Faulty game design or bad luck?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • HypeRNT
    Rookie
    • Apr 2016
    • 368

    #1

    Faulty game design or bad luck?

    Just wondering why there is a pattern for hitters who have very high contact and very low power, like say my 94 ovr ichiro, but constantly hitting pop ups miles into the air like hes a power hitter.

    Ive noticed that contact guys constantly hit way too high into the air and rarely have bloopers for hits behind the infield.

    Now this isnt like a rage post or something, this is just something ive been experiencing when playing DD, guys that have very low power like pitchers, yet have somehow enough power to hit very very high into the air, just strange, is this bad luck that includes 100+ games? or game design that needs to be tweaked a tad?
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #2
    Re: Faulty game design or bad luck?

    I don't agree that low-Power hitters can hit a towering pop-ups/fly balls as much as high-Power guys do... (Power attribute basically is a modifier for the exit velocity of batted balls, so your general observation isn't true.)

    But it is true that the game in general is a bit popup/fly ball happy for CPU or likely also HUM players using Directional/Timing.... so you might need to adjust your strategy for hitting more line drives/grounders with low-Power/high-Contact guys by influencing swing (with Directional) and/or try to swing a little earlier (late swing tends to move PCI a little down and often leads to pop-up and lazy fly balls). Laying off pitches high in the strike zone is also another strategy.

    If using Zone, you have to actively try to place PCI a little higher relative to the pitch in order not to swing under, and that's a user skill and you will have a great control (if not unrealistically good) over the variety of batted balls.
    Last edited by nomo17k; 05-27-2017, 05:47 PM.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • HypeRNT
      Rookie
      • Apr 2016
      • 368

      #3
      Re: Faulty game design or bad luck?

      Originally posted by nomo17k
      I don't agree that low-Power hitters can hit a towering pop-ups/fly balls as much as high-Power guys do... (Power attribute basically is a modifier for the exit velocity of batted balls, so your general observation isn't true.)

      But it is true that the game in general is a bit popup/fly ball happy for CPU or likely also HUM players using Directional/Timing.... so you might need to adjust your strategy for hitting more line drives/grounders with low-Power/high-Contact guys by influencing swing (with Directional) and/or try to swing a little earlier (late swing tends to move PCI a little down and often leads to pop-up and lazy fly balls).

      If using Zone, you have to actively try to place PCI a little higher relative to the pitch in order not to swing under, and that's a user skill and you will have a great control (if not unrealistically good) over the variety of batted balls.
      Never said they hit pop ups as much as power hitters just that it happens often, too often, and yes, maybe it does not go as high as a 500 foot home run would from mike trout, but it hangs in the air for 5 seconds giving plenty of time for defense to grab it, which is a very long time for someone who is supposed to have weak power.

      This also shows when you hit a grounder, its very hard to get an infield single with fast players because it seems to constantly be rolling too fast thru the infield, same with bunts.

      Of course you can do things to help yourself in terms of not having fly balls, but im speaking overall that when they do happen, they simply seem to be too high for players who have 20 power yet keep flying out just behind the infield when realistically it should be a blooper single .
      Last edited by HypeRNT; 05-27-2017, 05:56 PM.

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #4
        Re: Faulty game design or bad luck?

        Which hitting interface are you using?

        I think it is true the hang time of batted balls in the air is a little longer this year (it was really exaggerated before the patch v1.04... but even after the patch I think fly balls in general still have longer hang time compare to real-life). But that's equally true for high-Power guys so it's a give-or-take situation.

        One thing is that Power or even Contact attributes have really nothing to do with batter's ability to hit fly balls or grounders. (There is no hitting attribute that controls GB/FB ratio.) I think you could argue that's an area where the game isn't simulating real-life hitters well, but in the current paradigm of hitting, it is the PCI placement that has the major influence on controlling hit types.

        That's why the best online players exclusively use Zone... so that they have control over their approach, trying to swing under with high-Power guys but try not to do so with low-Power/high-Contact guys because their fly balls don't carry enough to go over the fences.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        Working...