Auto-Baserunning Issues

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #16
    Re: Auto-Baserunning Issues

    ^ There's only one video link up there - both links go to the same video. The first one you described, I assume.

    It looks like the same thing as last year - I'll agree with that. Something's causing AB to get canceled as soon as the ball is hit into play. As for what....No way I'm opening that can of worms again.
    Last edited by bcruise; 04-29-2017, 03:48 PM.

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    • knich
      MVP
      • Jan 2005
      • 1116

      #17
      Re: Auto-Baserunning Issues

      Originally posted by bcruise
      ^ There's only one video link up there - both links go to the same video. The first one you described, I assume.

      It looks like the same thing as last year - I'll agree with that. Something's causing AB to get canceled as soon as the ball is hit into play. As for what....No way I'm opening that can of worms again.
      Sorry I'm a novice at this stuff. Fixed the link.

      Yes...the canceling always occurs as soon as ball is put in play. Oddly when there is no runner on base and the canceling occurs, the runner still runs to first.

      Comment

      • Steven78
        Banned
        • Apr 2013
        • 7240

        #18
        Re: Auto-Baserunning Issues

        Originally posted by knich
        Sorry I'm a novice at this stuff. Fixed the link.

        Yes...the canceling always occurs as soon as ball is put in play. Oddly when there is no runner on base and the canceling occurs, the runner still runs to first.
        I dont think they can stop before reaching first base.

        Sent from my SM-G900R4 using Tapatalk

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        • knich
          MVP
          • Jan 2005
          • 1116

          #19
          Auto-Baserunning Issues

          Millennium I've been doing a little more testing on this. I believe the canceling seems to be occurring when there are hard-hit balls. I would just link all the videos but they take so long to upload. And I can't play the game while they're uploading. I have many more examples if you need more than what I produced but I think what I produced is a representative sample of the problem. What I can say definitively is that the canceling is much more frequent since the patch. I have an example where it occurred on three consecutive batters. And it is happening at least 7-8 times a game if I produce any offense.
          Last edited by knich; 04-30-2017, 01:17 PM.

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          • TheRealC7R
            Rookie
            • Apr 2015
            • 62

            #20
            Re: Auto-Baserunning Issues

            Originally posted by bcruise
            ^ There's only one video link up there - both links go to the same video. The first one you described, I assume.

            It looks like the same thing as last year - I'll agree with that. Something's causing AB to get canceled as soon as the ball is hit into play. As for what....No way I'm opening that can of worms again.
            I'm assuming that the can of worms refers to the excuse that players are unknowingly/accidentally hitting a button, which is possible. However, I still can't see why players have the option to control base runners with auto-baserunning enabled. 14 was the last installment where auto-baserunning worked fine. In 15, runners would occasionally ignore stop signs at third, only to be called out by a mile. 16 and 17, well, here we are.

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            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23274

              #21
              Re: Auto-Baserunning Issues

              Originally posted by TheRealC7R
              I'm assuming that the can of worms refers to the excuse that players are unknowingly/accidentally hitting a button, which is possible. However, I still can't see why players have the option to control base runners with auto-baserunning enabled. 14 was the last installment where auto-baserunning worked fine. In 15, runners would occasionally ignore stop signs at third, only to be called out by a mile. 16 and 17, well, here we are.
              Pretty much. Like I said, it's a touchy topic for people - learned that in last year's thread.

              Comment

              • knich
                MVP
                • Jan 2005
                • 1116

                #22
                Re: Auto-Baserunning Issues

                Originally posted by TheRealC7R
                I'm assuming that the can of worms refers to the excuse that players are unknowingly/accidentally hitting a button, which is possible. However, I still can't see why players have the option to control base runners with auto-baserunning enabled. 14 was the last installment where auto-baserunning worked fine. In 15, runners would occasionally ignore stop signs at third, only to be called out by a mile. 16 and 17, well, here we are.
                The reason SDS added control with AB is because I believe you did not have the option to manually steal a runner or override a CPU runner stopping at second when he could easily go to third. That said, I would be happy to have the old way until they can fix the AB.

                Originally posted by bcruise
                Pretty much. Like I said, it's a touchy topic for people - learned that in last year's thread.
                Have you guys actually played a full game using AB this year? Not intended to be provacative...just curious? If it is user error, I would like to know which button/trigger I am "unknowingly/accidentally" hitting so I can avoid it? It is ruining the game for me. And as I said, I did not have this problem for years before the SHOW 16.

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                • TheRealC7R
                  Rookie
                  • Apr 2015
                  • 62

                  #23
                  Re: Auto-Baserunning Issues

                  Originally posted by knich
                  Have you guys actually played a full game using AB this year? Not intended to be provacative...just curious? If it is user error, I would like to know which button/trigger I am "unknowingly/accidentally" hitting so I can avoid it? It is ruining the game for me. And as I said, I did not have this problem for years before the SHOW 16.
                  Indeed it was not a problem before 16 because 16 was the installment in which they added the L1 to advance, R1 to return options. Whether or not the cause of the base running issues was due to players accidentally/unknowingly hitting either of those buttons was hotly debated last year, as bcruise said. This issue ruined 16 for me so I did not purchase 17 as the user override options are still present.

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                  • Impetuous65
                    MVP
                    • Feb 2015
                    • 1451

                    #24
                    Re: Auto-Baserunning Issues

                    eventhough, the ball is hit towards 3rd base, the runner did not move until I hit L1.
                    <iframe width="560" height="315" src="https://www.youtube.com/embed/0vKqVPFq85E" frameborder="0" allowfullscreen></iframe>

                    Comment

                    • knich
                      MVP
                      • Jan 2005
                      • 1116

                      #25
                      Re: Auto-Baserunning Issues

                      Originally posted by TheRealC7R
                      Indeed it was not a problem before 16 because 16 was the installment in which they added the L1 to advance, R1 to return options. Whether or not the cause of the base running issues was due to players accidentally/unknowingly hitting either of those buttons was hotly debated last year, as bcruise said. This issue ruined 16 for me so I did not purchase 17 as the user override options are still present.
                      You are correct. But then why say it is an "excuse?" Excuse for what? I just want to play the game without runners freezing. AB is a feature in the game. I just want it to work correctly. I don't see that as an "excuse."

                      Originally posted by Impetuous65
                      eventhough, the ball is hit towards 3rd base, the runner did not move until I hit L1.
                      <iframe width="560" height="315" src="https://www.youtube.com/embed/0vKqVPFq85E" frameborder="0" allowfullscreen></iframe>
                      You don't even need to do the replay. It was obvious as soon as you hit the ball, as AB canceled immediately. I can provide dozens of examples like this too. To my knowledge, SDS has never said the AB is working as intended. And we clearly know otherwise. Heck even TheRealC7R is apparently not purchasing the game because of this issue. This game is too great to not purchase. If it came to it I would re-learn manual baserunning. But AB is a feature I enjoy very much as I like to watch the game playout based on ratings. Same reason I use classic pitching.
                      Last edited by knich; 04-30-2017, 08:34 PM.

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                      • TheRealC7R
                        Rookie
                        • Apr 2015
                        • 62

                        #26
                        Re: Auto-Baserunning Issues

                        Originally posted by knich
                        But then why say it is an "excuse?" Excuse for what? I just want to play the game without runners freezing. AB is a feature in the game. I just want it to work correctly. I don't see that as an "excuse."
                        I said excuse because, in last year's thread about this exact issue, that's the way it came across to me. That is, it was somehow the players' fault i.e. players were unknowingly/accidentally tapping either of the manual control buttons. Devs basically said they couldn't reproduce the issue and threw their hands up. Again, that's just how it came across to me. After that, I retired 16 and was hoping they'd restore the 2014 model to this year's installment.

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                        • CaseIH
                          MVP
                          • Sep 2013
                          • 3945

                          #27
                          Re: Auto-Baserunning Issues

                          Originally posted by XxKnicksRules215xX
                          Yes I've seen a couple instances where the runner will not advance on clear long fly ball hits thus runs missing from the board.

                          Ive had this happen since today in my 1st game after DL'ing patch. This is the 1st time Ive seen the issue.

                          I wouldnt have a clue how to even take a video of it, if it were to happen, let alone figure out how to get it to my PC then upload it on here,lol.

                          I guess as long as it dont happen very often, then Im fine with it, and I'd just chalk it up to a bone head move by the runner, it does happen IRL after all.
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                          • NimCross
                            Rookie
                            • Mar 2008
                            • 42

                            #28
                            Re: Auto-Baserunning Issues

                            Originally posted by knich
                            Millennium I've been doing a little more testing on this. I believe the canceling seems to be occurring when there are hard-hit balls. I would just link all the videos but they take so long to upload. And I can't play the game while they're uploading. I have many more examples if you need more than what I produced but I think what I produced is a representative sample of the problem. What I can say definitively is that the canceling is much more frequent since the patch. I have an example where it occurred on three consecutive batters. And it is happening at least 7-8 times a game if I produce any offense.
                            This is a very big issue. I've played about 7 games in my new season and have had the base runners standing on base during clear liners in the gap and never move in at least 4 games. The auto advance feature is highlighted. I have gone so far as to re position my hands on the controller so I know its not me accidentally hitting any buttons and finally am convinced its not me hitting any buttons. It just cost me a great game. I hope this issue is addressed soon.

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                            • CleveCluby
                              Pro
                              • Feb 2003
                              • 808

                              #29
                              Re: Auto-Baserunning Issues

                              I only play auto BR.. The problem is with my issue is runners start to go but then stop half way between the next base. I had a runner on first and third and hit a hard GB through the hole between 1b and 2b. both runners went half way and stopped, RF threw to 2b before I realized my runner didn't go. Then 2b threw to the 3b who took of towards my runner, I tried to move runner but 3b threw to home plate and tagged him out. This has happened several times with different situations.

                              I honestly didn't notice this happening before 105. but it may have. I have had this happen in the last 3 games, this is OFFLINE, QC and franchise only. Also had a runner try to advance from 2b to 3b on a fly ball to RF. He went half way and stopped. I have also had games where the BR seems to work perfectly.
                              When I do something right, No one ever remembers.
                              When I do something wrong, No one ever forgets.!

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                              • knich
                                MVP
                                • Jan 2005
                                • 1116

                                #30
                                Re: Auto-Baserunning Issues

                                Originally posted by NimCross
                                This is a very big issue. I've played about 7 games in my new season and have had the base runners standing on base during clear liners in the gap and never move in at least 4 games. The auto advance feature is highlighted. I have gone so far as to re position my hands on the controller so I know its not me accidentally hitting any buttons and finally am convinced its not me hitting any buttons. It just cost me a great game. I hope this issue is addressed soon.
                                Originally posted by CleveCluby
                                I only play auto BR.. The problem is with my issue is runners start to go but then stop half way between the next base. I had a runner on first and third and hit a hard GB through the hole between 1b and 2b. both runners went half way and stopped, RF threw to 2b before I realized my runner didn't go. Then 2b threw to the 3b who took of towards my runner, I tried to move runner but 3b threw to home plate and tagged him out. This has happened several times with different situations.

                                I honestly didn't notice this happening before 105. but it may have. I have had this happen in the last 3 games, this is OFFLINE, QC and franchise only. Also had a runner try to advance from 2b to 3b on a fly ball to RF. He went half way and stopped. I have also had games where the BR seems to work perfectly.
                                I have many videos of both these. I even have a video of the AB cancelling on a foul ball (with no one on base) so I know it is not me causing this problem for the conspiracy theorists. I would post them all but it takes too long to upload and no developer seems to want to acknowledge or dispute the problem. And Milennium has also yet to provide feedback from developers. I have never seen a post where SDS said it was user error. They can't. They just have to play a full game with AB on and it will happen with runners on base. Most of the naysayers have never done just that. I certainly hope they patch it because I tried MB and I suck at it..lol. Plus, I like to watch the play unfold without worrying about whom to advance or whom to return.

                                I will say since the most recent patch the AB issue is not as frequent as after the first patch, but it still costs me scoring opportunities or flat out runs every game.

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