June draft and progression in franchise

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  • tessl
    All Star
    • Apr 2007
    • 5685

    #1

    June draft and progression in franchise

    First of all I'm not complaining - just asking for input. I've been playing the game long enough to know the answers probably if I had been playing close attention but unfortunately I don't.

    I'm in the second season of my franchise. I sim nothing. I've played around 220 games all in manage mode. I decided to draft a catcher in the first round who I could develop. I hire the best scouts I can get. I had all 4 scouts going for catchers and I scouted 14 catchers out of 30 catchers in the pool. On draft day only 4 catchers were available to be drafted. Why did only 4 of 30 catchers declare for the draft? Do the others eventually appear in the draft or do they disappear?

    Also my first round draft pick from the previous year - B potential SP - isn't progressing or regressing. I remember a bug years ago in which if you edited a player he wouldn't progress. I did edit this guy's uniform which is something I don't normally do. Did that cause him to stop progressing?

    There is also an issue with players attributes not matching what the scouts are saying. For example I drafted 3 fully scouted players with 80 potential and none of them had A potential after I drafted them.


    Again, not complaining about the show 18. It is the best baseball game in manage mode I've ever played. Just trying to figure out a couple things.

    Thanks for any replies.
    Last edited by tessl; 12-31-2018, 02:34 PM.
  • millertime98
    Rookie
    • Apr 2016
    • 198

    #2
    Re: June draft and progression in franchise

    Originally posted by tessl
    First of all I'm not complaining - just asking for input. I've been playing the game long enough to know the answers probably if I had been playing close attention but unfortunately I don't.

    I'm in the second season of my franchise. I sim nothing. I've played around 220 games all in manage mode. I decided to draft a catcher in the first round who I could develop. I hire the best scouts I can get. I had all 4 scouts going for catchers and I scouted 14 catchers out of 30 catchers in the pool. On draft day only 4 catchers were available to be drafted. Why did only 4 of 30 catchers declare for the draft? Do the others eventually appear in the draft or do they disappear?

    Also my first round draft pick from the previous year - B potential SP - isn't progressing or regressing. I remember a bug years ago in which if you edited a player he wouldn't progress. I did edit this guy's uniform which is something I don't normally do. Did that cause him to stop progressing?

    There is also an issue with players attributes not matching what the scouts are saying. For example I drafted 3 fully scouted players with 80 potential and none of them had A potential after I drafted them.


    Again, not complaining about the show 18. It is the best baseball game in manage mode I've ever played. Just trying to figure out a couple things.

    Thanks for any replies.
    From what I've noticed, some of the players that don't come out will be back the next year or even for a few years down the road. I once had a 2B who was a Blue Chip and didn't come out for 4 years. By the time he did he was 24 and I wasn't interested anymore.

    I've also noticed that some of the big time guys are 80's instead of 90's in '18. While players do go up after they perform, they can still become A's, I have noticed that most Blue Chip guys pan out.

    Comment

    • GlennN
      MVP
      • Oct 2003
      • 1930

      #3
      Re: June draft and progression in franchise

      Originally posted by millertime98
      From what I've noticed, some of the players that don't come out will be back the next year or even for a few years down the road. I once had a 2B who was a Blue Chip and didn't come out for 4 years. By the time he did he was 24 and I wasn't interested anymore.

      I've also noticed that some of the big time guys are 80's instead of 90's in '18. While players do go up after they perform, they can still become A's, I have noticed that most Blue Chip guys pan out.
      Not sure how much this has changed in the last few versions (I still play MLB15, since that is the last one on my beloved Vita), but this does drive me nuts. I spend all of that time scouting, and then a high number of players don't come out. I get the idea that a guy declines to sign, and that would be great (though we should get the chance to pay him enough to change his mind), but the number of guys who don't come out is way too high. The guys do come out a year or two later, generally, but their overall is exactly the same - shouldn't at least some of them progress if they go to college or play somewhere? Disappointing to know this seems to be the same from MLB15 to current.

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      • Therebelyell626
        MVP
        • Mar 2018
        • 2892

        #4
        Re: June draft and progression in franchise

        I tend to draft guys that are more polished personally. I tend to draft guys that have 80 to 86 in potential but come out of the draft around 73 to 78 overall already. The benefit is they can help right away, and they can still progress to an A potential. Not to mention in last years show and 82 to 86 overall player is a borderline if not certified all star.

        I then draft the high potential "projects" in the later rounds and stash them in the minors. This strategy tends to work for me

        Comment

        • KBLover
          Hall Of Fame
          • Aug 2009
          • 12172

          #5
          Re: June draft and progression in franchise

          Originally posted by tessl
          Also my first round draft pick from the previous year - B potential SP - isn't progressing or regressing. I remember a bug years ago in which if you edited a player he wouldn't progress. I did edit this guy's uniform which is something I don't normally do. Did that cause him to stop progressing?
          What I notice is that the +/- numbers disappear after editing, but the players continue along with their development. So if a player was in decline, he'll continue his decline soon enough, even if you edit and the displayed ratings change goes away.

          I haven't seen a player literally no longer progress after editing. Could be a bug I never got hit by, but that's my experience so far.



          Originally posted by tessl
          There is also an issue with players attributes not matching what the scouts are saying. For example I drafted 3 fully scouted players with 80 potential and none of them had A potential after I drafted them.
          Scout reports aren't exact even with full scouting. I've had the same thing happen - pick guys that supposedly are 70-80 and they come out 74 POT or something.

          I wonder if it happens often the other way - take a late round guy that's a 50 and he's a 85 POT or something.

          I wonder if this is a place where scout ability matters to improve the odds of his report being more accurate.
          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

          Comment

          • Councilmann_Jamm
            Pro
            • Feb 2016
            • 745

            #6
            Re: June draft and progression in franchise

            Originally posted by tessl
            First of all I'm not complaining - just asking for input. I've been playing the game long enough to know the answers probably if I had been playing close attention but unfortunately I don't.

            I'm in the second season of my franchise. I sim nothing. I've played around 220 games all in manage mode. I decided to draft a catcher in the first round who I could develop. I hire the best scouts I can get. I had all 4 scouts going for catchers and I scouted 14 catchers out of 30 catchers in the pool. On draft day only 4 catchers were available to be drafted. Why did only 4 of 30 catchers declare for the draft? Do the others eventually appear in the draft or do they disappear?

            Also my first round draft pick from the previous year - B potential SP - isn't progressing or regressing. I remember a bug years ago in which if you edited a player he wouldn't progress. I did edit this guy's uniform which is something I don't normally do. Did that cause him to stop progressing?

            There is also an issue with players attributes not matching what the scouts are saying. For example I drafted 3 fully scouted players with 80 potential and none of them had A potential after I drafted them.


            Again, not complaining about the show 18. It is the best baseball game in manage mode I've ever played. Just trying to figure out a couple things.

            Thanks for any replies.
            I think the glitch was you can only edit players in May. Once you hit June you won't see anymore progression +/-

            Sent from my Pixel 3 using Operation Sports mobile app

            Comment

            • Therebelyell626
              MVP
              • Mar 2018
              • 2892

              #7
              Re: June draft and progression in franchise

              I think you guys may be confused. In my opinion it wasn't glitches. When you edit players in franchise the +/- would dissapear from the display but the progression or regression that happened would still stick. Simulate to the very next month and the +/- would come back. What I miss were the emails telling you someone was hot and that their potential went up/down. They removed that last year.

              Comment

              • moTIGS
                Pro
                • Jun 2003
                • 569

                #8
                Re: June draft and progression in franchise

                Originally posted by tessl
                First of all I'm not complaining - just asking for input. I've been playing the game long enough to know the answers probably if I had been playing close attention but unfortunately I don't.

                I'm in the second season of my franchise. I sim nothing. I've played around 220 games all in manage mode. I decided to draft a catcher in the first round who I could develop. I hire the best scouts I can get. I had all 4 scouts going for catchers and I scouted 14 catchers out of 30 catchers in the pool. On draft day only 4 catchers were available to be drafted. Why did only 4 of 30 catchers declare for the draft? Do the others eventually appear in the draft or do they disappear?

                Also my first round draft pick from the previous year - B potential SP - isn't progressing or regressing. I remember a bug years ago in which if you edited a player he wouldn't progress. I did edit this guy's uniform which is something I don't normally do. Did that cause him to stop progressing?

                There is also an issue with players attributes not matching what the scouts are saying. For example I drafted 3 fully scouted players with 80 potential and none of them had A potential after I drafted them.


                Again, not complaining about the show 18. It is the best baseball game in manage mode I've ever played. Just trying to figure out a couple things.

                Thanks for any replies.
                I edit players all the time (real and drafted, with no consistency for when, and including both aesthetic things and actual attributes). It definitely does not stop them from progressing.

                You mentioned you're still in your second year, which means your initial draftees haven't even had a full season yet. Little to no progression at that point is normal. Players often progress only a few points per year, even with elite potential.

                An example: I drafted a 19-year-old SS who was a 54 overall with 90 potential. I edited him up to a 65. Now he's 22 years old, and he's a 72 overall. He may end up on my MLB roster in a couple years as a backup. I assume he'll be about a 76 natural overall, will get a bit of a morale boost for being in the majors, and play as about an 80.

                At that point, he should start improving a bit more quickly until he reaches his potential.

                (The same has proven true for guys I don't edit at all. I have years of draft classes and my full rosters saved in a spreadsheet, and progression is typically pretty slow.)

                It seems progression in the minors is usually pretty slow unless a guy is just dominant, and many prospects come in as major projects, so they won't dominate.

                My current MLB roster has a few examples of the dominant/quick progression types. Their potentials were about the same as that short stop (little lower), but their starting overall was much higher (low to mid 70s). They were good in the minors right away, they shot through the system, and now they're MLB stars.

                That's really what you need to look for if you want quick progression. A guy with a decent potential rating and attributes close to big league caliber. Their hypothetical ceiling might be lower, but they're much more likely to reach it.

                And yes, the players who don't enter the draft will be available in future drafts. I've never seen a guy disappear. They just get older (and, unfortunately, don't seem to get better). This is something that really should be fixed. The draft isn't remotely like the real draft, where every draft-eligible player is available and the decision to go pro or not comes after a team has picked you. Fully implementing that might be hard, so I can accept some differences, but I'd at least like to see every player available and the guys not picked just recycled back into the scouting pool. I've had some years where I don't even get to make my final pick because it runs out of players even though only a fraction of the guys I scouted were in the draft.

                Also … players showing up in the scouting pool as teenagers and then not actually entering the draft until they're 25 needs to stop. Any halfway decent prospect will be drafted by the time he's 22 at the oldest. Anything older means he didn't go pro after high school, didn't leave his four-year school as a junior like most top prospects, didn't get drafted after his senior year either, and is still considered an MLB prospect. Just doesn't happen.
                Last edited by moTIGS; 02-15-2019, 05:25 AM.

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                • moTIGS
                  Pro
                  • Jun 2003
                  • 569

                  #9
                  Re: June draft and progression in franchise

                  Another example of edited players progressing:

                  In one franchise, I drafted an 18-year-old blue chip SS prospect who I loved. Had a 94 potential and a 73 overall. Star in the making.

                  I abandoned that particular franchise and started over, but I wanted him back in the game. Rather than just give myself the same prospect, I decided to edit another team's late-round SS and then go try to trade for him. And for the hell of it, I decided to make him eve better than the 73 he originally was. Went a little crazy and made him an 83 overall with 97 potential (justified it to myself because every decade or so, there is a Griffey/ARod or two, but those prospects simply don't exist in the game; even the best prospects I've seen take a few years before they're any good).

                  I ended up trading a ton of top prospects for him, put him on my AA roster, and he hit .352 through the AA all-star break.

                  He's now at about an 87. Moved him up to AAA. Will probably promote him to my MLB squad for next season, and I expect he'll be close to a 90 at 19 years old. So 7 points of progression in one season from a guy who tore the cover off the ball in the minors then got an MLB morale boost.

                  In the original franchise with an unedited version of the same player, starting at a 73, he went to 76, 78, and 83 in the minors. Then, at 22, he made it to the majors and started his rookie season at 91 overall. So he still got there eventually. Just took significantly more time because he wasn't playing as well.

                  That's another way I justify editing prospects to myself. Potential doesn't seem to make much difference in my experience in how fast a player progresses, just how good they can eventually become. Progression speed seems more based on performance. So if you draft a guy with an overall in the 50s and an A potential, he might take six or seven years before he's even usable. And if he's 24 when you draft him, you're looking at an A potential guy who won't even make the majors until he's 30, and even then just as a role player. Seems dumb to me.

                  (Not that I edit every prospect. Just a guy here or there throughout the league to correct the flaws in SDS' prospect creation, draft logic, and player progression.)

                  Comment

                  • TGov
                    MVP
                    • Mar 2012
                    • 1169

                    #10
                    Re: June draft and progression in franchise

                    Originally posted by Therebelyell626
                    I tend to draft guys that are more polished personally. I tend to draft guys that have 80 to 86 in potential but come out of the draft around 73 to 78 overall already. The benefit is they can help right away, and they can still progress to an A potential. Not to mention in last years show and 82 to 86 overall player is a borderline if not certified all star.

                    I then draft the high potential "projects" in the later rounds and stash them in the minors. This strategy tends to work for me
                    I do the same thing, because I don't get many seasons in and I play most games. There's no point in drafting players I'll never play with so I'll take a lower potential player who can help sooner. However, there always seems to be players with D potential who can help in the majors right away, I try to avoid those players because they won't progress much or at all AND they tend to jam up my roster.

                    I also auto-scout because I don't want to spend time on it but more-so because I can easily take advantage of the system so I feel like it's a bit more fair.
                    I'll also will avoid drafting the next best player unless it's a player I actually want to play with. If they have boring pitches or uninteresting attributes then I'll move on or even take a blind chance on someone else.

                    The Red Sox have a lot of good players but thin farm, however, they are expected to contend every year. Even if half of there team goes to free agency after next year they still have the budget to sign free agents.
                    I love developing prospects but I always try to contend, bridge years would just be a waste for me. I play for fun but I also want to win. With that said, I don't want to be the best team, I like the challenge of defeating a better team, even being considered the underdog. (which the Red Sox are not anymore obviously)
                    I also love seeing the Oakland A's every year, they put a competitive team on the field while giving players a chance who were once overlooked. I love that.
                    I'll stop rambling now, sorry.

                    Sent from my SM-G955U using Operation Sports mobile app
                    Last edited by TGov; 02-15-2019, 11:27 AM.

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                    • tessl
                      All Star
                      • Apr 2007
                      • 5685

                      #11
                      Re: June draft and progression in franchise

                      Thanks for the replies. To follow up the guy I edited - for some reason I edited his shoes - did eventually progress later in the season. Apparently editing them in any way resets progression.

                      Again, thanks for the replies.

                      Comment

                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21795

                        #12
                        Re: June draft and progression in franchise

                        This is an area of franchise mode that really needs to be revamped and upgraded.

                        Take a look at NHL19 and it becomes clear it is long over due.

                        Scouting is the heart and soul of building a baseball team long term.

                        The Show has a huge area of opportunity to revamp this for us franchise junkies.

                        Please guys, this is really important to us.


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                        • Funkycorm
                          Cleveland Baseball Guru
                          • Nov 2016
                          • 3159

                          #13
                          Re: June draft and progression in franchise

                          Originally posted by Armor and Sword
                          This is an area of franchise mode that really needs to be revamped and upgraded.

                          Take a look at NHL19 and it becomes clear it is long over due.

                          Scouting is the heart and soul of building a baseball team long term.

                          The Show has a huge area of opportunity to revamp this for us franchise junkies.

                          Please guys, this is really important to us.


                          Sent from my iPhone using Operation Sports
                          Definitely. I am a fan of the scouting system in NHL 19. I would like to see a lot of improvement in the scouting. Start with a UI revamp, and give us at least rankings of players. Obviously there is a lot more needed but give us some steps in the right direction but I digress.

                          But in terms of the editing, I try not to edit until the prospect is MLB ready. We should not have to but it is hard not to sometimes.
                          Funkycorm

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                          • moTIGS
                            Pro
                            • Jun 2003
                            • 569

                            #14
                            Re: June draft and progression in franchise

                            Can you describe how NHL scouting works? Haven't played that and don't intend do.

                            One thing I have started editing a lot is age. Anyone older than 22 gets a few years knocked off his age as soon as I can edit them (across the league, and limited tonplayers who have an actual shot to be something). And A potential guys with a low overall also tend to become teenagers. I feel like that's a bit more realistic.

                            The scouting/development in this game wouldn't bother me much at all if the draft weren't limited to a fraction of what it is in real life. But when you have only 6-10 picks and a team almost has to hit on a couple each year to rebuild without going into the free agent/trade market, I find it's necessary to at least give those guys a shot.

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                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21795

                              #15
                              Re: June draft and progression in franchise

                              Originally posted by moTIGS
                              Can you describe how NHL scouting works? Haven't played that and don't intend do.

                              One thing I have started editing a lot is age. Anyone older than 22 gets a few years knocked off his age as soon as I can edit them (across the league, and limited tonplayers who have an actual shot to be something). And A potential guys with a low overall also tend to become teenagers. I feel like that's a bit more realistic.

                              The scouting/development in this game wouldn't bother me much at all if the draft weren't limited to a fraction of what it is in real life. But when you have only 6-10 picks and a team almost has to hit on a couple each year to rebuild without going into the free agent/trade market, I find it's necessary to at least give those guys a shot.


                              First of all you can send out as many as 20 scouts around the world and scout all the different leagues. Then you have what is called a fog of war and depending on how good your scout is etc the accuracy of the prospect can be hit or miss. Also you can scout existing props you want to maybe trade for or sign as a free agent.

                              It is definitely a lot more robust than what we have on The Show and Madden (which is so simplified it’s kinda easy to pick gems etc and avoid busts very black and white).

                              So hopefully they will give franchise some more love in terms of front office and scouting and player development as it is such a huge part of team building.....and even more importantly storyline immersion!
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