Re: Prospect Progression
I have none of those in mind because to me that's so far down the priority list of Franchise it doesn't even register. Injuries happen: give me a timeframe and perhaps the option to play him hurt for increased risk of injury (like 2K). (Coincidentally, I think the Durability rating is garbage -- give players 2 separate ones, Conditioning and Injury Risk.)
I think you're spraying indiscriminately at this point. If you really want to help SDS make Franchise better for next year, focus on the true core elements of any multi-year mode: good prospects with realistic ages, attribute distributions and development curves; year-round scouting and possibly a more robust scouting system; in-season contract extensions; and more financial things to fiddle with. If SDS added even two of those next year I'd be over the moon. BASICS, BillPeener -- RPG stuff later.
All respect.
I have none of those in mind because to me that's so far down the priority list of Franchise it doesn't even register. Injuries happen: give me a timeframe and perhaps the option to play him hurt for increased risk of injury (like 2K). (Coincidentally, I think the Durability rating is garbage -- give players 2 separate ones, Conditioning and Injury Risk.)
I think you're spraying indiscriminately at this point. If you really want to help SDS make Franchise better for next year, focus on the true core elements of any multi-year mode: good prospects with realistic ages, attribute distributions and development curves; year-round scouting and possibly a more robust scouting system; in-season contract extensions; and more financial things to fiddle with. If SDS added even two of those next year I'd be over the moon. BASICS, BillPeener -- RPG stuff later.
All respect.
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