Microtransactions, SCEA, and RTTS.

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  • wellred
    Banned
    • Sep 2016
    • 233

    #16
    Re: Microtransactions, SCEA, and RTTS.

    So if you're playing Monopoly and you slip the person playing as the banker a $20 bill in return for 10,000 additional Monopoly money, that's not pay 2 win cause you could've potentially earned those Monopoly bucks anyways just by playing the game? Lol just no. Pay 2 win doesn't require that you only be able to obtain what you're paying for via RL money. If some person buys 500k stubs with RL money and buys Mike Trout live series off the marketplace, it's not disqualified from being in the pay 2 win thing just cause you have like a 0.001 percent chance of getting him in a pack normally. And if buying stubs using IRL clout to buy hard to obtain players on the marketplace isn't getting an advantage over players who just play normally, I'd hate to see the definition of what actual pay 2 win is then.

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    • 1908_Cubs
      Rookie
      • Aug 2014
      • 404

      #17
      Re: Microtransactions, SCEA, and RTTS.

      While I understand some may wish the microstransactions were still around in RTTS, I think the overall is a good gesture. They could have gone the way of 2k with NBA 2K18 and shoved micros and virtual currency (stubs) in your player experience which sucks the fun out of everything. That is a broken progression system that's incredibly predatory for the consumer. You can't pick your uniform in game until you get to OVR 80, for example and 1/2 way through a season, I'm at OVR 68 and I'm forever and a year away from 80.

      I'd rather they remove them then go that way.

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      • R9NALD9
        MVP
        • Nov 2008
        • 1268

        #18
        Re: Microtransactions, SCEA, and RTTS.

        My problem with the Rtts changes are that in the past you had full control to create any type of player you want whether it is a fast average hitting player or a power hitter etc. etc. whether you buy stubs for extra training points or not. The only reason to fork out more money in Rtts was to shorten the development period to get your player to where you want him to be...in other just quicken the whole process.

        This year, they blatantly took the risk of annoying a lot of people knowing full well that a lot of players take their player from year to year and a lot of player really enjoy creating 99 rated beasts...myself included...and giving us an only option to achieve similar results compared to previous games by having to fork out money on gear to increase the hard caps.

        It is a slight move, but a deliberate move into the direction of making micro transactions more of necessity to play the game in a certain way compared to just shortening the grind in past games.

        There is a reason they didn't include an archetype with 99 rated hard caps to accommodate players with beasts etc. They are testing the water for sure.

        Really a pity they don't have competition anymore as ever since MLB 2k disappeared the annual improvements have become less and less imo.

        This year marks the first time in 9 years that buying The Show is not a no-brainer as in years past. If franchise doesn't get much love (not a good start so far)...and next years changes heads in a similar direction I'll most likely not pick it up again.
        Last edited by R9NALD9; 03-13-2018, 02:51 AM.
        San Francisco 49ers
        San Francisco Giants
        Chicago Bulls

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        • catswithbats
          Rookie
          • Dec 2011
          • 292

          #19
          Re: Microtransactions, SCEA, and RTTS.

          Originally posted by Dolenz
          As for the Micro transaction to heal injuries, did anyone ever use it or did they just exit the game and reload?
          I did it once when a pitcher needed Tommy John, but after I turned on manual injuries I haven't had to since.

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          • KBLover
            Hall Of Fame
            • Aug 2009
            • 12172

            #20
            Re: Microtransactions, SCEA, and RTTS.

            Originally posted by Dolenz
            As for the Micro transaction to heal injuries, did anyone ever use it or did they just exit the game and reload?
            Nah, I just take the lumps. No reload but I never buy The Show's health care plan.


            Originally posted by Dolenz
            honestly I predict that more RTTS players will be using stubs or even real money to buy equipment now, since it is more important than ever to those who choose to be overpowered.
            Exactly. Like someone else said earlier - they "redirected" it. If anything, I think it could generate more revenue because it's tied to RNG instead of "oh hey, I need about 10,000 points, let me go get those".

            Of course, I'm slightly surprised people paid when you can use stubs - and if you play the game a decent amount, you'll get a horde of stubs? So, even now, if you have a little patience, you wouldn't need to pay?
            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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            • ninertravel
              MVP
              • Aug 2015
              • 4833

              #21
              Re: Microtransactions, SCEA, and RTTS.

              microtransactions are going to cause a gaming crash that we have not seen since 1984. It is getting worse each month. EA screwing star wars and making the pay to win brand unplayable now. and need for speed and UFC. they are all a mess now because of the pathetic way to create $$$$$

              People have gotta stop buying MS it's that simple that's how you make it stop but there must be people without a brain out there that waste money on it. the psychology behind it is incredible. I mean for god sake they have gone now with save slot having to pay for that is the latest in a game. what is next for a sports game having to unlock a uniform? instead of getting 30 wins

              Overwatch is one game to blame for when this crap started coming into games... and mobile games

              if something is free to play I don't mind if they put that crap in the game. like the days of Farmvillie etc. but wacking in more blatant attempts to bore people to death with their games so that you are forced to spend cash rather then grind is shady as hell
              Last edited by ninertravel; 03-14-2018, 08:47 PM.

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              • seasprite
                Phenom
                • Jul 2008
                • 8984

                #22
                Re: Microtransactions, SCEA, and RTTS.

                Originally posted by ninertravel
                microtransactions are going to cause a gaming crash that we have not seen since 1984. It is getting worse each month. EA screwing star wars and making the pay to win brand unplayable now. and need for speed and UFC. they are all a mess now because of the pathetic way to create $$$$$

                People have gotta stop buying MS it's that simple that's how you make it stop but there must be people without a brain out there that waste money on it. the physiology behind it is incredible. I mean for god sake they have gone now with save slot having to pay for that is the latest in a game. what is next for a sports game having to unlock a uniform? instead of getting 30 wins

                Overwatch is one game to blame for when this crap started coming into games... and mobile games

                if something is free to play I don't mind if they put that crap in the game. like the days of Farmvillie etc. but wacking in more blatant attempts to bore people to death with their games so that you are forced to spend cash rather then grind is shady as hell
                If you want to have a point that people will listen to and pay attention to, you might want to leave out the insults.

                Sent from my Pixel 2 XL using Operation Sports mobile app






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                • ninertravel
                  MVP
                  • Aug 2015
                  • 4833

                  #23
                  Re: Microtransactions, SCEA, and RTTS.

                  Originally posted by seasprite
                  If you want to have a point that people will listen to and pay attention to, you might want to leave out the insults.

                  Sent from my Pixel 2 XL using Operation Sports mobile app
                  who am I exactly insulting on here???

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                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #24
                    Re: Microtransactions, SCEA, and RTTS.

                    Originally posted by ninertravel
                    Overwatch is one game to blame for when this crap started coming into games... and mobile games
                    Try Oblivion. Around 10 years prior to Overwatch. It's gotten bigger ever since. This year's Show is one of the few instances I can think of in that time of MT's being reduced.

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                    • seasprite
                      Phenom
                      • Jul 2008
                      • 8984

                      #25
                      Re: Microtransactions, SCEA, and RTTS.

                      Originally posted by ninertravel
                      who am I exactly insulting on here???
                      Microtransactions might not be something you want to spend but those that do don't necessarily lack a brain as you say. The cost of games (base cost) are cheaper than they have been on over 2 decades. Microtransactions provide a means to generate revenue for the gaming companies without having to pass that cost off to every consumer, only the ones who don't mind spending on microtransactions. Some take it to a bad point, like metal gear, but most you are able to play and have a similiar experience than someone who does not.

                      Sent from my Pixel 2 XL using Operation Sports mobile app






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                      • ninertravel
                        MVP
                        • Aug 2015
                        • 4833

                        #26
                        Re: Microtransactions, SCEA, and RTTS.

                        Originally posted by seasprite
                        Microtransactions might not be something you want to spend but those that do don't necessarily lack a brain as you say. The cost of games (base cost) are cheaper than they have been on over 2 decades. Microtransactions provide a means to generate revenue for the gaming companies without having to pass that cost off to every consumer, only the ones who don't mind spending on microtransactions. Some take it to a bad point, like metal gear, but most you are able to play and have a similiar experience than someone who does not.

                        Sent from my Pixel 2 XL using Operation Sports mobile app
                        I know games are $60 there brand new but they are about $100 here brand new. and you have to shop around to get them at about $79. not to mention to be a PS now member to be able to get online play out of games thrown in.

                        if your gonna base your game around MS (IE what EA did with star wards battlefront) then it should not be full price, that is why people are upset.

                        the people without a brain I refer to are the ones that spend Hundreds of dollars on them instead of grinding. and I have read stories of these people.

                        This MS problem is only to get worse over time. and soon we will be having to pay to unlock say Tom Brady or Mike Trout in franchise modes.

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                        • seasprite
                          Phenom
                          • Jul 2008
                          • 8984

                          #27
                          Re: Microtransactions, SCEA, and RTTS.

                          Originally posted by ninertravel
                          I know games are $60 there brand new but they are about $100 here brand new. and you have to shop around to get them at about $79

                          if your gonna base your game around MS (IE what EA did with star wards battlefront) then it should not be full price, that is why people are upset.

                          the people without a brain I refer to are the ones that spend Hundreds of dollars on them instead of grinding. and I have read stories of these people.

                          This MS problem is only to get worse over time. and soon we will be having to pay to unlock say Tom Brady or Mike Trout in franchise modes.
                          They are $100 there for entirely different reasons having anything to do with the pricing from the developer

                          Sent from my Pixel 2 XL using Operation Sports mobile app






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                          • ninertravel
                            MVP
                            • Aug 2015
                            • 4833

                            #28
                            Re: Microtransactions, SCEA, and RTTS.

                            Ok I guess we will disagree on all of this.

                            But let me applaud SDS for taking them out. they can stay in DD I just find that as a bonus added on mode, where they can make their revenue on.

                            As for the OP. if they kept them in and made us pay to have a player at 99 overall.. there would ridiculous backlash on that. It would be shady as hell. forcing people to pay for something they once had for free.

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                            • zello144
                              MVP
                              • Jul 2013
                              • 2183

                              #29
                              Re: Microtransactions, SCEA, and RTTS.

                              So now that Microtransactions are out of the mode can that open up an opportunity to use the RTTS money we earn from our contracts for something useful? Maybe we can use it to purchase more drills or a training program to help stop stats from declining.

                              For years that money has been pretty much useless and there was no point to signing a $20 Million contract. This would give us a reason to make the money worth something in RTTS and make Free agency interesting do we go to the highest bidder or to a contender? Stay loyal to a team for a discount or chase the money.

                              The same with the Agent that they introduced last year he's been pretty much useless. If they made the Agent matter more we could fire our agent and get a Scott Boras type Agent who holds out til the last minute or an Agent that may not get you the most money but will keep you on a MLB roster.
                              Last edited by zello144; 03-15-2018, 03:16 AM.

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                              • KBLover
                                Hall Of Fame
                                • Aug 2009
                                • 12172

                                #30
                                Re: Microtransactions, SCEA, and RTTS.

                                Originally posted by ninertravel
                                This MS problem is only to get worse over time. and soon we will be having to pay to unlock say Tom Brady or Mike Trout in franchise modes.

                                I would hope no one would stand for that level of nonsense.

                                They would not go that far because that's just asking to get all sorts of scrutiny and negative attention.

                                Farthest I could see would be having to pay to unlock an extra mode...like if you could do league expansion, but you would have to pay $4.99 to unlock it an "upgrade" your franchise.
                                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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