CPU Infielders: Why Hasn't This Been Patched?

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  • Gagnon39
    Windy City Sports Fan
    • Mar 2003
    • 8544

    #16
    Re: CPU Infielders: Why Hasn't This Been Patched?

    I agree with this completely. I'd like to see it where only top level (yes, I know everyone's a Major Leaguer and they are all good players) can pull off gold glove plays consistently.

    One of my biggest pet peeves comes on double plays. Ball hit deep in the hole between first and second. The second baseman, moving to his right fields the ball, wheels around and throws a perfect strike to the shortstop covering second base. In almost every instance, the second baseman should be taking The out at first. I don't mind this being pulled off by gold glove defenders but it happens entirely too often with average fielders. If they do make that throw it should be offline or into left field from time to time.


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    • JaFFiTh
      MVP
      • Mar 2008
      • 1684

      #17
      Re: CPU Infielders: Why Hasn't This Been Patched?

      I have lots of fielder's rating pretty low. I use the ratings from fangraphs fan scouting. I actually like the way they play (yep lots of them are within 30-60 range with the exception of Fielding, has to be 30 and up or they pauses before making throws. The elite ones will be up there.

      The game engine on the other hand... needs to fix the errors/base hits. I had a routine fielding by the SS and the ball bounced out into the air off his glove (backhand), picked it up and threw to 1st... safe. Counted it as a base hit. Commentators were acting like it was a hard hit and praised the SS for at least keeping it infield. WTF?

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      • seasprite
        Phenom
        • Jul 2008
        • 8984

        #18
        Re: CPU Infielders: Why Hasn't This Been Patched?

        I must be playing a very different game. Played last night against CPU in franchise where the 3rd baseball missed an easy ground ball, 1st base dropped a throw, LF dropped a fly ball, and the SS threw a ball in the dirt to 1st. The CPU had a combined 3 errors. I see errors at an appropriate rate against the CPU. I will agree that sometimes they make ridiculous throws and deep catches, even though those players aren't gold glove caliber.

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        • NDAlum
          ND
          • Jun 2010
          • 11453

          #19
          Re: CPU Infielders: Why Hasn't This Been Patched?

          The game improved fielding this year IMO but yes those jump throws need to be placed within context better. My biggest gripe is a 3B doing it. I've hit a couple hard hit balls down the line and he'll backhand it and then do that jump throw. There's no reason for it. Plant your foot and laser it over to 1st.

          With regards to the animation itself...every single major league 3B/SS/2B is capable of that play. Every. Single. One.

          It just doesn't fit the situation all the time. SS/2B also do it too often and there needs to be better recognition of the play. It should ONLY be done in dire situations.

          What I would love to see is infielders actually coming THROUGH the ball like you're supposed to. Most of the plays in the show involve the infielder sitting back a bit and fielding the ball while on their heels.

          I want to see a SS gain ground forward on a grounder...field it and have his momentum going towards 1B and then make a solid throw.

          I'm not talking about a slow roller...normal ground balls you are taught to gain ground and try to move forward through the ball when you field it and get your body going towards 1B for the throw.
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          • jeffy777
            MVP
            • Jan 2009
            • 3320

            #20
            Re: CPU Infielders: Why Hasn't This Been Patched?

            Originally posted by seasprite
            I must be playing a very different game. Played last night against CPU in franchise where the 3rd baseball missed an easy ground ball, 1st base dropped a throw, LF dropped a fly ball, and the SS threw a ball in the dirt to 1st. The CPU had a combined 3 errors. I see errors at an appropriate rate against the CPU. I will agree that sometimes they make ridiculous throws and deep catches, even though those players aren't gold glove caliber.

            Sent from my SM-G935V using Operation Sports mobile app
            To be clear, I see a normal amount of non-throwing fielding errors (bobbles, misplayed balls, etc.), but I'm talking specifically about IF throwing errors. I've still only seen one by the CPU since day 1. Yes, they throw the ball in the dirt, but it's scooped by the 1B.

            Again, this is with the slider for IF throwing error maxed out too. You would think that would yield many bad throws, but it's not making a difference. Maybe it produces more balls in the dirt, but perhaps the 1B's are just too good at digging them out? I also rarely see a ball air-mailed, and on the rare occasion that it is, the CPU still jumps and catches it. Maybe the ratings are simply too high overall?

            Hopefully they will patch this or fix it in a roster update and tone down the jump throws as well. Good post by NDAlum on the jump throws.
            Last edited by jeffy777; 06-10-2017, 03:33 PM.

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            • tessl
              All Star
              • Apr 2007
              • 5683

              #21
              Re: CPU Infielders: Why Hasn't This Been Patched?

              I play(ed) exclusively manage mode and my impression of "human AI" is programmed something like this: The game calculates runner speed combined with how hard and where the ground ball is hit to determine which fielder animation to use in order to record the out. This is for CPU infielders.

              IRL when a fielder has to speed up to make a difficult play against a fast runner going down the line the fielder will sometimes make mistakes - not cleanly make the transfer from glove to throwing hand, not getting enough on the throw if momentum is carrying him away from first base, etc.

              The result is fielders are "too perfect" because once the game determines which animation to use it becomes animation based instead of attribute based. Just my impression, I don't have access to the code.

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