Changeup Speed
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Re: Changeup Speed
You have to move the fastball speed up. The Changeup speed scales up with the fastball speed so you can't have 100 mph fastball and 72 mph changeups. This is the way it used to work anyway, unless it really is a glitch this year, but I'm sure it's not because that part likely hasn't been changed."The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."
- Rick Wise -
Re: Changeup Speed
If u noticed on some of the pitch types SCEA gives a 2SM almost all the time for last pitch.
I always put in my velocity for say all the 4 or 5 pitches then I go back over them with the DPAD and you will notice they jump. So go 1 click left then back to right and it will be closer to what u want it to be.
Another note is I always leave change ups at zero until I do all the pitches then as soon as u hit DPAD right u see how it jumps up.Youtube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4
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Re: Changeup Speed
The way it works for created players is if u only have 3 pitches the velocity is hard to do are get accurate but if u add the 4th pitch as a 2sm etc and possibly a 5th pitch then your able to edit those first 2-3 pitches easier.
If u noticed on some of the pitch types SCEA gives a 2SM almost all the time for last pitch.
I always put in my velocity for say all the 4 or 5 pitches then I go back over them with the DPAD and you will notice they jump. So go 1 click left then back to right and it will be closer to what u want it to be.
Another note is I always leave change ups at zero until I do all the pitches then as soon as u hit DPAD right u see how it jumps up.
I created a thread about this a little while ago: http://www.operationsports.com/forum...d-tweaked.html
You're absolutely right about needing 4 or 5 pitches to see better changeup speeds, but last year (in RTTS) I was able to add a 4th pitch CH to a repertoire of fast pitches, and my changeup was 87mph+
This year, that's not happening. There might be a work-around for changeups on created players, but RTTS pitchers are kinda stuck.
Currently, I have a CH rated 15 in a repertoire with a upper 90s FB, low 80s curve, high 80s slider, and the changeup is 83-85mph. I'm not going to put any training points into the CH velocity. Wanna see what speeds I can get if I let the number fall. I posted about this on The Show Nation's bug reports tho, and sent Adam a message about it. Trying to see if this can be addressed in the next patch.Comment
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Re: Changeup Speed
In previous games the changeup speed could go all the way to 88 and it still does for regular players. Go to edit players and try. I understand how the pitch relationships work. If you put a changeup as one of your first three pitches it's starting velocity at 0 was 88 on previous games. The change ups speed would go down as you increased the velocity stat, but your other pitches' speed dictates how far it would go down. As pointed out this is so you can't have a 100 mph fastball and a 70 mph changeup. On this years game, it doesn't matter how fast your pitches are, a create a players change up speed cannot go above 84.
IMHO pitching is the one aspect of gameplay that needs the most work. I just think they have to figure out a way to distinguish pitch movement. I mean everybody's slider doesn't have the exact same movement. They could add more pitch stats, like depth, that would determine where in the balls path the pitch would start to break. Anyway, just my opinion.Comment
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Re: Changeup Speed
In previous games the changeup speed could go all the way to 88 and it still does for regular players. Go to edit players and try. I understand how the pitch relationships work. If you put a changeup as one of your first three pitches it's starting velocity at 0 was 88 on previous games. The change ups speed would go down as you increased the velocity stat, but your other pitches' speed dictates how far it would go down. As pointed out this is so you can't have a 100 mph fastball and a 70 mph changeup. On this years game, it doesn't matter how fast your pitches are, a create a players change up speed cannot go above 84.
IMHO pitching is the one aspect of gameplay that needs the most work. I just think they have to figure out a way to distinguish pitch movement. I mean everybody's slider doesn't have the exact same movement. They could add more pitch stats, like depth, that would determine where in the balls path the pitch would start to break. Anyway, just my opinion.
I just simmed my RTTS season & my changeup fell to a 9 velocity rating, but it's still 84mph. It's a full-on glitch.Comment
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Re: Changeup Speed
On this years game, it doesn't matter how fast your pitches are, a create a players change up speed cannot go above 84.
IMHO pitching is the one aspect of gameplay that needs the most work. I just think they have to figure out a way to distinguish pitch movement. I mean everybody's slider doesn't have the exact same movement. They could add more pitch stats, like depth, that would determine where in the balls path the pitch would start to break. Anyway, just my opinion.
Another issue is that the changeup doesn't have correct differentials in velocity. Average for the game is around 12mph, with a min and max difference of 7mph (Grienke) and a max of around 18-20mph (CAPs and 2-3 players who have been 40-man call-ups last year). When in real life, the average differential is 7.8mph with a min/max of 3.3mph (Grienke) and 11.2mph (Rich Hill).
On your point of everyone's in-game pitch has the same movement direction, when it comes to movement, the direction could come up as a circle and we get a certain degree wedge that we can set in the movement angle. That way we can have two players who both have sliders but they differ in how they move, ie:
- Pitcher A's (RHP) slider has a more horizontal movement on it and his degree of movement could be between 230-250 degrees.
- Pitcher B's (RHP) slider has a more vertical movement so his degree of movement would be more of a 190-210 degrees.
That, of course, would work for all of the pitches and it would really make each pitcher different. We would also have to see what the movement style is on each pitch the pitcher has. It can also bring in arm-slot variations on each pitch as each angle has it's own influence on the ball as well as what pitches are "available" to throw (ie: submariners' curves are more related to screwballs to get the top-over-bottom rotation).Comment
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Re: Changeup Speed
That's a sad issue with change-ups and palmball (tried that pitch in case it didn't get caught in the changeup mess, it did) where they are limited to a max speed of 84mph (82-85mph in-game) for a CAP when an easy 5-sec google shows that some pitchers have a change-up that ventures into the low-90s.
Another issue is that the changeup doesn't have correct differentials in velocity. Average for the game is around 12mph, with a min and max difference of 7mph (Grienke) and a max of around 18-20mph (CAPs and 2-3 players who have been 40-man call-ups last year). When in real life, the average differential is 7.8mph with a min/max of 3.3mph (Grienke) and 11.2mph (Rich Hill).
On your point of everyone's in-game pitch has the same movement direction, when it comes to movement, the direction could come up as a circle and we get a certain degree wedge that we can set in the movement angle. That way we can have two players who both have sliders but they differ in how they move, ie:
- Pitcher A's (RHP) slider has a more horizontal movement on it and his degree of movement could be between 230-250 degrees.
- Pitcher B's (RHP) slider has a more vertical movement so his degree of movement would be more of a 190-210 degrees.
That, of course, would work for all of the pitches and it would really make each pitcher different. We would also have to see what the movement style is on each pitch the pitcher has. It can also bring in arm-slot variations on each pitch as each angle has it's own influence on the ball as well as what pitches are "available" to throw (ie: submariners' curves are more related to screwballs to get the top-over-bottom rotation).
Changeups have been an issue for a while with caps, and even for default rosters. No idea why but the roster guys seem to think that nearly everyone in the league throws a straight change and it's about 12 mph slower than their fastball. Baffles me. I guess they don't watch many games or bother to check out scouting reports on pitchers.Comment
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Re: Changeup Speed
I like the circle idea a lot. If you coupled that with some sort of stat that determined when the pitch broke during its flight, it would make the pitches more unique. I've been wanting this worked on for years.
Random question. I thought the running fastball was suppose to be a four seam that had an obvious tail. Like Chris Sale. Which is why the game put a 2 seam as primary fastball last year and this year. But I cannot find a difference between the 2 seam and running FB in this year or last years game. Also is there a difference in trajectory for the changeup, palm ball, splitter, and Vulcan change. I created a pitcher with all these pitches and cannot find a difference. I wish they would add a split change(fosh). Lincecum, Hudson, Halladay, Cobb, Odorizzi, Gausman are just a few that throw it. That list alone is bigger than the forkball, Vulcan change throwers.Last edited by Jwinch22; 05-01-2017, 11:43 PM.Comment
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