Control issues with Classic Pitching

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  • Aviator87AC
    Rookie
    • Oct 2012
    • 389

    #16
    Re: Control issues with Classic Pitching

    Originally posted by bcruise
    That's not your imagination - that's what I meant when I mentioned throwing pitches with more "effort". In classic pitching, that means holding the button for a certain length of time during the windup. If you hold it long enough, you'll trigger a small controller vibration that represents the maximum effort you can put into a pitch. With more effort (up to that vibration point) pitches will be more effective, but at the expense of control. Fastballs will have more velocity (often 2 or 3 MPH above a pitchers stated average MPH), and offspeed pitches will break more. But you risk throwing them where you don't want to.

    It's the same kind of mechanic as going into the red on Meter, or making a very hard forward motion with the stick on Analog (this one's tough to do consistently and not all that responsive). Only pulse lacks a mechanic for determining how much effort you put on a pitch.
    You, sir, deserve a cookie. Thank you for the concise understanding. I'll stick with Classic and work through my pitchers tendencies.
    Born Seattle, live Denver.
    #gohawks #gorox

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    • bobloblah1980
      Rookie
      • Oct 2010
      • 459

      #17
      Re: Control issues with Classic Pitching

      I was finding the same issues with A&S slider settings as well, to the point where I was pretty much aiming down the middle and saying to myself well let's see where it goes this time approach. I switched to Mike Lowe's setup and it changed it completely for me. If you want to make things even more interesting max out every pitch once you get to the relievers. most RP'S do that in real life anyways as most are only 1 inning guys. It really puts you on the edge of you seat
      MLB The Show Hybrid Roster Contributor

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      • No.27
        Pro
        • Dec 2015
        • 543

        #18
        Re: Control issues with Classic Pitching

        Originally posted by Aviator87AC
        I've played a handful more games and experimented with pressing and holding vs. pressing and releasing with Classic pitching.

        I'm not sure if it's just my imagination or not but pressing and holding definitely seems to make the ball break harder, be thrown faster (if FB), and end up further away from your aim point. The pitcher also seems to tire faster.

        So far I agree, Classic pitching seems to be the most realistic (close to sim) version of pitching in the game.
        Something that also might be helpful is to watch your pitchers motion and figure out a cue to time your perfect release point. Each pitcher is different but you only have 12 or so on a team to learn. For me I normally watch their feet and time my release from there. I find it easier to have them pitching consistently that way. The pitching practice mode helps with this.

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        • thaSLAB
          [Player 1]
          • Feb 2008
          • 4495

          #19
          Re: Control issues with Classic Pitching

          Originally posted by No.27
          Something that also might be helpful is to watch your pitchers motion and figure out a cue to time your perfect release point. Each pitcher is different but you only have 12 or so on a team to learn. For me I normally watch their feet and time my release from there. I find it easier to have them pitching consistently that way. The pitching practice mode helps with this.
          To add to this, if you use the effort controller vibration (I typically try to time it), note that some players do not have an vibe indication when pitching out of the stretch. So learning the motions really helps in these cases.


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