No, sir. You are not allowed to get away with that. You can't just do a drive-by-insult using fallacies and then say "let's just agree to disagree".
What evidence do you have that it's not difficult to add a new sleeve or update an old one post-release?
What evidence do you have that this difficulty is "infinitely" easier than reprogramming a logic component?
You're right - that's how MVP did it.
Now you're moving the goal posts, saying that memory space was but one factor. Setting aside that you haven't even proved that the Xbox / PS2 didn't have enough memory to add official accessories, it's a trivial issue.
My point was that one of the major reasons why games a generation ago had franchise logic - contracts, trades, player progression - and not Adidas batting gloves - is because coding logic that's entirely unrelated to the graphics / physics engine was doable on a computer made in 1990. What I'm saying is that these graphic upgrades are unnecessary thrills. It never breaks the game if your player doesn't have his Nike socks. It does break the game if you can't offer contract extensions mid-season, causing your players to see drops in morale and thus lower player ratings. My experience while playing the game is worsened far more from unnecessarily, unrealistically low player ratings than from not having the Nike socks I hardly notice.
Who are you talking to? What are you trying to teach anybody? For all the non-programmers out there, I guess you've successfully convinced them that programming is hard, except for when it's just visual stuff.
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