Uniforms Need to be Overhauled

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  • breakfastcat
    MVP
    • Jan 2013
    • 1018

    #1

    Uniforms Need to be Overhauled

    When it comes to stadiums, lighting, player faces, and crowds, MLB The Show 17 is a very good looking game. For many of us, there is one area that doesn't seem to be at quite the same level graphically, and it's one that gets a ton of screen time, and that is the Uniforms. In the new promotional gameplay videos for MLB The Show 18, Ramone says that uniforms were the main focus this year in terms of graphics, but all he goes on to mention is that they added Physically-Based Rendering (PBR) to them. And while that will go a long way to upgrade the look of the materials of the uniforms, and I'm sure it will look great, it ignores almost everything that a lot of us still have issues with regarding them, which I will try to list here with as many examples as I can. I know these changes cannot be introduced in this years game, I just want to have as thorough and constructive of criticism as I can provide so it can be considered for future iterations of the game.


    -----


    Cloth Physics

    When the game was brought over to the PS4, the uniforms had seen an upgrade in style and polygon count that was very noticeable and looks great in still images. However, the way they animate was kept the same. Instead of using a physics-based engine where the clothes would react to the way the player moved, they are simply a series of meshes that would appear based on the position of the player's arms. Once again it looks good in still images, but once the player starts moving around, the fabric simply looks glued in place and doesn't move freely in a natural way when the player runs, jumps, throws, or swings. Here's a good example of good, natural looking "reactive" cloth physics. With the way i is now, when a player bends over, the jersey doesn't hang, which causes odd clipping issues with the belt and the bottom of the jersey, and it happens somewhat frequently. It's especially noticeable because baseball jerseys are typically very baggy and loose, so the way they are animated can make the game fall into uncanny valley territory. Sleeves simply float statically around the arm in an unrealistic way. Wind is something that is hard to visualize in this game because jersey cannot react to it, which can make the game feel like it takes place in a vaccuum. MLB 2k8, while rudimentary and exaggerated in it's execution, has a form of this and definitely can add to the atmosphere of a game, feeling like it takes place in a real physical place. That game is 10 years old now, I feel this can be implemented in a much more realistic and believable way with current technology, and it would do wonders for the game's look and atmosphere.

    Style Templates

    There is only one uniform template in the game. It is a modern, button down jersey with somewhat loose-fitting pants. For all current uniforms this is fine. But with the inclusion of throwback uniforms, classic stadiums, and legends, immersion can fall apart when you try to use these in an authentic way. Adding two new templates can resolve this. One would be a late-1800s to early-1900's baggy uniform and pants style with the old style hats, that could also be used while batting instead of helmets for true authenticity. The other would be a 1980s style pullovers with tighter pants that have an elastic waistband and cuffs pulled up half way with stirrups underneath. These templates could also be used in Diamond Dynasty's uniform creator to allow for more diversity.

    Number Placement

    Number placement has always been a bit of an issue in previous years, but in 17 it was remedied for jerseys with last names by raising the back number to the center of the player's back from the bottom. However it is still not high enough on jerseys without names on the back. Numbers on the front of jerseys are placed too low and small compared to how they look in real life.

    Colors

    A lot of the colors on the uniforms come out either washed out or too dark compared to how they look in real life. Reds, Yellows, and Blacks are the most noticable ones. Here are a few examples: Angels Red Alternates (In Game, Real Life), Athletic's Gold Alternates (In Game, Real Life) , and Pirates Black Alternates (In Game, Real Life)

    Uniform Slots

    Last but not least is the recurring slot issue. We have been told year in and year out that there are only a certain amount of slots for uniforms. This was somewhat remedied last year with slots being taken from teams with fewer alternates and used for teams with more alternates. This is great, but it seems like a workaround of the real issue where there are just too few slots in the game as a whole. Baseball has a very long and storied history with many teams with tons of different looks and it would just be great if we could experience more than just 2 throwback sets per team. And if this is something that cannot be fixed, then at least try to use throwbacks that are actually used by the teams currently. For example, one of the throwback slots for the Angels uses the 1997-2001 Disney era uniforms which have not been worn by the team once since 2001. They commonly use the early 1990s or mid 1980s California Angels uniforms for throwback days, neither of which are in the game. I'm sure there are tons of other examples for other teams.


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    So, in conclusion, I believe that there are enough issues with the current uniforms that warrant at least a decent amount of work to try to improve on. I believe this game looks absolutely incredible on just about all fronts, including the Lighting, PBR, Stadiums, Crowds, Faces, that the uniforms might be the only thing graphically that could still use improvement on this generation. I know there are quite a few people on this board that agree, and we would like to see this game get to the level we all want graphically, and I believe this is the biggest hurdle in the way of making this game the graphical powerhouse it was in the previous generation.

    Hopefully this feedback is helpful, if anyone has anything to add, please do.
  • SilverBullet1929
    MVP
    • Feb 2012
    • 1924

    #2
    Re: Uniforms Need to be Overhauled

    Thanks for doing this constructively and with plenty of information and "evidence". I'm a uniform guy myself but I know we can be seen as an annoyance around here so if this is gonna be done it has to be done right. Good job.

    Comment

    • Jimmydm90
      Rookie
      • Nov 2013
      • 405

      #3
      Re: Uniforms Need to be Overhauled

      Yeah as a Giants fan the low numbers on nameless uniforms always niggled at me. It seems like something they could fix in the lead up to release (since jerseys are getting so much focus this year). No idea what kind of coding is required but hopefully they address the issue in the coming weeks.

      Comment

      • bronxbombers21325
        MVP
        • Mar 2012
        • 3058

        #4
        Re: Uniforms Need to be Overhauled

        Originally posted by Jimmydm90
        Yeah as a Giants fan the low numbers on nameless uniforms always niggled at me. It seems like something they could fix in the lead up to release (since jerseys are getting so much focus this year). No idea what kind of coding is required but hopefully they address the issue in the coming weeks.
        I actually think that the Giants look the worst out of the nameless uniforms. I don’t know if it’s the number font, or what exactly it is. But they do not look good at all.

        Comment

        • GoDucks1224
          MVP
          • Jul 2012
          • 2623

          #5
          Re: Uniforms Need to be Overhauled

          Originally posted by Jimmydm90
          Yeah as a Giants fan the low numbers on nameless uniforms always niggled at me. It seems like something they could fix in the lead up to release (since jerseys are getting so much focus this year). No idea what kind of coding is required but hopefully they address the issue in the coming weeks.


          Yeah. Ours look terrible. I also think our orange looks pretty bad in game. It’s too faded and sickly looking. Needs to be more.. Vibrant. More orange lol.

          Comment

          • SilverBullet1929
            MVP
            • Feb 2012
            • 1924

            #6
            Re: Uniforms Need to be Overhauled

            Giants orange is like a creamiscle orange color to me. And the Marlins orange is supposed to be a reddish orange but is too pale, though not as pale as the Giants orange, in a few places in the game. They got it right in "team colors" but it's too pale in menu screens and logos and like that background color that shows up behind the logo on menus.

            Comment

            • ninertravel
              MVP
              • Aug 2015
              • 4833

              #7
              Re: Uniforms Need to be Overhauled

              was it last year that they forgot to put number on tigers unis??

              then they fixed it.

              seeing that was fixed why can't uniforms be updated during the season?? why can't we have DLC of more uniform slots. that would be worth paying for.

              Comment

              • TripleCrown9
                Keep the Faith
                • May 2010
                • 23698

                #8
                Re: Uniforms Need to be Overhauled

                Originally posted by ninertravel
                was it last year that they forgot to put number on tigers unis??

                then they fixed it.

                seeing that was fixed why can't uniforms be updated during the season?? why can't we have DLC of more uniform slots. that would be worth paying for.
                Last year they left the names off of Detroit's road uniforms.

                And you can't get DLC for more uniform slots because the slots are hard-coded into the game. I'm guessing that's something that can't be fixed by DLC.
                Boston Red Sox
                1903 1912 1915 1916 1918 2004 2007 2013 2018
                9 4 1 8 27 6 14 45 26 34

                Comment

                • ninertravel
                  MVP
                  • Aug 2015
                  • 4833

                  #9
                  Re: Uniforms Need to be Overhauled

                  Originally posted by TripleCrown9
                  Last year they left the names off of Detroit's road uniforms.

                  And you can't get DLC for more uniform slots because the slots are hard-coded into the game. I'm guessing that's something that can't be fixed by DLC.
                  I thought the slots issues was a 'space' issue. so there would not be another room for them.

                  I think ditch all the classic uniforms. they should just get right all the 2018 unis alts etc so all the home road alts that teams will wear in 2018 should be priority .

                  then any that are left they could use for classic unis. or have some kind of DLC pack for classic unis.

                  if a overhaul is needed time to clear it all up and get what is right about 2018 first.

                  Comment

                  • breakfastcat
                    MVP
                    • Jan 2013
                    • 1018

                    #10
                    Re: Uniforms Need to be Overhauled

                    Originally posted by ninertravel
                    I think ditch all the classic uniforms. they should just get right all the 2018 unis alts etc so all the home road alts that teams will wear in 2018 should be priority .
                    Didn't they do that last year? I thought their priority was to get every uniform that's in the style guide in the game. Did they not succeed in doing that in '17?

                    Comment

                    • LastActionHero
                      MVP
                      • Feb 2009
                      • 2453

                      #11
                      Re: Uniforms Need to be Overhauled

                      Great post!


                      Sent from my iPhone using Tapatalk
                      "When it's all set and done, reality is the best innovation."

                      Comment

                      • Neith
                        Rookie
                        • Apr 2017
                        • 27

                        #12
                        Re: Uniforms Need to be Overhauled

                        I will not be purchasing this game again until they fix uniforms and fields. It's that simple. I have too many things to do, and I don't like playing the same buggy game year on year.

                        Comment

                        • LastActionHero
                          MVP
                          • Feb 2009
                          • 2453

                          #13
                          Re: Uniforms Need to be Overhauled

                          Originally posted by Neith
                          I will not be purchasing this game again until they fix uniforms and fields. It's that simple. I have too many things to do, and I don't like playing the same buggy game year on year.


                          Ok....... .


                          Sent from my iPhone using Tapatalk
                          "When it's all set and done, reality is the best innovation."

                          Comment

                          • reyes the roof
                            Hall Of Fame
                            • Mar 2009
                            • 11526

                            #14
                            Re: Uniforms Need to be Overhauled

                            I wouldn't mind them ditching the Mets classic uniforms and replacing them with some of the other alternate uniforms they've worn over the years. The classic uniform is the same as the current, except with no name

                            Comment

                            • breakfastcat
                              MVP
                              • Jan 2013
                              • 1018

                              #15
                              Re: Uniforms Need to be Overhauled

                              One other thing I would like to mention is the Style Guide. We know SDS has to strictly follow this thing when creating the uniforms, but last year we were told that certain things are not covered by it. Ramone has said that socks are not governed by it. There's a post from a user who contacted the Indians about updating their style guide, and they say, "The style guide you reference is sanctioned by MLB, and only effects the jersey, pants and hat. It does not reflect any change made of under dressings, including shirts and socks." (here's the post).

                              I would just like to officially know what is and isn't being dictated by the style guide, so we can offer feedback based on those items. For instance, the Angels have been using red belts for about 4 years now, but they are still black in the game. If belts aren't actually governed by the style guide then this could be an easy fix.
                              Last edited by breakfastcat; 02-08-2018, 10:26 AM.

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