MLB The Show 19 First Impressions Thread (IMPRESSIONS ONLY)

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  • Impetuous65
    MVP
    • Feb 2015
    • 1451

    #286
    Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

    Originally posted by stealyerface
    Analog fielding continues to be my favorite. I actually have to take the time to concentrate on an accurate throw, and I can tell you that playing on Legend for Analog Fielding requires a steady hand... this is where the fielder ratings upgrade this year really shines. Devers might get to a ball in the hole at third, but the folks in the first ten rows behind first base better be paying attention.. well done.
    Analog fielding, is that different from "pure analog" because that is broken and doesn't function properly. It for the most part registers red and yellow offline inaccurate throws as well as induce "throw canceling". Are you doing something different from everyone else to get yours to function properly?

    <iframe width="560" height="315" src="https://www.youtube.com/embed/HGNh6O2eCcw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Comment

    • BleacherCreature
      MVP
      • Apr 2007
      • 3160

      #287
      Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

      Originally posted by countryboy
      I use zone and everything seems balanced to me. I pull hits, have oppo hits, and hits back up the middle. Nothing has stood out to me as being out of whack.

      All my homeruns thus far have been pulled or centered. I have yet to hit a oppo homerun


      I hit an opposite field wall scraper with Luke Voit last night. The ball barely got off the ground, it was a low line drive that barely cleared the fence. That was my only one so far, everything else has been pulled or to center field.


      Sent from my iPhone using Operation Sports

      Comment

      • BigOscar
        MVP
        • May 2016
        • 2971

        #288
        Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

        Anyone else finding the computer outfielders get the ball back in really quickly? It's very difficult to score from 2nd on a single most of the time it seems, while even balls that go to the wall are frequently close plays at 2nd.

        I just had Wilson Ramos (admittedly incredibly slow) thrown out at 2nd by about 10 feet on a ball hit to the wall in the gap? I know he's slow and all, but a gapper is a double for anyone

        Comment

        • zukes
          Pro
          • Mar 2005
          • 703

          #289
          Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

          Originally posted by BigOscar
          Anyone else finding the computer outfielders get the ball back in really quickly? It's very difficult to score from 2nd on a single most of the time it seems, while even balls that go to the wall are frequently close plays at 2nd.

          I just had Wilson Ramos (admittedly incredibly slow) thrown out at 2nd by about 10 feet on a ball hit to the wall in the gap? I know he's slow and all, but a gapper is a double for anyone
          I always lower OF speed and arm to 3 on the sliders. I think I do reaction as well.

          Comment

          • Fredette
            Rookie
            • Sep 2015
            • 305

            #290
            Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

            Franchise and RTTS are the only modes i play.

            I feel heavy disappointed that Franchise remains the same like last years. This mode needs depth, immersion and fresh ideas. It's like in Madden: For years it's stale and they put minimal effort in Franchise mode....


            Also i like RTTS this year more then last year. It feels more polished. But there is plenty room for improvements and new ideas. More customization please!

            Other impressions: Gameplay is supreme, Commentary stale, Graphics little better then The Show 18, Smooth animations.... last thing: Could have more TV Broadcast feeling with better immersion, but overall it feels good...

            To sum it up: If SDS don't put work and love in Franchise mode next year, then i will not buy it for fullprice...
            Last edited by Fredette; 03-28-2019, 07:12 AM.

            Comment

            • MrArlingtonBeach
              MVP
              • Feb 2009
              • 4530

              #291
              Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

              Rented The Show 19 from a local Redbox...gameplay is solid, per usual. Visuals are hit and miss for me. Animations are smooth, but player models are same ol' same, and some visuals, like the ump walking in to check on a replay review just don't look PS4-quality to me.

              Presentation is fantastic...except you can all now add me to the "it's time to overhaul the three-man booth" bandwagon. Heidi Watney is a good addition, but the guys who call the game are "meh". I love Matty V. in real life, but I am sick of the same commentary year in and year out. The other guys (Plesac and DeRosa) don't do it for me, either. The new camera angles and graphic overlays are great, though.

              Dabbled in Moments and March to October...Moments is a fun distraction. It's cool to play scenarios of historical baseball moments. But some of them seem way a bit daunting, especially the ones that are 5-7 games long. Fun thought, and adding more moments as the season progresses is great. Could see wasting some time with these for sure if I were to ever buy the game.

              March to October is the mode that will be the most scrutinized by the folks here...since it came to fruition via potential offline Franchise updates and was instead turned into it's own mode. I just can't envision putting in a lot of time to play a mode where I can very limited roster control, no training, no minors, and no injuries. It's just literally hopping from one point to another to play quick little flashes of the season.

              I played my Opening Day scenario with the Cubs, and lost to Texas on a walk-off Gallo homer (of course). My momentum went in the tank. Yet, the next moment was in the very next game. I just had to get one out to save the game in the ninth. I did just that, and went on a winning streak, even with icy cold momentum.

              Also, the game simmed ahead thru series against ATL and MIL, both of which would have been fun to play at least a bit in, to the home opener against PIT.

              I guess, for me, the lack of control and say in the events that occur in MtO make it unappealing to me. Perhaps this is desirable for some, but I can't imagine I'd ever want to play thru this mode with a team that I have no interest in. It was hard enough for me to even enjoy playing as my own favorite team, having minimal say in how things go. Also, the lack of customization when it comes to rosters you can use and difficulty levels you can play at is a big deterrent. I know why they decided to lock in rosters and difficulty...but it's just another way you lose the ability to set up the game as you'd like it.

              With such small changes to Franchise, and additions of modes that have limited appeal to me, this is a year I feel OK skipping The Show. Here's to a revived focus on Franchise Mode in The Show 20...
              Last edited by MrArlingtonBeach; 03-28-2019, 08:52 AM.
              Orbis Non Suficit

              Comment

              • stealyerface
                MVP
                • Feb 2004
                • 1803

                #292
                Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

                Originally posted by Impetuous65
                Analog fielding, is that different from "pure analog" because that is broken and doesn't function properly. It for the most part registers red and yellow offline inaccurate throws as well as induce "throw canceling". Are you doing something different from everyone else to get yours to function properly?

                <iframe width="560" height="315" src="https://www.youtube.com/embed/HGNh6O2eCcw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                Okay, so here are some tips to help you enjoy this more:

                Turn off Throw Cancelling. After years of use, your controller starts to get a little loose, and what happens is when you flick the R stick, you'll get some "rebound" as it finds its center. This rebounds tricks the game into thinking that you cancelled the throw, hence the pump fake and no throw... so shut that off. There is no reason for throw cancelling in a single player game, as you'll have no need to fool the CPU into thinking you are throwing it someplace...

                Pre-load your throws. There is nothing sweeter than turning the 5-4-3 double play with Analog throwing, but you'll need to understand the progression and the cadence.

                As the ball approaches the third baseman, and you are getting him in a position to field the ball, push up (12 o'clock) on the stick, as soon as the third baseman begins the throw to the second baseman, push right (3 o'clock) BEFORE he catches the ball. Likewise, when an outfielder is running to cutoff a ball in the gap, I have already preloaded the throw to second base, or the cutoff man, waaaay before my outfielder even gets close to fielding the ball. My preloads are well before the fielder either receives the ball from a teammate, or before the defensing play is made.

                Turn off the meter, and just use the "clean screen" and have vibration on. I load the throw to just the point before you get a vibration. There is a much greater chance for a mis-throw or an error if you push the stick to the vibration, which represents the MAX effort.

                If you pre load the throw on a routine grounder to short stop, it is just an easy, straight push over to three o'clock, NO vibration needed, as it is just a normal throw.

                If the ball is in the hole, and you have to backhand it, and the runner is a fast guy, you may want to hold the throw until you get the rumble, as you'll need to risk the error for the high-effort throw, in order the get the guy at first.

                I have used Analog throwing since I started playing, so maybe I have just gotten used to the mechanic, but the reward/risk/ratings/user input algorithm makes playing defense the most fun part of the game for me.

                Plus, making sure you have made defensive replacements based on ratings late in the game becomes even more important, as accurate arms are a must-have with analog throws.

                So, to recap... pre-load all throws well prior to fielding the ball, you do not always have to push to the max (vibration) especially on low-stress plays, and concentrate on the direction of the press.

                You can even get really fancy when you master the R stick with tagging runners from third base. Let's say it is a medium fly-ball to right field, and you see the runner drop back to the bag at third to get ready to tag up. BEFORE the right fielder catches the ball, you press towards 6o'clock, but instead of going directly down to 6 o'clock, you go slightly towards 7 o'clock... let's say maybe 6:35 to 6:45.. Now, when the fielder throws it, the ball will travel slightly up the line towards third base, putting the catcher in a better position to make the tag. If you know the guy is fast, and you rush the throw, going more towards the 5 o'clock area, the throw will pull the catcher off the plate, and allow the runner an easier chance at scoring.

                Give it a shot, get rid of throw cancelling, and preload the throws way earlier than you did on the video example, and you'll enjoy it much more.

                Good luck!
                ~syf
                "Ain't gonna learn what you don't wanna know"....GD

                Comment

                • Impetuous65
                  MVP
                  • Feb 2015
                  • 1451

                  #293
                  Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

                  Originally posted by stealyerface
                  Okay, so here are some tips to help you enjoy this more:

                  Turn off Throw Cancelling. After years of use, your controller starts to get a little loose, and what happens is when you flick the R stick, you'll get some "rebound" as it finds its center. This rebounds tricks the game into thinking that you cancelled the throw, hence the pump fake and no throw... so shut that off. There is no reason for throw cancelling in a single player game, as you'll have no need to fool the CPU into thinking you are throwing it someplace...

                  Pre-load your throws. There is nothing sweeter than turning the 5-4-3 double play with Analog throwing, but you'll need to understand the progression and the cadence.

                  As the ball approaches the third baseman, and you are getting him in a position to field the ball, push up (12 o'clock) on the stick, as soon as the third baseman begins the throw to the second baseman, push right (3 o'clock) BEFORE he catches the ball. Likewise, when an outfielder is running to cutoff a ball in the gap, I have already preloaded the throw to second base, or the cutoff man, waaaay before my outfielder even gets close to fielding the ball. My preloads are well before the fielder either receives the ball from a teammate, or before the defensing play is made.

                  Turn off the meter, and just use the "clean screen" and have vibration on. I load the throw to just the point before you get a vibration. There is a much greater chance for a mis-throw or an error if you push the stick to the vibration, which represents the MAX effort.

                  If you pre load the throw on a routine grounder to short stop, it is just an easy, straight push over to three o'clock, NO vibration needed, as it is just a normal throw.

                  If the ball is in the hole, and you have to backhand it, and the runner is a fast guy, you may want to hold the throw until you get the rumble, as you'll need to risk the error for the high-effort throw, in order the get the guy at first.

                  I have used Analog throwing since I started playing, so maybe I have just gotten used to the mechanic, but the reward/risk/ratings/user input algorithm makes playing defense the most fun part of the game for me.

                  Plus, making sure you have made defensive replacements based on ratings late in the game becomes even more important, as accurate arms are a must-have with analog throws.

                  So, to recap... pre-load all throws well prior to fielding the ball, you do not always have to push to the max (vibration) especially on low-stress plays, and concentrate on the direction of the press.

                  You can even get really fancy when you master the R stick with tagging runners from third base. Let's say it is a medium fly-ball to right field, and you see the runner drop back to the bag at third to get ready to tag up. BEFORE the right fielder catches the ball, you press towards 6o'clock, but instead of going directly down to 6 o'clock, you go slightly towards 7 o'clock... let's say maybe 6:35 to 6:45.. Now, when the fielder throws it, the ball will travel slightly up the line towards third base, putting the catcher in a better position to make the tag. If you know the guy is fast, and you rush the throw, going more towards the 5 o'clock area, the throw will pull the catcher off the plate, and allow the runner an easier chance at scoring.

                  Give it a shot, get rid of throw cancelling, and preload the throws way earlier than you did on the video example, and you'll enjoy it much more.

                  Good luck!
                  ~syf
                  Nope, I don't need tips, I have been doing analog since the beginnin. It is broken and reported wide spread. You are making so the dev's don5have to fix it with your shoe horning methods.

                  Comment

                  • stealyerface
                    MVP
                    • Feb 2004
                    • 1803

                    #294
                    Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

                    Originally posted by Impetuous65
                    Nope, I don't need tips, I have been doing analog since the beginnin. It is broken and reported wide spread. You are making so the dev's don5have to fix it with your shoe horning methods.
                    Shoehorning methods?

                    You don't need tips, as apparently your methods are working perfectly, but maybe someone else struggling with the mode might benefit from the explanation.

                    You quoted my response and asked me directly if I was doing something differently that made my method work.

                    I answered, in detail how I use the system.

                    I got an idea for the shoehorn.

                    ~syf
                    "Ain't gonna learn what you don't wanna know"....GD

                    Comment

                    • bkrich83
                      Has Been
                      • Jul 2002
                      • 71582

                      #295
                      Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

                      Originally posted by Impetuous65
                      Nope, I don't need tips, I have been doing analog since the beginnin. It is broken and reported wide spread. You are making so the dev's don5have to fix it with your shoe horning methods.


                      In other words don’t tell me or anyone else how to make it work I demand my right to complain.

                      Got it.


                      Sent from my iPhone using Operation Sports
                      Tracking my NCAA Coach Career

                      Comment

                      • kamackeris76
                        MVP
                        • Oct 2012
                        • 1662

                        #296
                        Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

                        Anyone seeing like a shimmering or a flickering? I'm on the standard ps

                        Sent from my Nexus 6P using Tapatalk

                        Comment

                        • Impetuous65
                          MVP
                          • Feb 2015
                          • 1451

                          #297
                          Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

                          Originally posted by stealyerface
                          Shoehorning methods?

                          You don't need tips, as apparently your methods are working perfectly, but maybe someone else struggling with the mode might benefit from the explanation.

                          You quoted my response and asked me directly if I was doing something differently that made my method work.

                          I answered, in detail how I use the system.

                          I got an idea for the shoehorn.

                          ~syf
                          Made this video just now in response to your statement. Pure analog is broken and apparently you don't know what a rhetorical question is.

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/6LsfPscdMJI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                          Comment

                          • BleacherCreature
                            MVP
                            • Apr 2007
                            • 3160

                            #298
                            Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

                            Reminds me of Mackey Sasser


                            Sent from my iPhone using Operation Sports

                            Comment

                            • laker8la
                              Rookie
                              • Mar 2003
                              • 280

                              #299
                              Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

                              Originally posted by Impetuous65
                              Made this video just now in response to your statement. Pure analog is broken and apparently you don't know what a rhetorical question is.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/6LsfPscdMJI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                              And the guy clearly explained to you why that is happening. Turn off throw canceling dude and thank the guy for clearly explaining what to do to eliminate the double clutching.

                              Comment

                              • Impetuous65
                                MVP
                                • Feb 2015
                                • 1451

                                #300
                                Re: MLB 19: First Impressions Thread (IMPRESSIONS ONLY)

                                Originally posted by laker8la
                                And the guy clearly explained to you why that is happening. Turn off throw canceling dude and thank the guy for clearly explaining what to do to eliminate the double clutching.
                                What part of using his method do you not understand? and it's not about throw canceling, eventhough I show a video of the CPU throw canceling as well, it's the recording of inaccurate red and yellow bad throws no matter how you input the RS. I guess showing a video still isn't good enough for you guys.
                                Last edited by Impetuous65; 03-28-2019, 01:20 PM.

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