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Simulation stats that need some adjusting

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  • #1
    ReturnoftheTmac
    Pro
    • Nov 2012
    • 797

    Simulation stats that need some adjusting


    What are some stats that could use some tweaking to come out more “sim” in franchise mode? K/9 is def a big one for me. The top RPs just don’t get high enough K/9 for me. Even if I edit their K/9 attribute all throughout the year. It’s never high enough for the top tier strikeout guys. Also, RP usage is still suspect. Closers aren’t used enough.

    Stolen bases also aren’t high enough for the top tier guys as well. To be fair though they do get a lot of them right I just wanted to bring to light a couple that bothered me and I’m sure I’m forgetting a few so if anyone can think of any others that might need some tweaking please feel free to leave a comment.
  • #2
    Comduklakis
    MVP
    • Oct 2005
    • 1883

    Re: Simulation stats that need some adjusting


    Re: Simulation stats that need some adjusting

    complete games. Far too many.
    http://www.operationsports.com/forum...y-cant-we.html

    http://www.operationsports.com/forum...ow-2012-a.html

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    • #3
      CaseIH
      MVP
      • Sep 2013
      • 3945

      Re: Simulation stats that need some adjusting


      Re: Simulation stats that need some adjusting

      Originally posted by Comduklakis
      complete games. Far too many.

      Yeah, this is a tricky one to get right or even close to right. I have found pithing stamina for both SP and RP at 0 when you sim games will help some, along with doing some roster editing with pitcher stamina and durability to get more pitchers injured, since pitchers these days break like glass, I lower their durability quit a bit for some of these softies,lol.

      Also I almost forgot, instead of simming the day or up to your game, sim each game individually, dont know why, but if you do this along with 0 stamina for pitchers, this does cut down on CG. Also it helps get Team ERA's up a tad as well, with pitchers stamina at 0, not by alot but it does boost it a little.
      Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

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      • #4
        JTommy67
        Pro
        • Jul 2012
        • 598

        Re: Simulation stats that need some adjusting


        Re: Simulation stats that need some adjusting

        There are a number of things out of whack with fielding statistics in the sim engine. Error rates, distribution of errors among the different positions, outfielder assist ratios, etc.

        This is also creates a downward drag on ERAs. Even though there would be more unearned runs, there would also be fewer innings for starters (more baserunners, more runs, more pitches, etc...). When I lowered fielding ratings on a roster last year the thing that jumped out at me was the increase in run production. Should be no surprise, but with the way things are set up now you wouldn't want the normal error rates because you would likely wind up with too many runs. This may be why they just leave it alone.

        The imbalances are drastic when you start fiddling with ratings. Dropping power ratings decreases the number of outfielder put outs way too much. I'm working on a dead-ball era roster with very low power ratings and when I sim a season, 3/4 of the outfielders have zero put outs despite playing full seasons and there are still too many home runs (and not a single sacrifice fly in the entire league). Ouch.

        Seems when strikeout rates are lowered, 100% of the extra batted balls become infield grounders. When I checked this a few years ago, it was clear they became fly balls (outfielder put outs were off the charts). So they changed something since then.

        In any case, I think the fielding side needs some work, but with respect to the sim engine, a good rule of thumb is that everything affects everything, so while trying to affect one particular statistic might be hard enough, overhauling the entire defensive side of things would be very difficult. I can see why it remains untouched.
        Last edited by JTommy67; 10-07-2017, 09:29 AM.

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        • #5
          JaFFiTh
          MVP
          • Mar 2008
          • 1688

          Re: Simulation stats that need some adjusting


          Re: Simulation stats that need some adjusting

          For me is numbers of games RP are being used.. Lots of 100 GP for them.

          SB % being too high. Very rarely I see players get close to 50% or even under with good numbers of steals. Rarely see double digits in CS with players who steals like 30+ times

          OF gets 10+ errors regularly

          Sent from my SM-G900W8 using Tapatalk

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