I am wondering if something changed with yesterday's 1.06 patch. I was playing a Franchise game last night when a CPU reliever came into the game in the top of the 5th inning and his tank was only half full due to the fact the two games earlier both teams played a 16 inning game where both bullpens used almost all of the available pitchers in this long'ish extra inning game. Anyway this reliever ran out of gas regarding his energy levels yet the CPU kept him in the game until he got all three outs. Needless to say my batters rocked him scoring 4 runs in the inning despite the fact that the CPU had a reliever warming up with close to 100% energy. I just thought it was weird. Perhaps the CPU was saving the rest of it's bullpen because they were used two games earlier in the 16 inning affair, or perhaps something else was in play. But if I was the manager I would have replaced him before he ran out of gas because these pitchers are pretty useless when their energy levels run empty.
Oh and the manager hook slider is set to 5, but I have never had problems before like this. I'll take the win because it was against a division rival who was slightly ahead of me in the standings. But I am left wondering if something changed with the 1.06 patch, was this because of the recent 16 inning game, or is something else in play here?
Comment