Homeruns and hit power after Patch 1.06

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  • CAG CheechDogg
    Pro
    • Jan 2008
    • 500

    #16
    Re: Homeruns and hit power after Patch 1.06

    I really liked last year's so much that i played the whole season..this year im even more impressed....

    Sent from my SM-N920V using Tapatalk
    Visit and register on our website. We are a multi platform gaming Clan, CAG Clan . Join our forums and interact with our community, we have a sports forum too!

    Gamertag: CAG CheechDogg

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    • Greencollarbaseball
      Pro
      • Jun 2012
      • 926

      #17
      Re: Homeruns and hit power after Patch 1.06

      Originally posted by Armor and Sword
      Getting the best hit variety in my history of playing this series.

      Simply unreal. The ball physics are off the hook. HR’s, doubles (gap and down the line) triples, bloops, bleeders, lazy singles, rocket loud singles, laser beam line drives, rising line drives over OF’s heads, sinking liners, nubbers, etc etc.

      The variety of the HR’s has been amazing since patch 1.06 too boot. Bombs, line drive, wall scrappers, all kinds.

      Seriously......amazing stuff this year on 17.

      I seriously can never even fathom playing any previous version of this game.

      Ball physics, humanity AI and quirks have totally changed this game for the better.....we got a leap this year in gameplay. I have never had more fun.....and believe me....I played all previous versions year round as well. But this...this is just on another level.


      I'm getting the same thing. Every game feels different. I've been no-hit and just had a game where I scored 16 runs on 20 hits.

      I've seen just about every type of hit imaginable, except for a high chopper off the plate. Hell, I just had a ball start foul and then turn fair for a base hit.


      Sent from my iPhone using Tapatalk
      Athletics Franchise:

      2020: 52-39

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      • AEBasball5
        Rookie
        • Aug 2002
        • 35

        #18
        Re: Homeruns and hit power after Patch 1.06

        Something feels off to me too. I've been tracking my last 5 or so games and I've found that I can either homer or hit the ball right at somebody. I have more home runs since the patch than routine base hits. Also noteable is that I rarely ever ground out. Out of all the outs my team makes I'd say 3-4 are groundouts and the rest are flyouts or lineouts to the outfield. I'd say 75% of those the outfielder doesn't have to move. Even if I time the ball perfectly and center it's normally just a routine flyout.

        My hit variety has effectively disappeared.

        Prior to the patching the game played great for me. I didn't hit HRs at a ridiculous pace and i was able to play small ball or station to station baseball.

        Comment

        • BegBy
          Banned
          • Feb 2009
          • 1212

          #19
          Re: Homeruns and hit power after Patch 1.06

          Originally posted by AEBasball5
          Something feels off to me too. I've been tracking my last 5 or so games and I've found that I can either homer or hit the ball right at somebody. I have more home runs since the patch than routine base hits. Also noteable is that I rarely ever ground out. Out of all the outs my team makes I'd say 3-4 are groundouts and the rest are flyouts or lineouts to the outfield. I'd say 75% of those the outfielder doesn't have to move. Even if I time the ball perfectly and center it's normally just a routine flyout.

          My hit variety has effectively disappeared.

          Prior to the patching the game played great for me. I didn't hit HRs at a ridiculous pace and i was able to play small ball or station to station baseball.
          I get a lot of games like that. Outs will literally go right into gloves. Defenders won't have to move an inch. Not just a few either, like a dozen or more in a game. It's really wonky. I just quit. I've played enough to know the outcome and it's not worth the time to crush balls right at guys while the CPU is hitting weak contact that roll over into base hits. To be fair it'll happen in my favor also. I just pitch knowing that they'll just drill laser beams at my third and first basemen.

          It's feeling less organic now, but if it's at the cost of the homerun fest, then I guess I'm ok with it. Although it was easy to fix with sliders but I guess it's to cater to the online games. Kinda sucks but online is where the money is at. Hopefully the title doesn't end up like NB2K where the online component pretty much trumps offline. I don't get playing The a Show online though...I've watched hours of streams and it's entirely arcade. Not even remotely close to simulation.

          Comment

          • TheWarmWind
            MVP
            • Apr 2015
            • 2620

            #20
            Re: Homeruns and hit power after Patch 1.06

            Haven't had a problem, in fact I feel like the hit variety has gone up since 1.06 (and it was already great). Might change based on interface, settings and difficulty though. Veteran Directional with my own custom sliders here.

            Comment

            • BegBy
              Banned
              • Feb 2009
              • 1212

              #21
              Re: Homeruns and hit power after Patch 1.06

              Originally posted by TheWarmWind
              Haven't had a problem, in fact I feel like the hit variety has gone up since 1.06 (and it was already great). Might change based on interface, settings and difficulty though. Veteran Directional with my own custom sliders here.
              I think I'd enjoy the hit variety and amount of hits playing veteran, however the lack of strike outs just isn't intriguing to me. I like getting k'd at a realistic clip. When I try vet sliders I might strike out once per game.

              I'd be very happy to try your sliders though. Maybe you have the set I need.

              Comment

              • No.27
                Pro
                • Dec 2015
                • 543

                #22
                Re: Homeruns and hit power after Patch 1.06

                Originally posted by BegBy
                I think I'd enjoy the hit variety and amount of hits playing veteran, however the lack of strike outs just isn't intriguing to me. I like getting k'd at a realistic clip. When I try vet sliders I might strike out once per game.

                I'd be very happy to try your sliders though. Maybe you have the set I need.
                Which hitting interface do you use? I was lost on directional then switched to zone and then back to directional after I read the WarmWinds hitting guide. It has literally saved the game for me. I use influence on every swing and mix push/pull and downward influence with normal and contact swing. I play on All Star with near default Sliders. My latest game I scored 6 runs on 12 hits to all parts of the field. Amongst all those hits had 2 only doubles and 1 homer. I'm finding with this years game every variable has become important. AL or NL, which park, who you are facing and working the count becomes vitally important. It almost as if you have to study before each game. I'm loving it!

                Comment

                • TheWarmWind
                  MVP
                  • Apr 2015
                  • 2620

                  #23
                  Re: Homeruns and hit power after Patch 1.06

                  Originally posted by BegBy
                  I like getting k'd at a realistic clip. When I try vet sliders I might strike out once per game.

                  I'd be very happy to try your sliders though. Maybe you have the set I need.
                  Human Solid Hits: 6

                  CPU strike frequency: 2

                  Still a WIP though. I have other sliders changed too those are just the ones for hitting. I'm uncertain about my strikeout ratio but I do know it is more than once a game. CPU Strike frequency is a bit of a deceiving slider. It's name implies that it just raises the number of balls vs strikes but in reality it changes the ratio that the pitcher aims for the corners as opposed to meatballing for a strike. So yeah it's the most likely slider to help you strike out more.


                  ...that was a sentence I never thought I'd write.

                  edit: If you still find it too easy, try raising pitch speeds to match those of higher difficulty levels, or reducing your timing window. But yeah if you're doing directional I recommend checking out my guide as well: http://www.operationsports.com/forum...ing-guide.html
                  Last edited by TheWarmWind; 05-20-2017, 01:28 AM.

                  Comment

                  • underdog13
                    MVP
                    • Apr 2012
                    • 3222

                    #24
                    Re: Homeruns and hit power after Patch 1.06

                    If your look to strikeout more, foul frequency is going to impact that directly.

                    Strike Frequency only effects early counts. Not going to be in effect when you have 2 strikes on you.

                    Sent from my XT1585 using Tapatalk
                    PSN: Dalton1985
                    Steam: Failure To Communicate

                    Comment

                    • TheWarmWind
                      MVP
                      • Apr 2015
                      • 2620

                      #25
                      Re: Homeruns and hit power after Patch 1.06

                      Originally posted by underdog13
                      If your look to strikeout more, foul frequency is going to impact that directly.

                      Strike Frequency only effects early counts. Not going to be in effect when you have 2 strikes on you.
                      That's not entirely true. Like I said it's a deceiving slider. While it is true it has a larger impact on early counts it can still effect the deep ones.

                      However, your foul frequency suggestion is a good one. Might turn it down myself.

                      Comment

                      • fanofbaseball
                        Rookie
                        • Apr 2017
                        • 65

                        #26
                        Re: Homeruns and hit power after Patch 1.06

                        Originally posted by dacks
                        I appreciate the feedback guys, but i think you're missing the point. Maybe I'm just seeing things but it seems like hit power is somehow inherently lower now. Balls I used to square up would get wacked, now even if its in the good spot of the hitters eye it still isn't as solid.

                        Tell me it's just me and I'll be content.
                        Your thoughts were clearly stated. Thus, you should conclude that they're likely not missing the point, but rather that your statements contradict/threaten their desired baseball experience.

                        I agree, post patch, there is an issue with power. Green centered swings up in the zone and over the plate predominately result in line drive/fly outs with low velocity off the bat.

                        I'm having far more success with green centered swings down in the zone. Well timed squared up swings down in the zone produce fairly consistent results as far as line drives with velocity. Up in the zone, I'm finding that
                        you need to have early or just late timing to drive the baseball with velocity.

                        I'm still working on a hypothesis, but, having both advanced baseball and software engineering experience, I'm certain this can't be chalked up to "that's baseball" and I'm leaning in the direction that they put in a quick and dirty fix to curtail the "too many HR's" problem of the initial release. They deserve some credit for that fix as, from my experience, it didn't have any negative statistical side effects other than the low power numbers.

                        However, from a game play experience the patch was a catastrophe. There is no worse experience than repeatedly sitting on a pitch in a specific location, receiving that pitch, executing the requisite user input and producing a weak fly ball. IRL that combination doesn't always produce hit, but it does always produce a well struck baseball.
                        Last edited by fanofbaseball; 05-21-2017, 03:24 AM.

                        Comment

                        • BegBy
                          Banned
                          • Feb 2009
                          • 1212

                          #27
                          Re: Homeruns and hit power after Patch 1.06

                          Originally posted by fanofbaseball
                          Your thoughts were clearly stated. Thus, you should conclude that they're likely not missing the point, but rather that your statements contradict/threaten their desired baseball experience.

                          I agree, post patch, there is an issue with power. Green centered swings up in the zone and over the plate predominately result in line drive/fly outs with low velocity off the bat.

                          I'm having far more success with green centered swings down in the zone. Well timed squared up swings down in the zone produce fairly consistent results as far as line drives with velocity. Up in the zone, I'm finding that
                          you need to have early or just late timing to drive the baseball with velocity.

                          I'm still working on a hypothesis, but, having both advanced baseball and software engineering experience, I'm certain this can't be chalked up to "that's baseball" and I'm leaning in the direction that they put in a quick and dirty fix to curtail the "too many HR's" problem of the initial release. They deserve some credit for that fix as, from my experience, it didn't have any negative statistical side effects other than the low power numbers.

                          However, from a game play experience the patch was a catastrophe. There is no worse experience than repeatedly sitting on a pitch in a specific location, receiving that pitch, executing the requisite user input and producing a weak fly ball. IRL that combination doesn't always produce hit, but it does always produce a well struck baseball.
                          I'm not arguing with you as I feel waiting on a pitch/location should result in at least a few more hits and definitely better contact but I think the issue could also be tied to hitting interface. Using zone, even without adjusting PCI location, said pitches are either producing more hits and/or more well struck baseballs. When using directional I don't see similar results nearly as often, which isn't particularly fun or even fair in my opinion.

                          I definitely appreciate having power and homeruns neutered because I want realistic simulation play, or pretty close. I would like it to not be at the expense of other areas of realism however, but until we receive the final patch I'm just going to hope they find an even better solution and possibly bridge the gap between hitting and pitching interfaces for next year because having choices is awesome, but when one option is considerably better than the others then I don't truly feel we actually have legitimate choices.

                          Comment

                          • BegBy
                            Banned
                            • Feb 2009
                            • 1212

                            #28
                            Re: Homeruns and hit power after Patch 1.06

                            Originally posted by TheWarmWind
                            That's not entirely true. Like I said it's a deceiving slider. While it is true it has a larger impact on early counts it can still effect the deep ones.

                            However, your foul frequency suggestion is a good one. Might turn it down myself.
                            Is there any proof to that? I've been under the impression it's for early pitches only and I've done some serious slider testing over the years and haven't found a way to determine that it does anything other than its description. It's quite easy to tell it impacts early pitches...all anyone has to do is adjust and play with results being fairly profound. I just can't see how you could conclude it impacts anything else as, in my opinion, there's far too many variables to determine anything for certain much after the second pitch.

                            Comment

                            • TheWarmWind
                              MVP
                              • Apr 2015
                              • 2620

                              #29
                              Re: Homeruns and hit power after Patch 1.06

                              Originally posted by BegBy
                              Is there any proof to that? I've been under the impression it's for early pitches only and I've done some serious slider testing over the years and haven't found a way to determine that it does anything other than its description. It's quite easy to tell it impacts early pitches...all anyone has to do is adjust and play with results being fairly profound. I just can't see how you could conclude it impacts anything else as, in my opinion, there's far too many variables to determine anything for certain much after the second pitch.
                              No I have no proof. Just my observations/intuition.

                              Batting practice is a good place to experiment with slider effects though. Obviously not exactly science but it's still the best place to mold slider settings.

                              Comment

                              • No.27
                                Pro
                                • Dec 2015
                                • 543

                                #30
                                Re: Homeruns and hit power after Patch 1.06

                                Begby and WarmWind following is a link to Bobheads excellent last gen thread that you guys may or may not have seen but even on a reread you will find something interesting. It is a little old but most of the info holds true and you can use it to inform your current testing.

                                http://www.operationsports.com/forum...y-sliders.html

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