I haven't had much time to play with life getting in the way, so it completely escaped my mind that the AI did this, still.
Up 4-3, in the bottom of the 9th at Wrigley. 1 out and Bryant beats a shift, that I of course didn't put on, but whatever. Triples to right field, right over the first base bag.
Rizzo is up next and I have Rivero (Pirates closer, who hasn't had an updated name yet and probably won't get it until 2019) on the mound. I thought about intentionally walking him to try and get a double play, but thought I would go after him with the lefty vs lefty matchup.
Infield is already drawn in so a play at the plate is in order for a ground ball at any infielder.
First pitch, I lose control of a slider and nearly hit Rizzo, but as I am letting go I hear "Runner breaks for the plate" and immediately I remember the BS that is about to occur. Rizzo starts to show bunt, but at the same time has to kick his legs out of the way to not get plunked. I think, no way he gets a piece of this pitch and that Bryant will be meat at home.
Boy was I wrong! Rizzo, while getting out of the way of the pitch as to not get beaned, simultaneously plops down a perfect bunt about half way up the first base line.
Now here is where the game really rubs salt in the wound. When I notice that this has occurred I immediately decide to just take the out handed to me and to allow the run to score. I figured, might as well make sure I don't compound things by trying to force a throw home that will inevitably be late anyway and then have a runner on first.
But NOOOOOO! The game decides to F me one more time for good measure. I stand in the basepath and attempt to move my controls to have Josh Bell apply the easy tag on Rizzo, who is slowly lumbering up the line. As I attempt to just easily step towards him and apply the tag I notice that I cannot control Bell and I am stuck in an automated animation. Bell then reaches out and extends his arm, fully, and attempts to tag Rizzo. Meanwhile, Rizzo (almost in slow motion) turns and runs way out of the basepath and slides his body around the tag and continues to mosey on to first base. Nobody is covering the bag, of course, and even if they were I doubt it would allow me to break the animation and make a throw, because it certainly wouldn't allow me to break it to run him down myself.
Needless to say, 3 innings later I give up a walk-off homer. By this time it is after 3am and I've wasted nearly 2 hours of my life on this trash.
You can try and claim there are not forces at work within the programming of this game that don't decide outcomes with predetermined factors, but then bs like this occurs and suggests otherwise. Makes you not want to even turn the game back on. Not only is it highly unlikely that Rizzo would attempt a squeeze in that scenario, let alone ever, to make it so that I have no control over the situation at all is ridiculous. And to get down a bunt, a perfect bunt, on a pitch that should've hit him is atrocious.
The squeeze needs to be removed from the game, period. It is a cheese and money play tactic by the AI. And it is something that is used so infrequently in real life that we would be better off just not having it at all in the video game, since it is not implemented properly to begin with.
They nerf bunting on the human side to counter cheese online, but yet can't be bothered to take the time to nerf something that assists the AI in an unrealistic manner? Unreal.
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