I’m wondering how high potential/low overall players progress. Obviously, I don’t expect every A or B prospect to fulfill their potential, but if someone is A rated potential, 18 years old and rated 64, is the progression system developed enough that by the time he is 23-24 years old he can realistically be rated in the high 70’s to mid 80’s? Team building IRL vs a video game could be very different and if I was gonna trade Archer for prospects, I wouldn’t want to get a package of three prospects that won’t develop if the system is flawed...I’d rather take higher rated, younger players with lower development ratings. However, if the development system is decent, it would behoove me to take a few guys who can develop nicely into attractive assets.
Progression of prospects...
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Progression of prospects...
I play a lot of tournaments on MLBTS. Last few years, I haven’t dove into franchise a ton...I’ve played it, but never progressed too far.
I’m wondering how high potential/low overall players progress. Obviously, I don’t expect every A or B prospect to fulfill their potential, but if someone is A rated potential, 18 years old and rated 64, is the progression system developed enough that by the time he is 23-24 years old he can realistically be rated in the high 70’s to mid 80’s? Team building IRL vs a video game could be very different and if I was gonna trade Archer for prospects, I wouldn’t want to get a package of three prospects that won’t develop if the system is flawed...I’d rather take higher rated, younger players with lower development ratings. However, if the development system is decent, it would behoove me to take a few guys who can develop nicely into attractive assets.Tags: None -
Re: Progression of prospects...
Yes, the progression system is developed enough that an A rated potential prospect that is rated 64 could potentially be rated in the 70's or 80's by the time he's 23-25 years old in the game. There is also a possibility that the same player could be rated still in the high 60's or very low 70's in the same time frame.
There are several factors that figure into the development of a player including but not limited to, potential, coaching, and his on field performance. In my experience, on field performance is the biggest variable in the equation.
Example in my current franchise: Corey Ray is an A potential prospect that was rated 61 I believe when my franchise started. After 3 seasons, he's only a 65 and his stats have been poor at AA/AAA level.
Flip side, Blake Drake is a D potential and was rated 48 when my franchise started. He has been outstanding in the AA/AAA ball, and is now rated 60 and his potential is a C nowadays.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis Cardinals -
Re: Progression of prospects...
I think prospect progression is pretty well done. Also remember to not bring up a guy too soon as you risk his potential going down if he doesn't produce and don't keep them in the minors too long as that will lower their potential as well.
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Re: Progression of prospects...
Thank you both! I plan on monitoring performance on a 6 week basis for promotion from each level and 4 weeks to determine who might be struggling.
Sounds like the progression is dynamic enough that you can't rely on just waiting X amount of time for guys. Really have to watch their growth and take it from there.Comment
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Re: Progression of prospects...
I've had plenty of prospects progress really well. Typically, a lower rated guy with a high progression rate will move up the quickest. If you draft an 18 year old with a 50 OVR and a A progression rating, he might gain 12-15 OVR a season in the low minors.
At the start of my 4th season in my current franchise, I've brought up a couple of guys like that, who went from not being good enough to start on my AA team in 2016, to playing roles in the majors by 2019.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: Progression of prospects...
Truth is nobody knows for sure because the developers haven't said but it appears they changed it a year or two ago to include performance as part of progression. It appears to be a formula which takes into account performance, age and potential.
Before I realized my opinion doesn't matter I argued against performance based progression because the sim engine and the game engine are two completely different entities which produce different stats and therefore the cpu teams will progress differently from the human controlled team. The reason being the only team using the game engine all season is the human controlled team.≡Comment
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Re: Progression of prospects...
I can go into this a bit more with a few examples if you're interested. I just quickly simmed 5 years with my Rays, keeping track of a lot of the young players for some examples.
In terms of overall ratings, pitchers are pretty reliable in upgrading, they generally all move up every year towards their potentials, although some quicker than others and some improve certain /9's more than others. (sadly it's only the /9's that change for some reason)Their potential can fluctuate, but generally it doesn't change much, if at all for most players. A few examples from my 5 year sim, all high potential guys, all pretty consistent in their development.
Snell 79-95
Honeywell 70-86
De Leon 70-87
Pint 58-81
otani 70-81
Glover 74-91
Fulmer 60-76
Hitters are much better on the progression front, they are much more varied and players are almost as likely to lose ratings in a hitting category as gain and it seems to fluctuate more based on performance. This results in much better and less predictable progression. Unfortunately, this is undone a bit by the fielding which is entirely predictable. Anyone not at their potential will see all their fielding attributes increase every year at a pretty steady rate. Speed has similar issues except it only decreases. As a result you get huge variety in hitting development, but everyone becomes a better fielder and no quicker. (resulting in a world full of excellent fielders)
Here's some overall examples though from my 5 year sim, to help show the much better variety in hitter development. Again, all high potential guys
Bauers 69-86
Robertson 67-85
Adames 67-83
Yamada 75-80
Fox 57-69
M. Smith 68-79
Reynalds 62-71
Soto 56-69
Lewis 63-83
As you can see they've all improved their overall, but some much more than others and that is because all of them hae improved a similar amount in fielding, but the improvement in their hitting is all radically different, some are actually worse hitters despite improving 10 points in overall.
So in summary, the development system is ok, but at the same time needs a fair bit of work in certain areas. If they can get it all like the hitting then it would be fantasticLast edited by BigOscar; 03-02-2018, 07:08 PM.Comment
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Re: Progression of prospects...
I can go into this a bit more with a few examples if you're interested. I just quickly simmed 5 years with my Rays, keeping track of a lot of the young players for some examples.
In terms of overall ratings, pitchers are pretty reliable in upgrading, they generally all move up every year towards their potentials, although some quicker than others and some improve certain /9's more than others. (sadly it's only the /9's that change for some reason)Their potential can fluctuate, but generally it doesn't change much, if at all for most players. A few examples from my 5 year sim, all high potential guys, all pretty consistent in their development.
Snell 79-95
Honeywell 70-86
De Leon 70-87
Pint 58-81
otani 70-81
Glover 74-91
Fulmer 60-76
Hitters are much better on the progression front, they are much more varied and players are almost as likely to lose ratings in a hitting category as gain and it seems to fluctuate more based on performance. This results in much better and less predictable progression. Unfortunately, this is undone a bit by the fielding which is entirely predictable. Anyone not at their potential will see all their fielding attributes increase every year at a pretty steady rate. Speed has similar issues except it only decreases. As a result you get huge variety in hitting development, but everyone becomes a better fielder and no quicker. (resulting in a world full of excellent fielders)
Here's some overall examples though from my 5 year sim, to help show the much better variety in hitter development. Again, all high potential guys
Bauers 69-86
Robertson 67-85
Adames 67-83
Yamada 75-80
Fox 57-69
M. Smith 68-79
Reynalds 62-71
Soto 56-69
Lewis 63-83
As you can see they've all improved their overall, but some much more than others and that is because all of them hae improved a similar amount in fielding, but the improvement in their hitting is all radically different, some are actually worse hitters despite improving 10 points in overall.
So in summary, the development system is ok, but at the same time needs a fair bit of work in certain areas. If they can get it all like the hitting then it would be fantastic≡Comment
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Re: Progression of prospects...
That's fine is you are a person who sims the franchise but the sim engine and game engine are two different things and the game engine produces different results. With performance tied to progression the human user who plays games sees different progression from cpu teams.Comment
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Re: Progression of prospects...
What does everyone do with the stamina for prospects? I never know what to do since later on in the franchise (I'm in 2023) you see a lot of SP don't have that great of stamina. For instance Alex Reyes is 28 with a 90 Ovr and only has 72 stamina. I understand the stamina was too powerful for progression in past years but I think we need something better than this. I also think that the player speed should take longer to decrease. Hopefully these are two things that got worked on this year.Comment
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Re: Progression of prospects...
That's fine is you are a person who sims the franchise but the sim engine and game engine are two different things and the game engine produces different results. With performance tied to progression the human user who plays games sees different progression from cpu teams.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Progression of prospects...
What does everyone do with the stamina for prospects? I never know what to do since later on in the franchise (I'm in 2023) you see a lot of SP don't have that great of stamina. For instance Alex Reyes is 28 with a 90 Ovr and only has 72 stamina. I understand the stamina was too powerful for progression in past years but I think we need something better than this. I also think that the player speed should take longer to decrease. Hopefully these are two things that got worked on this year.
In that case, I bump it up to an average amount.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: Progression of prospects...
This isn't a new revelation. The sim engine and game engine are two different entities. If you base progression on performance the cpu and human teams will get different results.≡Comment
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Re: Progression of prospects...
It's new to me because I haven't seen anything that would lead me to believe that one "engine" is producing different results in both stats and progression than the other.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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