team is on the road
                    Home body - performs better when the team is at home
                    Night player - performs better when playing night games
                    Day player - performs better when playing day games
                    First-pitch hitter - excels at hitting first pitch of an at bat


                    Sometimes when I was a kid after I took something apart and put it back together there were extra parts which I couldn't figure out.
                    Extra parts
                    unfazed - excels at hitting with 2 strikes. Since there is no attribute for hitting with 2 strikes this must be an impact quirk but does it have an accompanying negative when the batter has 0 or 1 strike?
                    Fighter - performs better in the 9th inning or later ...clutch? Justiner Turner has fighter and is 97 clutch.
                    ...
                    Prospects - when scouting can you see the quirks or do you find out after you draft the player?

                    For years I've wondered exactly what situations clutch applies to. It appears we have a clearer picture now. Runners on base and maybe 9th inning or later.
                    Last edited by Millennium; 03-10-2017, 06:34 PM.

                    Comment

                    • Millennium
                      Franchise Streamer
                      • Aug 2002
                      • 9889

                      #25
                      Re: Player Quirks

                      Originally posted by tessl
                      I was working on a thread but millennium beat me to it. Here is what I had written prior to seeing this thread...

                      When I was a kid I liked to take things apart and put them back together to see how they worked so the topic of quirks caught my attention. How they work and how will they affect the game?

                      From watching the franchise deep dive it is known there are two types of quirks. There are quirks which only reflect or display attributes but do not change attributes and quirks which change attributes. I'll call them display quirks and impact quirks. There are according to Luis there are "over 20" quirks and we haven's seen all of them yet but just for the heck of it I'll start a list and maybe someone else is also interested in this new feature and will add to or modify the list. Luis also said for the impact quirks there will be a slight increase or decline in attributes depending on the situation.

                      Display quirks
                      Hitting machine - excels at getting on base = high contact
                      Pressure cooker - performs better when there are runners on base = clutch
                      Untouhable - exels at sriking hitters out = K/9
                      Control artist - excels at limiting walks = BB/9
                      Workhorse - pitches late into games by losing energy at a slower rate = stamina
                      Knee buckler - throws an extemely effective breaking ball = break
                      Mr Splitee - throws an extremely effective split-fingered fastball = break
                      Grounded - excels at limiting home runs = HR/9
                      Cheezy - throws an extremely effective fastball = velocity
                      Illusionist - throws an extremely effective changeup
                      Speedster = speed
                      Platoon - excels at hitting one handness only





                      Impact quirks
                      Breaking ball hitter - excels at hitting breaking balls
                      Dead red - excels at hitting fastballs
                      Rally monkey - performs better when team in behind
                      Situational hitter - Excels at driving in a runner from 3rd with less than 2 out.
                      Road warrior - performs better when the team is on the road
                      Home body - performs better when the team is at home
                      Night player - performs better when playing night games
                      Day player - performs better when playing day games
                      First-pitch hitter - excels at hitting first pitch of an at bat


                      Sometimes when I was a kid after I took something apart and put it back together there were extra parts which I couldn't figure out.
                      Extra parts
                      unfazed - excels at hitting with 2 strikes. Since there is no attribute for hitting with 2 strikes this must be an impact quirk but does it have an accompanying negative when the batter has 0 or 1 strike?
                      Fighter - performs better in the 9th inning or later ...clutch? Justiner Turner has fighter and is 97 clutch.
                      ...
                      Prospects - when scouting can you see the quirks or do you find out after you draft the player?

                      For years I've wondered exactly what situations clutch applies to. It appears we have a clearer picture now. Runners on base and maybe 9th inning or later.
                      Pretty sure they said it wasn't a negative impact on ratings, it just won't be active so you will be 'normal' hence acting like a negative.
                      Franchise > All Y'all

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                      • Caulfield
                        Hall Of Fame
                        • Apr 2011
                        • 10986

                        #26
                        Re: Player Quirks

                        Originally posted by tessl
                        From watching the franchise deep dive it is known there are two types of quirks.
                        I'll call them display quirks and impact quirks. There are according to Luis there are "over 20" quirks
                        ^ I like this: IQ and DQ .
                        OSFM23 - Building Better Baseball - OSFM23

                        A Work in Progress

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                        • jeffy777
                          MVP
                          • Jan 2009
                          • 3320

                          #27
                          Re: Player Quirks

                          Good info. Thanks Millenium.

                          Will we see Quirks in Play Now mode as well or only in Franchise?

                          Comment

                          • countryboy
                            Growing pains
                            • Sep 2003
                            • 52711

                            #28
                            Re: Player Quirks

                            Originally posted by Millennium
                            Creating this thread because I have some specific info regarding Player Quirks, and I believe they are a large enough change to the game to to have their own discussion:



                            There are two "types" of Quirks - Situational and Attribute.



                            Situational give boosts in specific situations (i.e. better in night games, better hitting with 2 strikes, better pitching with runners on base). These boosts are not dynamic and are programmed to MLB players based on their real life tendencies. For generated players (existing fake players in the minors AND drafted prospects) these Quirks will be randomly given.



                            Attribute Quirks given based on reaching a specific rating threshold (i.e. 80 speed for Speedy, which is an example not the actual threshold). These quirks ARE dynamic and will be lost/gained as a player's attributes progress/regress.



                            Not all Quirks affect gameplay. Some are just markers of a players skill.

                            The description of each Quirk will explain whether it affects a players ratings in game or not.



                            The AI Managers do not recognize player quirks when using their bullpen and/or pinch hitters. This is something that The Show team hopes to implement in the future.


                            Thanks for this Mil.

                            I am very much looking forward to playing the game with the quirks, as they have been something that I have wanted in the game for a while now.


                            Sent from my iPhone using Operation Sports
                            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                            I miss the old days of Operation Sports :(


                            Louisville Cardinals/St.Louis Cardinals

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                            • Vmascarello
                              Rookie
                              • Sep 2014
                              • 315

                              #29
                              Re: Player Quirks

                              Originally posted by jeffy777
                              Good info. Thanks Millenium.

                              Will we see Quirks in Play Now mode as well or only in Franchise?
                              All modes according to Ramone on Twitter

                              Comment

                              • p00p1
                                Pro
                                • Aug 2002
                                • 987

                                #30
                                Re: Player Quirks

                                Originally posted by Millennium
                                Pretty sure they said it wasn't a negative impact on ratings, it just won't be active so you will be 'normal' hence acting like a negative.
                                At 1:05 Luis says Devon Travis gets a penalty for the day game. So since he's on the road, his Road Warrior boost is canceled out by the Night Player Quirk. That is one quirk nullifying another.

                                At 1:12 he says there will be a small penalty.
                                Last edited by p00p1; 03-10-2017, 07:38 PM.

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