Directional hitting on critical situations has to be predetermined

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  • BeatArmy
    Rookie
    • Nov 2010
    • 431

    #31
    Re: Directional hitting on critical situations has to be predetermined

    Originally posted by MLamm16
    Lol. Well I personally don't have any complaints about directional hitting. In terms of critical situations (if we are talking about the things you can sim to in franchise) i want to say i was successful more often than not while doing a season sim just to look at how things progressed.

    In my Mariners franchise I'm 6-5 and hitting around .225 as a team I think. I just chock it up to "thats baseball" and move on. I'm actually a firm believer that if I was extremely successful in this game right from the getgo i wouldn't appreciate it as much and would get bored. Sometimes it feels good to try and fail, it makes succeeding the next time feel that much sweeter.

    Then again although I'm a Yankees fan I'veb grown up watching Mets games as well with my father and i think this is where i've grown that "we'll get 'em next time" mindset from lol!


    Sent from my iPhone using Operation Sports
    I had to bump up the timing a bit to 7 also. I'm 22-21 with Toronto in a carryover (2nd season) playing every game, more or less. Hitting about .240 or so but LOTS of HR. I mean, some of that is Donaldson, Encadwin and Joey Bats, sure. Just can't hit for average and haven't been able to since '14.

    Now, if you could just give me back Timing and the window from '12, I'd just be tickled.

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    • MLB14
      Pro
      • May 2014
      • 636

      #32
      Re: Directional hitting on critical situations has to be predetermined

      Originally posted by bkrich83
      Totally agree, round bat ,round ball and all that.

      I chalk this up to people want realism, until they get it.
      Yea, some people want results based more on their input, but games like this can't let that happen or unrealistic records start to form. The programming behind it must be a pain to balance (between user input and player attributes) with all the factors involved.
      Do it. (Release The Show for PC)

      Comment

      • underdog13
        MVP
        • Apr 2012
        • 3222

        #33
        Re: Directional hitting on critical situations has to be predetermined

        Originally posted by MLB14
        Yea, some people want results based more on their input, but games like this can't let that happen or unrealistic records start to form. The programming behind it must be a pain to balance (between user input and player attributes) with all the factors involved.
        That's why zone is there as well as total zone control

        Sent from my XT1585 using Tapatalk
        PSN: Dalton1985
        Steam: Failure To Communicate

        Comment

        • MLB14
          Pro
          • May 2014
          • 636

          #34
          Re: Directional hitting on critical situations has to be predetermined

          Originally posted by underdog13
          That's why zone is there as well as total zone control

          Sent from my XT1585 using Tapatalk
          Some people want even more control that what zone offers is what I was sayin'. They probably want something like what Pro Baseball Spirits has (controlling the swing plane position).
          Do it. (Release The Show for PC)

          Comment

          • BA2929
            The Designated Hitter
            • Jul 2008
            • 3342

            #35
            Re: Directional hitting on critical situations has to be predetermined

            Originally posted by Nolove626
            How about a player who is successful 1 out of every 20 at bats even though he keeps working 3-0 counts and missing pitches that he is right on top of?
            This was an infield pop-out on a 3-1 pitch from the 2016 All Star Game MVP.


            Spoiler


            I get frustrated by my guys sometimes missing meat down the middle too, but it happens in real life all the time. If it didn't, hitters would constantly hit over .400.

            PS: I don't mean to single you out and this isn't directed at you per se. Your comment just worked well with this picture.
            "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

            Comment

            • Noiziv
              Rookie
              • Jul 2016
              • 305

              #36
              Re: Directional hitting on critical situations has to be predetermined

              Is there a reason why the PCI doesn't move with Directional this year? I'm almost positive that in the past years, the Swing Info would show the PCI move to a realistic position to hit the ball, but I noticed that the PCI that is shown in the Swing Info always remains down the middle. That has to be a reason why Directional is definitely different this year, right?

              I've used Timing/Directional for as long as I've played this game, but this is the first year I just can't hit anything no matter my timing.

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #37
                Re: Directional hitting on critical situations has to be predetermined

                Originally posted by Noiziv
                Is there a reason why the PCI doesn't move with Directional this year? I'm almost positive that in the past years, the Swing Info would show the PCI move to a realistic position to hit the ball, but I noticed that the PCI that is shown in the Swing Info always remains down the middle. That has to be a reason why Directional is definitely different this year, right?

                I've used Timing/Directional for as long as I've played this game, but this is the first year I just can't hit anything no matter my timing.
                I think it was removed from view since it tended to confuse people more than it helped understand the hit results. People have complained a lot about AI's PCI placement when it was located in unexpected locations in inopportune times. Behind the scene, I believe it still works the same way; we just cannot see it.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • Noiziv
                  Rookie
                  • Jul 2016
                  • 305

                  #38
                  Directional hitting on critical situations has to be predetermined

                  Originally posted by nomo17k
                  I think it was removed from view since it tended to confuse people more than it helped understand the hit results. People have complained a lot about AI's PCI placement when it was located in unexpected locations in inopportune times. Behind the scene, I believe it still works the same way; we just cannot see it.


                  The thing is that when the CPU hits, the PCI still moves on every swing. It doesn't stay down the middle like it does when the user hits. I get what you're saying, and that's what I'm hoping, but seeing the PCI never move and making it beyond difficult to hit a ball down in the zone (emphasis on STILL WELL IN THE ZONE), I'm skeptical that it's still working as it should.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #39
                    Re: Directional hitting on critical situations has to be predetermined

                    Originally posted by Noiziv
                    The thing is that when the CPU hits, the PCI still moves on every swing. It doesn't stay down the middle like it does when the user hits. I get what you're saying, and that's what I'm hoping, but seeing the PCI never move and making it beyond difficult to hit a ball down in the zone (emphasis on STILL WELL IN THE ZONE), I'm skeptical that it's still working as it should.
                    PCI actually moves but it does only behind the scence and swing feedback just doesn't show it for the reason I mentioned. (It only moves slightly up or down depending on timing I believe.)

                    PCI for CPU does move because their swing feedback doesn't hide the actual movement, as few complain when CPU does poor job placing PCI.

                    It's a disconnect between users thinking where PCI should be and how AI actually places it that has caused a lot of agony to some users (often a source of "comeback code" nonsense) and I think that's why it's now hidden from users.

                    (I personally think AI appears to "guess" too much on PCI placement... but that's for another debate.)
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                    Comment

                    • SolidSnake07
                      Pro
                      • Sep 2006
                      • 546

                      #40
                      Re: Directional hitting on critical situations has to be predetermined

                      I miss the days when sports games used to be fun until all the "we want realism" jerks got their way. Makes me wanna get the show 13 for my ps3.

                      Sent from my LG-H631 using Tapatalk

                      Comment

                      • ROTTEN
                        Banned
                        • Dec 2012
                        • 82

                        #41
                        Re: Directional hitting on critical situations has to be predetermined

                        Originally posted by nomo17k
                        PCI actually moves but it does only behind the scence and swing feedback just doesn't show it for the reason I mentioned.
                        Do you have proof of this?

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