Pure Analog, The show 19?

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  • Woodweaver
    Developer
    • Apr 2006
    • 1145

    #31
    Re: Pure Analog, The show 19?

    Originally posted by tedus
    It’s broken! I played the pure analog since it was introduced! It’s definitely broken! Besides, it also took out the difficulty in fielding. Why?
    It is being addressed.
    "Yeah, well, you know, that's just, like, your opinion, man"

    Comment

    • Caulfield
      Hall Of Fame
      • Apr 2011
      • 10986

      #32
      Re: Pure Analog, The show 19?

      Originally posted by tedus
      It’s broken! I played the pure analog since it was introduced! It’s definitely broken! Besides, it also took out the difficulty in fielding. Why?
      Originally posted by Woodweaver
      It is being addressed.
      Pure Analog only or pure analog & difficulty levels in fielding?
      OSFM23 - Building Better Baseball - OSFM23

      A Work in Progress

      Comment

      • Woodweaver
        Developer
        • Apr 2006
        • 1145

        #33
        Re: Pure Analog, The show 19?

        Originally posted by Caulfield
        Pure Analog only or pure analog & difficulty levels in fielding?
        The issue with throw cancelling with the analog interface
        "Yeah, well, you know, that's just, like, your opinion, man"

        Comment

        • Impetuous65
          MVP
          • Feb 2015
          • 1451

          #34
          Re: Pure Analog, The show 19?

          Originally posted by Woodweaver
          The issue with throw cancelling with the analog interface
          So only throw canceling and not the random red and yellow off line throws?

          Comment

          • Woodweaver
            Developer
            • Apr 2006
            • 1145

            #35
            Pure Analog, The show 19?

            Originally posted by Impetuous65
            So only throw canceling and not the random red and yellow off line throws?



            They are not random.

            The base targets correspond to the cardinal compass points. The accurate throw area is defined by an arc to either side of these points with the inaccurate and wild throws resulting from how far you are off that mark with your analog stick movement. In the past, these arcs were based upon a weighted formula that included throw distance, throw type, throw power, and fielding attributes which could be tweaked using a Throw Meter Difficulty setting. I believe that, in an attempt to simplify, the difficulty setting was removed..

            In addition, the arrow indicators illustrating your stick movement were removed to reduce clutter on the screen.

            I think the issue with the cancelling and accuracy "randomness" were tied to the same core issue. Namely, throw input was still being accepted without the stick being "centered" again. So, any little drag of your thumb on the stick could be registered as offline/wild (or as a cancel). I played a bit with interface engineer's changes, and it feels much better. Hopefully, you will agree.


            EDIT:

            I think the arrows may be making a reappearance for clarity's sake...
            Last edited by Woodweaver; 03-28-2019, 08:22 PM.
            "Yeah, well, you know, that's just, like, your opinion, man"

            Comment

            • Dechon1964
              Just started!
              • Mar 2019
              • 1

              #36
              Re: Pure Analog, The show 19?

              Originally posted by Impetuous65
              Last year, you had arrows and they will fill up so you would know the intensity of the throw and if you were offline. They removed the arrows and have this little bitty arrow that sits on the outskirts of the circle and it stays white and it is barely visible.

              All the random red and yellow and throw cancelling has killed my enjoyment. Routing 6 to 3 outs become singles, singles become doubles, and doubles become triples and triples become runs scored will show you in a deficit of 4 runs in the early innings.

              Yeah i've been playing with analog sticks ever since its been introduced to the game and i'm very upset on this years version of the throwing it sucks and they need to fix it

              Comment

              • Gbpackerowner
                Rookie
                • Apr 2014
                • 46

                #37
                Re: Pure Analog, The show 19?

                Originally posted by Woodweaver
                They are not random.

                The base targets correspond to the cardinal compass points. The accurate throw area is defined by an arc to either side of these points with the inaccurate and wild throws resulting from how far you are off that mark with your analog stick movement. In the past, these arcs were based upon a weighted formula that included throw distance, throw type, throw power, and fielding attributes which could be tweaked using a Throw Meter Difficulty setting. I believe that, in an attempt to simplify, the difficulty setting was removed..

                In addition, the arrow indicators illustrating your stick movement were removed to reduce clutter on the screen.

                I think the issue with the cancelling and accuracy "randomness" were tied to the same core issue. Namely, throw input was still being accepted without the stick being "centered" again. So, any little drag of your thumb on the stick could be registered as offline/wild (or as a cancel). I played a bit with interface engineer's changes, and it feels much better. Hopefully, you will agree.


                EDIT:

                I think the arrows may be making a reappearance for clarity's sake...
                Thanks much for the explanation!
                Appreciate all you guys do

                Comment

                • alaboy
                  Rookie
                  • Dec 2012
                  • 13

                  #38
                  Re: Pure Analog, The show 19?

                  in practice mode it feels good but in franchise mode it does not.

                  Comment

                  • 51shergie
                    Banned
                    • Apr 2018
                    • 96

                    #39
                    Re: Pure Analog, The show 19?

                    Turn it off. Next?


                    Sent from my iPhone using Operation Sports

                    Comment

                    • Wrigleyville_16
                      Rookie
                      • Mar 2019
                      • 56

                      #40
                      Re: Pure Analog, The show 19?

                      Originally posted by Gbpackerowner
                      Thanks much for the explanation!
                      Appreciate all you guys do
                      ETA on a patch?

                      Comment

                      • LastActionHero
                        MVP
                        • Feb 2009
                        • 2453

                        #41
                        Re: Pure Analog, The show 19?

                        Originally posted by Woodweaver
                        They are not random.

                        The base targets correspond to the cardinal compass points. The accurate throw area is defined by an arc to either side of these points with the inaccurate and wild throws resulting from how far you are off that mark with your analog stick movement. In the past, these arcs were based upon a weighted formula that included throw distance, throw type, throw power, and fielding attributes which could be tweaked using a Throw Meter Difficulty setting. I believe that, in an attempt to simplify, the difficulty setting was removed..

                        In addition, the arrow indicators illustrating your stick movement were removed to reduce clutter on the screen.

                        I think the issue with the cancelling and accuracy "randomness" were tied to the same core issue. Namely, throw input was still being accepted without the stick being "centered" again. So, any little drag of your thumb on the stick could be registered as offline/wild (or as a cancel). I played a bit with interface engineer's changes, and it feels much better. Hopefully, you will agree.


                        EDIT:

                        I think the arrows may be making a reappearance for clarity's sake...


                        Thanks for the in depth reply!
                        I knew you guys would come through.
                        "When it's all set and done, reality is the best innovation."

                        Comment

                        • Impetuous65
                          MVP
                          • Feb 2015
                          • 1451

                          #42
                          Re: Pure Analog, The show 19?

                          Originally posted by 51shergie
                          Turn it off. Next?


                          Sent from my iPhone using Operation Sports
                          The following video is why having "throw cancelling" off is a liability. Once you commit, you can't undo the error of your ways. In this video the CPU does a double steal, I was of the mindset that the CPU would be conservative and just send the runner from 1st, so when I heard "he's going" my natural instinct was to throw to 2nd base, and I then saw the 3rd base runner coming as well and I was in "throw cancel" mode and that's when it hit me, you turned it off for a somewhat better experience.

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/sBBV313zVMc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                          Comment

                          • nemesis04
                            RIP Ty My Buddy
                            • Feb 2004
                            • 13530

                            #43
                            Re: Pure Analog, The show 19?

                            Glad to see this is being fixed, it’s my favorite interface for fielding. What is interesting, is it behaved like this during the beta and I know myself and many commented on it in the feedback forums.
                            “The saddest part of life is when someone who gave you your best memories becomes a memory”

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #44
                              Re: Pure Analog, The show 19?

                              Pure Analog feels a lot better to me after this update. You can now hold down the analog stick all the way through the throw and the throw will actually happen instead of looping an animation, even with throw canceling on. But the bigger addition for me is the return of the feedback arrows/colors and the correcting of the feedback on multiple input attempts. What I mean is, if you red/yellow your first attempt at a throw, as long as the fielder's throw animation hasn't started you can flick again for another shot at green. And now the feedback will update on those multiple attempts correctly.

                              It's still not as easy to be perfect on as Button Accuracy is, and that's probably a good thing because player throwing ratings matter a bit more in pure analog than they do in button accuracy (but not as much as "buttons only"). It's something of a middle ground between the two, and that's why I like it - I can still have some input on the throw outcome, but the ratings matter too.
                              Last edited by bcruise; 04-01-2019, 11:54 AM.

                              Comment

                              • stealyerface
                                MVP
                                • Feb 2004
                                • 1803

                                #45
                                Re: Pure Analog, The show 19?

                                Okay, someone ruined the fielding for me with this patch/update.

                                I specifically stated that if they were going to come up with some sort of “fix” for my non-broken fielding, not to send it to my PS4.

                                I have been analog throwing since the beginning of time, and always liked the rumble of the controller when I had to throw a high-leverage, higher powered throw.

                                Since the update, there is barely a tiny buzz no matter how hard or soft I throw it.

                                Please fix my game and put it back as have never complained about it being broken, played multiple game with no errors, and now, the analog throwing I have come to love, has been ruined to the point of no vibration feedback.

                                If I wanted glowing red and green and yellow meters above my fielders’ heads, I’d throw in Triple Play ‘99 and pretend I was 12 years old.

                                Please put it back to the way my game was yesterday.

                                ~syf

                                Seriously though, where did my rumble go for max effort throws?


                                Sent from my iPhone using Operation Sports
                                "Ain't gonna learn what you don't wanna know"....GD

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