Pure Analog, The show 19?
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Re: Pure Analog, The show 19?
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Pure Analog, The show 19?
They are not random.
The base targets correspond to the cardinal compass points. The accurate throw area is defined by an arc to either side of these points with the inaccurate and wild throws resulting from how far you are off that mark with your analog stick movement. In the past, these arcs were based upon a weighted formula that included throw distance, throw type, throw power, and fielding attributes which could be tweaked using a Throw Meter Difficulty setting. I believe that, in an attempt to simplify, the difficulty setting was removed..
In addition, the arrow indicators illustrating your stick movement were removed to reduce clutter on the screen.
I think the issue with the cancelling and accuracy "randomness" were tied to the same core issue. Namely, throw input was still being accepted without the stick being "centered" again. So, any little drag of your thumb on the stick could be registered as offline/wild (or as a cancel). I played a bit with interface engineer's changes, and it feels much better. Hopefully, you will agree.
EDIT:
I think the arrows may be making a reappearance for clarity's sake...Last edited by Woodweaver; 03-28-2019, 08:22 PM."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Pure Analog, The show 19?
Last year, you had arrows and they will fill up so you would know the intensity of the throw and if you were offline. They removed the arrows and have this little bitty arrow that sits on the outskirts of the circle and it stays white and it is barely visible.
All the random red and yellow and throw cancelling has killed my enjoyment. Routing 6 to 3 outs become singles, singles become doubles, and doubles become triples and triples become runs scored will show you in a deficit of 4 runs in the early innings.
Yeah i've been playing with analog sticks ever since its been introduced to the game and i'm very upset on this years version of the throwing it sucks and they need to fix itComment
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Re: Pure Analog, The show 19?
They are not random.
The base targets correspond to the cardinal compass points. The accurate throw area is defined by an arc to either side of these points with the inaccurate and wild throws resulting from how far you are off that mark with your analog stick movement. In the past, these arcs were based upon a weighted formula that included throw distance, throw type, throw power, and fielding attributes which could be tweaked using a Throw Meter Difficulty setting. I believe that, in an attempt to simplify, the difficulty setting was removed..
In addition, the arrow indicators illustrating your stick movement were removed to reduce clutter on the screen.
I think the issue with the cancelling and accuracy "randomness" were tied to the same core issue. Namely, throw input was still being accepted without the stick being "centered" again. So, any little drag of your thumb on the stick could be registered as offline/wild (or as a cancel). I played a bit with interface engineer's changes, and it feels much better. Hopefully, you will agree.
EDIT:
I think the arrows may be making a reappearance for clarity's sake...
Appreciate all you guys doComment
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Re: Pure Analog, The show 19?
They are not random.
The base targets correspond to the cardinal compass points. The accurate throw area is defined by an arc to either side of these points with the inaccurate and wild throws resulting from how far you are off that mark with your analog stick movement. In the past, these arcs were based upon a weighted formula that included throw distance, throw type, throw power, and fielding attributes which could be tweaked using a Throw Meter Difficulty setting. I believe that, in an attempt to simplify, the difficulty setting was removed..
In addition, the arrow indicators illustrating your stick movement were removed to reduce clutter on the screen.
I think the issue with the cancelling and accuracy "randomness" were tied to the same core issue. Namely, throw input was still being accepted without the stick being "centered" again. So, any little drag of your thumb on the stick could be registered as offline/wild (or as a cancel). I played a bit with interface engineer's changes, and it feels much better. Hopefully, you will agree.
EDIT:
I think the arrows may be making a reappearance for clarity's sake...
Thanks for the in depth reply!
I knew you guys would come through."When it's all set and done, reality is the best innovation."Comment
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Re: Pure Analog, The show 19?
The following video is why having "throw cancelling" off is a liability. Once you commit, you can't undo the error of your ways. In this video the CPU does a double steal, I was of the mindset that the CPU would be conservative and just send the runner from 1st, so when I heard "he's going" my natural instinct was to throw to 2nd base, and I then saw the 3rd base runner coming as well and I was in "throw cancel" mode and that's when it hit me, you turned it off for a somewhat better experience.
<iframe width="560" height="315" src="https://www.youtube.com/embed/sBBV313zVMc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Comment
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Re: Pure Analog, The show 19?
Glad to see this is being fixed, it’s my favorite interface for fielding. What is interesting, is it behaved like this during the beta and I know myself and many commented on it in the feedback forums.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Pure Analog, The show 19?
Pure Analog feels a lot better to me after this update. You can now hold down the analog stick all the way through the throw and the throw will actually happen instead of looping an animation, even with throw canceling on. But the bigger addition for me is the return of the feedback arrows/colors and the correcting of the feedback on multiple input attempts. What I mean is, if you red/yellow your first attempt at a throw, as long as the fielder's throw animation hasn't started you can flick again for another shot at green. And now the feedback will update on those multiple attempts correctly.
It's still not as easy to be perfect on as Button Accuracy is, and that's probably a good thing because player throwing ratings matter a bit more in pure analog than they do in button accuracy (but not as much as "buttons only"). It's something of a middle ground between the two, and that's why I like it - I can still have some input on the throw outcome, but the ratings matter too.Last edited by bcruise; 04-01-2019, 11:54 AM.Comment
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Re: Pure Analog, The show 19?
Okay, someone ruined the fielding for me with this patch/update.
I specifically stated that if they were going to come up with some sort of “fix” for my non-broken fielding, not to send it to my PS4.
I have been analog throwing since the beginning of time, and always liked the rumble of the controller when I had to throw a high-leverage, higher powered throw.
Since the update, there is barely a tiny buzz no matter how hard or soft I throw it.
Please fix my game and put it back as have never complained about it being broken, played multiple game with no errors, and now, the analog throwing I have come to love, has been ruined to the point of no vibration feedback.
If I wanted glowing red and green and yellow meters above my fielders’ heads, I’d throw in Triple Play ‘99 and pretend I was 12 years old.
Please put it back to the way my game was yesterday.
~syf
Seriously though, where did my rumble go for max effort throws?
Sent from my iPhone using Operation Sports"Ain't gonna learn what you don't wanna know"....GDComment
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