June draft and progression in franchise

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  • Funkycorm
    Cleveland Baseball Guru
    • Nov 2016
    • 3159

    #16
    Re: June draft and progression in franchise

    Originally posted by moTIGS
    Can you describe how NHL scouting works? Haven't played that and don't intend do.

    One thing I have started editing a lot is age. Anyone older than 22 gets a few years knocked off his age as soon as I can edit them (across the league, and limited tonplayers who have an actual shot to be something). And A potential guys with a low overall also tend to become teenagers. I feel like that's a bit more realistic.

    The scouting/development in this game wouldn't bother me much at all if the draft weren't limited to a fraction of what it is in real life. But when you have only 6-10 picks and a team almost has to hit on a couple each year to rebuild without going into the free agent/trade market, I find it's necessary to at least give those guys a shot.
    Sure.

    I find it more intuitive. You are better able to focus on individuals and scout them. The scouting reports are much more accurate and more detailed. Potential will go from franchise talent (think Connor McDavid) and elite talent down to minors. You have an idea of how someone is going to develop more than the show. You still have misses obviously but with much more information, you make make much better decisions on scouting.

    The overall progression can be more predicable and it gives you much more information on their progression.

    Plus with scouting, you get the prospects on a rankings list. Not only their overall rankings but also a rank based on your scout's opinion.

    It's more information and more detailed but simpler to use and scout with.
    Last edited by Funkycorm; 02-15-2019, 05:40 PM.
    Funkycorm

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    • Jeffrey Smith
      MVP
      • Apr 2014
      • 1925

      #17
      Re: June draft and progression in franchise

      In my Padres franchise vote half the players I scouted were not even in the draft. I checked every other team and some of these guys that I fully scouted and who appeared to be good prospects were just gone.

      Would be nice to get a notification that players you scouted were not entering the draft and returning to school.


      Sent from my iPhone using Operation Sports
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      • BatsareBugs
        LVP
        • Feb 2003
        • 12553

        #18
        Re: June draft and progression in franchise

        Originally posted by Jeffrey Smith
        In my Padres franchise vote half the players I scouted were not even in the draft. I checked every other team and some of these guys that I fully scouted and who appeared to be good prospects were just gone.

        Would be nice to get a notification that players you scouted were not entering the draft and returning to school.


        Sent from my iPhone using Operation Sports
        More realistically, everyone should be in the draft pool and I'd like to see them add a probability of them signing or going to college or back another year. There are highly touted high school prospects that will sign for the right price and others who are more likely to go to college that end up slipping due to signability. A budget similar to the current draft system could be implemented and that would affect draft strategies.

        It's be complex though as the farther the draft prospect falls the lower the probability becomes, unless the player is a college senior which should be 100%.

        Sent from my SAMSUNG-SM-G920A using Tapatalk

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        • GlennN
          MVP
          • Oct 2003
          • 1930

          #19
          Re: June draft and progression in franchise

          Originally posted by BatsareBugs
          More realistically, everyone should be in the draft pool and I'd like to see them add a probability of them signing or going to college or back another year. There are highly touted high school prospects that will sign for the right price and others who are more likely to go to college that end up slipping due to signability. A budget similar to the current draft system could be implemented and that would affect draft strategies.

          It's be complex though as the farther the draft prospect falls the lower the probability becomes, unless the player is a college senior which should be 100%.

          Sent from my SAMSUNG-SM-G920A using Tapatalk
          Totally agree - players do not disappear from the draft IRL, they get drafted but don't sign. Big difference. It is incredibly frustrating to spend time scouting, then have such a large portion of the players you scouted simply disappear from the draft. The worst part of this, for me, is that I still play MLB15, and the problem is still so prevalent that I see the same issue, apparently unchanged, in the present version. Doesn't give me much hope for this year's version.

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          • moTIGS
            Pro
            • Jun 2003
            • 569

            #20
            Re: June draft and progression in franchise

            Originally posted by BatsareBugs
            More realistically, everyone should be in the draft pool and I'd like to see them add a probability of them signing or going to college or back another year. There are highly touted high school prospects that will sign for the right price and others who are more likely to go to college that end up slipping due to signability. A budget similar to the current draft system could be implemented and that would affect draft strategies.

            It's be complex though as the farther the draft prospect falls the lower the probability becomes, unless the player is a college senior which should be 100%.

            Sent from my SAMSUNG-SM-G920A using Tapatalk
            Given the pretty obvious emphasis on other modes in place of franchise, a probability system is probably a pipe dream.

            I'd be good with just having everyone available in the draft and the players who don't get picked cycle back into the next year's class (similar to now but everyone is available instead of artificial limits).

            That one small change with nothing else altered to the draft/scouting system would make me happy.

            Comment

            • tessl
              All Star
              • Apr 2007
              • 5685

              #21
              Re: June draft and progression in franchise

              Originally posted by BatsareBugs
              More realistically, everyone should be in the draft pool and I'd like to see them add a probability of them signing or going to college or back another year. There are highly touted high school prospects that will sign for the right price and others who are more likely to go to college that end up slipping due to signability. A budget similar to the current draft system could be implemented and that would affect draft strategies.

              It's be complex though as the farther the draft prospect falls the lower the probability becomes, unless the player is a college senior which should be 100%.

              Sent from my SAMSUNG-SM-G920A using Tapatalk
              I like the current system better than previously when you had to scout all year but they need at minimum to speed up the time it takes to scout a player. Currently we simply aren't able to discover and scout enough players given that many of them don't become available to draft.

              Comment

              • moTIGS
                Pro
                • Jun 2003
                • 569

                #22
                Re: June draft and progression in franchise

                Originally posted by tessl
                I like the current system better than previously when you had to scout all year but they need at minimum to speed up the time it takes to scout a player. Currently we simply aren't able to discover and scout enough players given that many of them don't become available to draft.
                My workaround for that is to scout through multiple saves and keep a file with all the players I like. I'll discover all the catchers, write down all the guys I like on my own draft board, reload, do another position, and repeat until I have most of the draft covered.

                Still a it of a challenge in draft day because I don't know when players will get drafted, so it doesn't feel totally cheaty to me. But at least I'm not in the second round with no players scouted anymore.

                Comment

                • millertime98
                  Rookie
                  • Apr 2016
                  • 198

                  #23
                  Re: June draft and progression in franchise

                  Originally posted by moTIGS
                  My workaround for that is to scout through multiple saves and keep a file with all the players I like. I'll discover all the catchers, write down all the guys I like on my own draft board, reload, do another position, and repeat until I have most of the draft covered.

                  Still a it of a challenge in draft day because I don't know when players will get drafted, so it doesn't feel totally cheaty to me. But at least I'm not in the second round with no players scouted anymore.
                  I used to do the same thing but felt like I had too many amazing drafts. I'd be drafting guys in the 6th and 7th rounds that were B potentials and pretty soon my roster had no C level guys on it. I still use auto scouting and just go blindly into the draft now.

                  Comment

                  • moTIGS
                    Pro
                    • Jun 2003
                    • 569

                    #24
                    Re: June draft and progression in franchise

                    Originally posted by millertime98
                    I used to do the same thing but felt like I had too many amazing drafts. I'd be drafting guys in the 6th and 7th rounds that were B potentials and pretty soon my roster had no C level guys on it. I still use auto scouting and just go blindly into the draft now.
                    Actually, the draft class I was midway through scouting when I typed that was so bad that I found myself barely writing any names down. Just a horrific class, and it didn't seem worth the effort. So I reloaded the start of the season, didn't scout at all (not even auto scouting), and drafted blind when it came.

                    Ended up with what I considered the best player in the draft at 30 (18-year-old starter, 67 overall, 89 potential). A small handful of guys had A potential, but they were all older and/or about 15 points lower in overall.

                    I still end up with a handful of C potential guys even when I cheat-scout because I like those guys to fill out my MLB bench and sometimes like having a few career minor-leaguers. I'm a decade into my franchise and still have a C potential SP as my AAA long reliever, and he'll stay there until he retires. He's my "mentor" for young pitching prospects.

                    I also really like those C potential guys who have one or two great skills and can contribute quickly. Pretty easy to find something like a good contact hitting 2B who can field a bit but has zero power and a weak arm. If he can also play a couple secondary positions, that's a really cheap solid bench guy or even spot starter. Don't need to scout to find those types, though, as their starting attribute grades never change from scouting. Only the potential.

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                    • TGov
                      MVP
                      • Mar 2012
                      • 1169

                      #25
                      Re: June draft and progression in franchise

                      Originally posted by moTIGS
                      Actually, the draft class I was midway through scouting when I typed that was so bad that I found myself barely writing any names down. Just a horrific class, and it didn't seem worth the effort. So I reloaded the start of the season, didn't scout at all (not even auto scouting), and drafted blind when it came.

                      Ended up with what I considered the best player in the draft at 30 (18-year-old starter, 67 overall, 89 potential). A small handful of guys had A potential, but they were all older and/or about 15 points lower in overall.

                      I still end up with a handful of C potential guys even when I cheat-scout because I like those guys to fill out my MLB bench and sometimes like having a few career minor-leaguers. I'm a decade into my franchise and still have a C potential SP as my AAA long reliever, and he'll stay there until he retires. He's my "mentor" for young pitching prospects.

                      I also really like those C potential guys who have one or two great skills and can contribute quickly. Pretty easy to find something like a good contact hitting 2B who can field a bit but has zero power and a weak arm. If he can also play a couple secondary positions, that's a really cheap solid bench guy or even spot starter. Don't need to scout to find those types, though, as their starting attribute grades never change from scouting. Only the potential.
                      Now I'm curious to know if a player like you mentioned (good contact, low power, etc) will have a bigger impact in 19 with low power hitters being more useful. Will they grade higher having higher contact? Or stay the same and be a steal in the draft?
                      🤔

                      Sent from my SM-G955U using Operation Sports mobile app

                      Comment

                      • moTIGS
                        Pro
                        • Jun 2003
                        • 569

                        #26
                        Re: June draft and progression in franchise

                        Originally posted by TGov
                        Now I'm curious to know if a player like you mentioned (good contact, low power, etc) will have a bigger impact in 19 with low power hitters being more useful. Will they grade higher having higher contact? Or stay the same and be a steal in the draft?
                        🤔

                        Sent from my SM-G955U using Operation Sports mobile app
                        My guess is they'll stay the same in the draft. The general weakness of those types doesn't seem to affect simulated play (in my experience), and CPU teams don't draft based on what works in actual gameplay.

                        High BB/9 pitchers work extremely well in simming, but they don't seem to get treated differently by CPU teams. I've never seen any indication that CPU teams factor in anything other than overall and potential.

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #27
                          Re: June draft and progression in franchise

                          Originally posted by moTIGS
                          My guess is they'll stay the same in the draft. The general weakness of those types doesn't seem to affect simulated play (in my experience), and CPU teams don't draft based on what works in actual gameplay.

                          High BB/9 pitchers work extremely well in simming, but they don't seem to get treated differently by CPU teams. I've never seen any indication that CPU teams factor in anything other than overall and potential.





                          I think it's straight up potential. At least the CPU teams love those 40/90+ players that are 22 and will need to catch lightning in a bottle to even be average-ish.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                          • moTIGS
                            Pro
                            • Jun 2003
                            • 569

                            #28
                            Re: June draft and progression in franchise

                            Originally posted by KBLover
                            I think it's straight up potential. At least the CPU teams love those 40/90+ players that are 22 and will need to catch lightning in a bottle to even be average-ish.
                            Yeah, but the CPU also loves those 25-year-old 60 overall D potential guys, too.

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