Is There A Good Way To Avoid Pickoffs (VS CPU)?

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  • DeathJohnson
    Rookie
    • Mar 2012
    • 41

    #1

    Is There A Good Way To Avoid Pickoffs (VS CPU)?

    I'm trying to get the hang of stealing the way it is since it's been basically castrated compared to the effectiveness it previously had. And I'm getting a little bit better at it, very slightly, it still results in an out about 75% of the time I decide to try to steal.

    The big problem is CPU pickoffs now to me. It seems like with stealing how it is now, getting an extra step lead is crucial to trying to steal unless you're using one of the top couple baserunners in the game. If I try to take that extra step lead with anyone that has speed that can even vaguely be considered a threat, they'll attempt a pickoff about 80% of the time though, and of those, about half of their attempts are successful in getting the runner out (sometimes on a close play where the runner is just a bit slow to react, and other times the runner basically just stands there as it's happening). Is there a way to manually avoid being picked off with that extra step lead? I know in RTTS you can lean back towards the base and their pickoffs will almost never work unless you're taking 2 extra steps or more, but when controlling a whole team it seems like you don't have control over when and if the baserunner returns to the base.

    I'm in Diamond Dynasty against the CPU so I can't lower the pickoff slider to something more realistic either.

    Should I just accept that any method of attempting to steal second with anyone besides Billy Hamilton is as good as giving away outs? Honestly, if it weren't for the career mission for stealing 300 bases with a pretty good reward, I would have given up stealing altogether on the first day playing the game after that patch.
  • BegBy
    Banned
    • Feb 2009
    • 1212

    #2
    Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

    I'm not sure how or why, but playing against the cpu I always either get picked off once a game (my guy just stands there and dives back too late) or while attempting a pick my guy starts running to second base. It's absolutely pathetic. Literally every single game, assuming I get on base.

    I cannot avoid it. There's absolutely no way for me to not have it happen. What's worse is I have never once picked a cpu runner off, and I assume I never will. I'm 0 for like 3-400, which is not in any way an exaggeration. I also assume I'll never get his man running while I attempt a pick either.

    It's a really lame aspect. Huge realism crusher for me. I've shut off games recently because of it, and it's predictability.
    Last edited by BegBy; 06-16-2017, 03:25 PM. Reason: because

    Comment

    • jada855
      Pro
      • Aug 2013
      • 942

      #3
      Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

      DeathJohnson,

      It sound's like you are playing with full team control. However if you are playing using Player Lock. I usually hold the the left stick (so that the base indicator in the top right corner is red) that way if the CPU decides to throw over to 1st base it will dive back early enough.

      It's a slight cheat method but I have also tried this without holding the left stick and using natural reflex to push the stick back toward the base. I have had no success with this even though there are times when I feel I am safe. I still get called out. I do still manage to steal bases without leading off. And when I do lead off it's from second base not first. The CPU tends to throw over to first base a lot more.

      Hope that helps!


      Begby,

      I have to say you are correct for trying to pick off a CPU runner. I play a player lock SS and have not called for a successful pick off move as a SS since 2014 LOL! The controls are also incorrect in the help screen. So for anyone who want's to know you (Hold L2 and Press the triangle button and your man will sprint towards the bag) I even tried it on purpose with having Chris Carter leading off of second to see if that would change the outcome no go!

      You are right that is just one of the many core fundamentals I wish were established in this game's previous years even though there were some decent improvement's to MLB 17 a lot of basic offense and defense fundamental's are still left to be desired. I still think the seasonal lighting and shadows is one of the games best feature's really smart idea!
      Proud member of the 0.04%

      Comment

      • Bunselpower32
        Pro
        • Jul 2012
        • 947

        #4
        Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

        Originally posted by BegBy
        I'm not sure how or why, but playing against the cpu I always either get picked off once a game (my guy just stands there and dives back too late) or while attempting a pick my guy starts running to second base. It's absolutely pathetic. Literally every single game, assuming I get on base.

        I cannot avoid it. There's absolutely no way for me to not have it happen. What's worse is I have never once picked a cpu runner off, and I assume I never will. I'm 0 for like 3-400, which is not in any way an exaggeration. I also assume I'll never get his man running while I attempt a pick either.

        It's a really lame aspect. Huge realism crusher for me. I've shut off games recently because of it, and it's predictability.
        The thing that kills me is it's just a dice roll. Taking one extra step will result in no less than 3 immediate pick off attempts. The CPU is just rolling the dice to see if I get picked. There's no downside for them, since they have never thrown the ball away yet.

        Another thing is good baserunners getting picked off on the second or third throw. Anyone knows that unless you're leaning, a decent baserunner, once he sees the move once, will never get picked off.

        Lou Brock once said dummy pick off moves are stupid, because you just showed me your pick off move in slow motion.
        "The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."

        - Rick Wise

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        • TripleCrown
          MVP
          • Jan 2013
          • 1238

          #5
          Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

          it was supposed to be a cat & mouse game and it's just not.

          Think if they set it to one step or 1 foot lead increment every time L1 is pressed it would create that wanted effect

          Comment

          • jada855
            Pro
            • Aug 2013
            • 942

            #6
            Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

            @TripleCrown

            YIKES you nailed it! I was thinking this the other day as I was playing. The ability to have smaller individual steps to gain the lead would be paramount in this case and would definitely enhance the so called cat and mouse game.

            It's funny though because after stealing a base I get the show track data and it shows that I had a lead off xxx number and its always different. In my mind I am thinking every player in this game leads off the same way! But what you mentioned would definitely help make sense of those show track numbers!

            Maybe it will happen over the next couple of years! Overall base running game just needs to be completely re-done!
            Proud member of the 0.04%

            Comment

            • DeathJohnson
              Rookie
              • Mar 2012
              • 41

              #7
              Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

              I guess they must have made the CPU pickoffs work most of the time because it was the laziest way they could think of to fix this old problem. Pickoffs have been a problem for years, it's just a different way than it used to be.

              This was MLB 14:


              I guess compared to that, getting picked off in one or two throws over every time is a slight improvement.

              Comment

              • Roscosuper
                Banned
                • Mar 2008
                • 923

                #8
                Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

                As far as picking off the cpu, I've had some success with throwing the ball when the base runner is "doing something". That is to say he "touches his helmet, adjusts his pants, looks away or down, shifts his weight, etc."


                It definitely doesn't always work, but I have gotten a few using that method.

                Comment

                • KingV2k3
                  Senior Circuit
                  • May 2003
                  • 5881

                  #9
                  Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

                  FWIW:

                  I have CPU Pickoffs set to 4 and I'm not seeing this issue...

                  I THINK it's because that not only cuts down the frequency of pickoff attempts, it may also cut back on their effectiveness, as a result...

                  Might be worth a shot?

                  Comment

                  • Bunselpower32
                    Pro
                    • Jul 2012
                    • 947

                    #10
                    Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

                    Originally posted by DeathJohnson
                    I guess they must have made the CPU pickoffs work most of the time because it was the laziest way they could think of to fix this old problem. Pickoffs have been a problem for years, it's just a different way than it used to be.

                    This was MLB 14:


                    I guess compared to that, getting picked off in one or two throws over every time is a slight improvement.
                    This is a recurring problem with The Show though. Instead of looking at why something is happening and trying to fix the underlying problem, they look at the result and see how they can bandage fix it.

                    Something that seems simple, but bears weight, is that baseball works in the real world. Now I'm not saying that they should immediately be able to get a 100% real engine and what not. But with hits, speed, pickoffs, if they had "baseball guys" on staff that could actually look at the reasons stuff in baseball works and implement those kinds of fixes instead of just looking at the end result and "how do we make it look pretty" (that has to be hanging on a wall somewhere at SCEA).

                    Again, I understand that there are forces at play that I could not imagine in trying to virtually recreate the greatest athletes on the planet and sell it for $60, and big props to the team for still pushing gameplay along at all when DD and RTTS rules the land. And honestly, I think this year's game is, by a wide margin, the best and cleanest in the entire series. But the minute you start putting makeshift fixes in, down the line when you start tugging on something else to change it, that whole fix can come crashing down.
                    "The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."

                    - Rick Wise

                    Comment

                    • underdog13
                      MVP
                      • Apr 2012
                      • 3222

                      #11
                      Re: Is There A Good Way To Avoid Pickoffs (VS CPU)?

                      Originally posted by KingV2k3
                      FWIW:

                      I have CPU Pickoffs set to 4 and I'm not seeing this issue...

                      I THINK it's because that not only cuts down the frequency of pickoff attempts, it may also cut back on their effectiveness, as a result...

                      Might be worth a shot?
                      Same I have it set to 4 and life is great

                      Sent from my XT1585 using Tapatalk
                      PSN: Dalton1985
                      Steam: Failure To Communicate

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