A great example was the Trade Value spreadsheet thread from last year. Instead of acquiring players based on the fluky and broken trade system in game, someone put together a more realistic spreadsheet on what it would take to acquire/trade away certain players, and implement that into the Franchise mode. So instead of someone like Chris Archer being able to be acquired by 2 bench players and a prospect, they set up a tier like it would take a Low A Potential, and two Mid-B potential prospects to get him. This aims to make it more fun and reasonable, etc.,
Point being, I was hoping to make a thread that people could ask and/or share their tips and ways of making Franchise mode more realistic through the standards/functions they set.
For me personally, I've been trying to think of a system to upgrade/downgrade players' Potential. For Example: James Paxton is killing it this year and in my Roster, he's only a 83 potential. The game sometimes has fluctuating Potentials, but nothing even close to realistic. Like I was thinking maybe based on age, every month a player players, below, at, or above average they lose, maintain, or gain a potential point.
I'm more just curious on everyone else's thoughts/ideas, on this idea, or any other technique you guys use to make it more fun.
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