here is how to fix the issues with SP, IP season totals ....

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  • squashbuggie
    Banned
    • Dec 2016
    • 371

    #1

    here is how to fix the issues with SP, IP season totals ....

    you need to employ a scale of stamina per pitchers abilities.

    99 - 95 - 90 - 85 - 80 for MLB guys

    70 - 75 for Prospects

    Any lower and u will see problems.

    keep manager hook low as possible - as well the starter stamina will affect IP.

    look to replicate overall team lg. wide ERA's.

    and swap out LRP's for each tea throughout the year and things will be fine.

    the last thing we need is a patch for this that will RETURN CG/SHO TO ASTRONOMICAL #'s !!!!

    this is a reason that SCEA should let us globally edits ratings so we can fix and issues rite quik - and as well for all the classic roster makers. If this game was not so great and grand - so many people would not spend time w/ all this rabid editing.

    Thank You
    Last edited by squashbuggie; 04-02-2017, 06:30 PM.
  • miamikb2001
    Pro
    • Feb 2008
    • 795

    #2
    Re: here is how to fix the issues with SP, IP season totals ....

    So for example you would set Madbum to 90 stamina?


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    • squashbuggie
      Banned
      • Dec 2016
      • 371

      #3
      Re: here is how to fix the issues with SP, IP season totals ....

      Originally posted by miamikb2001
      So for example you would set Madbum to 90 stamina?


      Sent from my iPhone using Tapatalk
      99 for elite guys like him.

      80 is the average lowest you should good.

      a solid, average pitcher gets 85.

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      • Ebpmd
        MVP
        • Dec 2013
        • 1191

        #4
        Re: here is how to fix the issues with SP, IP season totals ....

        I tried this for the '75 roster.
        Starter 1:99
        2:95
        3:90
        4:85
        5:80
        Things are much better
        Starters going at least into 7th. Top line starters longer (when appropriate)
        End of season IP numbers look pretty good.
        Only used for simmed seasons and fast forward to end of games. Will play some CPU vs CPU games this week with both regular and QC and see what happens but so far so good...

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        • squashbuggie
          Banned
          • Dec 2016
          • 371

          #5
          Re: here is how to fix the issues with SP, IP season totals ....

          Originally posted by Ebpmd
          I tried this for the '75 roster.
          Starter 1:99
          2:95
          3:90
          4:85
          5:80
          Things are much better
          Starters going at least into 7th. Top line starters longer (when appropriate)
          End of season IP numbers look pretty good.
          Only used for simmed seasons and fast forward to end of games. Will play some CPU vs CPU games this week with both regular and QC and see what happens but so far so good...
          great to hear. yes, the stamina fix does work and I applied it to the 94 roster that I thoroughly edited of Phil Parent, and numbers are incredibly good. stats are almost exact with sliders at 0/0/0 for simming (starter stamina/reliever stamina/manager hook). If they try to fix this with a patch, I am never going to connect to the internet. LOL.

          with 75, there will not be enough CG's. but - who cares, as long as overall lg. wide ERA's are sufficient. do you think SCEA will FINALLY give the classic roster guys a global editor ? and with QM, I have found that you usually only need to raise starter stamina 1 slider up and leave the rest as u would for quick sim.

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          • jtshurtleff
            Rookie
            • Nov 2013
            • 169

            #6
            Re: here is how to fix the issues with SP, IP season totals ....

            I see an issue with this once they patch the game though, did you record who had what stamina in the stock roster or whichever roster you used? I would hate to do this for a fix and then have to undo it a week later.

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