Progression and training in franchise

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  • Therebelyell626
    MVP
    • Mar 2018
    • 2887

    #1

    Progression and training in franchise

    Okay the game has been out for a little over a couple of weeks now, and I have had the opportunity to run a few test franchises multiple years in the future. I am noticing some flaws in the progression system which I can largely attribute to the training system essentially being ineffective.

    Progression seams to be 100% production based and training seems to have zero effect on progression unless your guys are in single A. As a precursor to the research I conducted I use OSFM 1.5 and I sim a lot of games. I like to run multiple seasons with multiple teams throughout the year. It's just how I get my enjoyment out of the game.

    Now to my findings: the problem I am encountering is that training has zero effect on shaping a prospects skill development. This creates several problems for me down the line in future years of franchise. I agree that progression should largely be based on production, but there should be a balance where training allows you to focus in a certain area to shape a prospects future skill set into the player you want them to be. This is a basic concept of player development that real MLB teams use that is simply not replicated in this years iteration of the show.

    I have been noticing that I can train a player in any given category and see little to absolutely no gains in those attributes, and in some cases will even see regression based on poor performance. This is a big problem for certain attribute categories such as power. If your player does not hit enough home runs in the minor league levels you are likely to see no power gains and may even experience a regression in those categories.

    I find this unrealistic for several reasons:

    A) how many times have we seen a prospect come in to the league and have a couple of bad seasons only to explode in their third or second year after making offseason adjustments or after an extensive offseason training program

    B) how many times have we seen someone who is a fringe prospect like Rhys Hoskins turn into a beast. Did Rhys Hoskins just somehow become a better player, or is it more possible that Rhys Hoskins trained his butt off to make adjustments and become a reliable star. Matt kemp is another perfect example. Up until the year he battled Ryan Braun for the NL MVP he was considered a 25 hr 70 to 80 RBI guy who exploded for 39 HR and over 100 rbi's.

    C) training a player in one category over several years should show significant improvement. This goes with any aspect of life. If you work at anything in your life practicing repeatedly over a number of years you will see significant improvement. I.E. if I want to learn how to draw. I can take art classes, watch training videos, and practice to become and artist. Will I ever be van gough? Probably not. Seem people are just born with the talent. But if I practice drawing/painting every day for five years I guarantee you would see me make gradual improvement and become almost passable

    What I would like to see SDS/SCEA do for future iteration of franchise is maybe introduce off season work out or programs similiar to what NBA 2k does, where I can send a number of players to certain camps to improve in certain attribute categories. The progression the last couple of years I think was over done but this year if your prospect runs into an extended cold streak in the minors it can set them back forever. Also I think minor league progression should be scaled to minor league production and not be scaled to the same requirements that your major leaguers are based on. I am interested to hear others thoughts on what they are seeing....
    Last edited by Therebelyell626; 04-11-2018, 12:16 PM.
  • sink4ever
    MVP
    • Dec 2004
    • 1153

    #2
    Re: Progression and training in franchise

    A lot of this can be blamed on the incessant clamoring for production-based progression during prior years. I think they used to have it right when progression wasn't impacted by production at all. Think about, does anyone get better because they start doing better? It's the opposite, players start doing better because they get better.

    I'd love to see a return to a progression model that is completely divorced from production but I know I'm in the minority.

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    • Syce
      MVP
      • Dec 2012
      • 1386

      #3
      Re: Progression and training in franchise

      yup, thats why training is completely useless in franchise. i like never goto that screen now and lets it all be auto set. i did at one point edit all the training for every player on my roster but i just found that it essentially did nothing.
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      • kinsmen7
        MVP
        • Mar 2016
        • 1661

        #4
        Re: Progression and training in franchise

        I haven't found that training in franchise has done anything at all for the past few years.

        I'm ok with skipping the whole training part IF production based actually works, but I've already seen instances where it just seems weird.

        Maybe it's just a small sample size, but I've seen it with Vlad and Bo. I'm a month and a half into my franchise, and both are playing in AA, absolutely ripping it up. Vlad is hitting .368/.425/.608 with something like 10+ homers. Bo is hitting .380/.420/.580.

        Vlad dropped 2 points in both of his power attributes and Bo dropped 1 hitting vs. RHP, and 2 hitting vs. LHP.

        Haven't played around with it much, but it seems a bit glitchy.
        2025 Expos Expansion:https://docs.google.com/spreadsheets...gid=1295163793

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        • BigOscar
          MVP
          • May 2016
          • 2971

          #5
          Re: Progression and training in franchise

          Yeah I'm pretty convinced they have no idea training is even in there, probably highlighted most by the fact that for years now you've been allowed to put specialised training on attributes that literally cannot be improved.

          Unfortunately, like most things in franchise, it's been implemented badly and then just left in the same sorry state for years without being addressed at all.

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          • BigOscar
            MVP
            • May 2016
            • 2971

            #6
            Re: Progression and training in franchise

            Originally posted by kinsmen7
            I haven't found that training in franchise has done anything at all for the past few years.

            I'm ok with skipping the whole training part IF production based actually works, but I've already seen instances where it just seems weird.

            Maybe it's just a small sample size, but I've seen it with Vlad and Bo. I'm a month and a half into my franchise, and both are playing in AA, absolutely ripping it up. Vlad is hitting .368/.425/.608 with something like 10+ homers. Bo is hitting .380/.420/.580.

            Vlad dropped 2 points in both of his power attributes and Bo dropped 1 hitting vs. RHP, and 2 hitting vs. LHP.

            Haven't played around with it much, but it seems a bit glitchy.
            Unfortunately no one gets better in the first month of the season, they only get worse. There is no logic behind this, nor does it make any sense, but it's been that way for years. It's only when the 2nd month of the season starts that the performance based progression kicks in

            Comment

            • kinsmen7
              MVP
              • Mar 2016
              • 1661

              #7
              Re: Progression and training in franchise

              Originally posted by BigOscar
              Unfortunately no one gets better in the first month of the season, they only get worse. There is no logic behind this, nor does it make any sense, but it's been that way for years. It's only when the 2nd month of the season starts that the performance based progression kicks in
              Alrighty, that makes more sense (it doesn't, but it does I guess...).
              2025 Expos Expansion:https://docs.google.com/spreadsheets...gid=1295163793

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