It would be good to include the hitting system you use.
While we (and the Devs) would want every hitting system (analog, zone, etc...) to produce the identical results, the reality is that that is easier said than done. Every hitting system works... differently, obviously, and there is always going to be small deviations in the type of contact produced. This is primarily because each system factors in different levels of user input.
I use Zone hitting and I've never had a problem with double plays.

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