I noticed when i accidentally changed john smoltz from normal to buff and his ovr went from 88 to 90.
As a whole this game is just too arbitrary and random to me. I don't feel like I "control" the outcomes of what happens on the field. Its all like a big nest of attributes and sliders and patches and dice rolls and waist sizes and more patches and overreactions and forum complaints and timing issues and online players crying complaints and more patches...
Throw me a meat pitch on my mobile app game, and if i time it right and place the bat cursor at the perfect spot im gonna crush it. If you throw me that same exact meat pitch with that same exact pitcher and i time it perfect and place The bat cursor just perfect I'm going to crush it again.
Not so with mlb the show. One might get crushed and the other one will probably get popped up. Or fouled. Or even missed entirely. Just draw a result out of a hat each time.
Yea i get real life argument. This is NOT real life. No matter how hard you try to make this real life or wish it was your real life, i mean wish it was real life, it is not.
It is nice/satisfying to jump on a fastball and yank it for a homerun. It was also nice/satisfying to be fooled on a changeup and whiff badly. It is not nice/satisfying to time and jump on a hanging curveball and foul it back or miss it. If that is satisfying to you then why don't you go to team select, put your controller in the middle, and watch the game?
The difficulty should come from actually trying to duplicate being perfect considering the various pitches and speeds and locations as well as pitchers delivery type effecting your ability to pick up on the pitch, not from the cpu already deciding beforehand what the most likely outcomes will be with pitcher A facing hitter B and giving the user like a 3% chance of effecting this predetermined outcome (or whatever the actual % is).
Sent from my iPhone using Operation Sports
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