Pure Analog, The show 19?

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  • Jaysguy44
    Banned
    • Mar 2017
    • 209

    #46
    Re: Pure Analog, The show 19?

    The patch helped a bit but I'm still getting like 2 or 3 errors a game, would lowering throw errors in sliders help this?

    Sent from my SM-G955W using Operation Sports mobile app

    Comment

    • LastActionHero
      MVP
      • Feb 2009
      • 2453

      #47
      Pure Analog, The show 19?

      I tried it and first 2 throws were in the red so I don’t know what they fixed besides the throw canceling bug. I’m digging button accuracy now but I feel analog throwing is on a way harder setting now that you can’t change it yourself.

      So I assume when you play on all-star the throwing difficulty is also automaticcaly on all-star? Man I loved the way you could mix and match the difficulty levels in this game. I always had the game on all-star and the analog throwing on veteran because my hand thumb wasn’t that steady haha.
      Last edited by LastActionHero; 04-02-2019, 09:41 AM.
      "When it's all set and done, reality is the best innovation."

      Comment

      • Impetuous65
        MVP
        • Feb 2015
        • 1451

        #48
        Re: Pure Analog, The show 19?

        I know SDS stated the Red and yellow throws are not random, it is definitely not consistent with your input. It is better that the red and yellows went from 4,000 to 400 with the patch. I just have no way of knowing how to input the analog because doing it slow and deliberate will still result in red and yellows. The crazy part about this is Pure Analog Pitching is fine and it is less forgiving on Hall of Fame and above, which is great.

        They really need to do a post launch stream explaining fielding and how to's with different interfaces and explaining the mechanics and attributes. They only talked about button accuracy and a quick quip about analog.

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #49
          Re: Pure Analog, The show 19?

          My errors tend to be situational, I an fine in the infield but a disaster throwing to the cutoffs for some reason.

          I wish they brought back the ability to pick the difficulty level for analog like before.
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • stealyerface
            MVP
            • Feb 2004
            • 1803

            #50
            Re: Pure Analog, The show 19?

            First off, I am officially issuing an apology to the Analog Fielders out there. The other day, I tried to explain how the system worked to a couple guys who already know how the system worked. After playing for years and marveling at my awesomeness with perfect throws, lasers from deep in the outfield, and Mookie Betts mowing down runners with my near-perfect thumb skills, I came upon a realization.
            For the past six years, I have been playing with the Meter “Off”. Which, after reading the synopsis on what each setting does, means that your input for direction and how hard you throw is NOT input with your thumb push on the R stick. All it is, is a substitution for a button press... no user input whatsoever.
            That said, I went to the settings and decided to play a game with the meter “On”, as I figured I could live with a little green meter for a game...
            Only this: No matter how hard, how soft, how quickly, slooooowly, smooth or jerky I pushed that stick, there was ABSOLUTELY NO correlation with stick input and the resulting throw. Mookie Betts has a pretty high Arm Rating. He may as well have been Dookie Betts out in right field. Missed cutoff throws, red meters on routine cutoff throws, and balls that basically were uncatchable were launched from right field. JBJ didn’t fare any better, and we know he has a cannon. Nope. Not with Analog Inputs O’crap.
            So then, I played a game where I simmed the half innings of offense, and turned the sliders for throwing errors to zero. No change. No help.
            Then I played another game where I pushed all the way on the stick, then tried three innings of quick flicks...
            It’s broken. 100% random meter decisions based on No input. Then, I’d throw a ball with Devers, and he’d fire a laser to first, and I would be all excited that I had “gotten it” then two throws later, a missile twenty feet wide of first, bouncing around at Oakland, and two bases later, another unearned run.
            Six errors in game one, Seven in game two.
            So, with my tail between my legs, I apologize profusely for my apparent attempt to undermine a throwing system I claimed was “just fine”. It is not just fine.
            I even thought maybe instead of having to throw to the 3-6-9 o’clock positions on the clock, you might have to adjust to where the fielder was, and push in a direction that made a straight line to the base. For example, Devers moves to his left, scoops a ball, and the throw to first is more like a 4 o’clock input, based on his position, and subsequent target to aim for from in the hole... NOT. That was somehow even worse.
            We need a clarification, an explanation, and some actual directions as to how the input versus result is garnered.
            Seems logical to me that the better the fielder is, the larger the Wedge if Error he gets. You have a gold-Glover out a short, his wedge to first is 2-3-4 o’clock for an accurate throw. You get a low-rated rookie, it is 3 o’clock and that’s it. Error slider goes up, wedge gets smaller. Error slider goes down, the wedge relaxes... pretty simple.
            As of right now, it is not simple, not fun, and dead random.
            ~SYF



            Sent from my iPhone using Operation Sports
            "Ain't gonna learn what you don't wanna know"....GD

            Comment

            • Impetuous65
              MVP
              • Feb 2015
              • 1451

              #51
              Re: Pure Analog, The show 19?

              Ok went into practice mode to get a better since of how to improve my input and I have gotten better as I understand my fielders ratings and there is in game pressure to get it right. I now can say with this new system it is a more precise system and the user input is a factor that is weighted into the accuracy of throws, as well as the ratings. I say all that to say I have gotten better.

              Comment

              • Jaysguy44
                Banned
                • Mar 2017
                • 209

                #52
                Re: Pure Analog, The show 19?

                I'm sick of this new analog throwing!! I'm trying everything and still getting errors, every time I make a throw it's like I have to cross my fingers. Why did SDS change this!! I don't want to press a button to throw!! Put the throw difficulty back in. You had the analog stride debacle in 2015 and now anlog throwing in 2019....why change it if it ain't broke. SDS you should be adding features not taking away!!

                Sent from my SM-G955W using Operation Sports mobile app

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #53
                  Re: Pure Analog, The show 19?

                  Here's a little tip for people who are struggling with this (or any) throwing interface:

                  Go into Options Explorer from the main menu and go through the stadium select and pre-game setup options. You'll then be launched into a game with the favorite team you selected (or probably LAD if you didn't choose one, since your opponent is Boston). Go to throwing and select Pure Analog and Try it Now. The game will then enter a sequence where it will repeatedly hit easy ground balls to the shortstop with a runner on first. You can practice throwing to second for a force, throwing to first, or trying for the double play. the CPU will throw 4 of these pitches and then prompt you to save the Pure Analog setting or "Try it Now" again, so you can repeat that as many times as you want. You CAN throw to home or third if you just want to find the right angle for those throws, you just won't be making any kind of a play there.

                  The difficulty will vary by fielder since the SS has different ratings by team, but it should be a good way to get a feel for where you need to be pointing the analog on the most common throws. And remember you can try for a 2nd attempt on a bad throw input if you miss it and red/yellow on the first try, as long as the fielder isn't actually in the process of throwing the ball. That's an advantage Pure Analog has over Button Accuracy on infield throws - since it only requires a flick you can attempt to get a good input several times if you're quick enough to recognize the bad input.

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/RwcNvglszeQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                  Last edited by bcruise; 04-03-2019, 03:43 AM.

                  Comment

                  • LastActionHero
                    MVP
                    • Feb 2009
                    • 2453

                    #54
                    Re: Pure Analog, The show 19?

                    Originally posted by stealyerface
                    First off, I am officially issuing an apology to the Analog Fielders out there. The other day, I tried to explain how the system worked to a couple guys who already know how the system worked. After playing for years and marveling at my awesomeness with perfect throws, lasers from deep in the outfield, and Mookie Betts mowing down runners with my near-perfect thumb skills, I came upon a realization.
                    For the past six years, I have been playing with the Meter “Off”. Which, after reading the synopsis on what each setting does, means that your input for direction and how hard you throw is NOT input with your thumb push on the R stick. All it is, is a substitution for a button press... no user input whatsoever.
                    That said, I went to the settings and decided to play a game with the meter “On”, as I figured I could live with a little green meter for a game...
                    Only this: No matter how hard, how soft, how quickly, slooooowly, smooth or jerky I pushed that stick, there was ABSOLUTELY NO correlation with stick input and the resulting throw. Mookie Betts has a pretty high Arm Rating. He may as well have been Dookie Betts out in right field. Missed cutoff throws, red meters on routine cutoff throws, and balls that basically were uncatchable were launched from right field. JBJ didn’t fare any better, and we know he has a cannon. Nope. Not with Analog Inputs O’crap.
                    So then, I played a game where I simmed the half innings of offense, and turned the sliders for throwing errors to zero. No change. No help.
                    Then I played another game where I pushed all the way on the stick, then tried three innings of quick flicks...
                    It’s broken. 100% random meter decisions based on No input. Then, I’d throw a ball with Devers, and he’d fire a laser to first, and I would be all excited that I had “gotten it” then two throws later, a missile twenty feet wide of first, bouncing around at Oakland, and two bases later, another unearned run.
                    Six errors in game one, Seven in game two.
                    So, with my tail between my legs, I apologize profusely for my apparent attempt to undermine a throwing system I claimed was “just fine”. It is not just fine.
                    I even thought maybe instead of having to throw to the 3-6-9 o’clock positions on the clock, you might have to adjust to where the fielder was, and push in a direction that made a straight line to the base. For example, Devers moves to his left, scoops a ball, and the throw to first is more like a 4 o’clock input, based on his position, and subsequent target to aim for from in the hole... NOT. That was somehow even worse.
                    We need a clarification, an explanation, and some actual directions as to how the input versus result is garnered.
                    Seems logical to me that the better the fielder is, the larger the Wedge if Error he gets. You have a gold-Glover out a short, his wedge to first is 2-3-4 o’clock for an accurate throw. You get a low-rated rookie, it is 3 o’clock and that’s it. Error slider goes up, wedge gets smaller. Error slider goes down, the wedge relaxes... pretty simple.
                    As of right now, it is not simple, not fun, and dead random.
                    ~SYF



                    Sent from my iPhone using Operation Sports


                    Thank you.
                    The Show 18 analog throwing was the perfect mix between user input, player ratings and the difficulty of the play.

                    Anyone who played 18 and now 19 can’t justify the way analog throwing works in 19.
                    "When it's all set and done, reality is the best innovation."

                    Comment

                    • Impetuous65
                      MVP
                      • Feb 2015
                      • 1451

                      #55
                      Re: Pure Analog, The show 19?

                      Originally posted by bcruise
                      Here's a little tip for people who are struggling with this (or any) throwing interface:

                      Go into Options Explorer from the main menu and go through the stadium select and pre-game setup options. You'll then be launched into a game with the favorite team you selected (or probably LAD if you didn't choose one, since your opponent is Boston). Go to throwing and select Pure Analog and Try it Now. The game will then enter a sequence where it will repeatedly hit easy ground balls to the shortstop with a runner on first. You can practice throwing to second for a force, throwing to first, or trying for the double play. the CPU will throw 4 of these pitches and then prompt you to save the Pure Analog setting or "Try it Now" again, so you can repeat that as many times as you want. You CAN throw to home or third if you just want to find the right angle for those throws, you just won't be making any kind of a play there.

                      The difficulty will vary by fielder since the SS has different ratings by team, but it should be a good way to get a feel for where you need to be pointing the analog on the most common throws. And remember you can try for a 2nd attempt on a bad throw input if you miss it and red/yellow on the first try, as long as the fielder isn't actually in the process of throwing the ball. That's an advantage Pure Analog has over Button Accuracy on infield throws - since it only requires a flick you can attempt to get a good input several times if you're quick enough to recognize the bad input.

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/RwcNvglszeQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                      I set up my custom practice

                      1. Select a PITCHER who is maybe 4th or 5th in the rotation, and pitch in the zone for contact, you want the batter to put the ball in play.

                      2. Select a BATTER who is more of a contact hitter 7th in the lineup

                      3. 2 balls 2 strikes and 1 out

                      4. Put a Runner on 1st base

                      5. Set to repeat

                      What these options do is induce all kinds of hit types, but rare home runs, as well as the batter are in protect mode so he will be swinging.

                      What I do at this point, no matter if the ball is caught or you need to go to a base for an out. I push towards 1st base for 10 consecutive throws just to see the input color and I follow that with 10 to 2nd base and so forth and so on. You will begin to see the differences infielders and you are better able to judge your intensity on the analog push or pull.

                      Comment

                      • stealyerface
                        MVP
                        • Feb 2004
                        • 1803

                        #56
                        Re: Pure Analog, The show 19?

                        Good advice on the custom training set up.

                        I played for about an hour, trying to get a rhyme and reason for what the game wants from me. The trouble is, at least for me, the throws seem to have no justification for being correct or not, based on the input from the stick.

                        I thought maybe I was on to something that would have been a ground-breaking discovery, but alas, it was not.

                        I thought just for a couple throws, that the L stick and the R stick needed to move in conjunction to one another for an accurate throw. Meaning, if you fielded a ground ball at short, after scooping up the ball, you needed to step towards the intended target (L stick towards first) and the R stick to the 3 o'clock position. Thereby having the throwing mechanic mimic real life, in that harder, and more accurate throws are made by stepping towards the target. Trying to throw off you back foot, or opening up, would result in the throw being offline. (By the way SDS, feel free to incorporate TCF (Total Control Fielding) into the MLB '20 options)

                        However, after testing this with both outfielders and infielders, it was not the case. I could make a play with Devers, roaming to his left, scooping the ball, and making a perfect wrong-footed throw to get the out at first. On the next ground ball, it would come right to him, he taps his mitt with the ball, and throws a Red-Meter laser beam into the seat. So, my theory of high pressure throws versus low-pressure throws changing the WOI (wedge of Influence) was also shot down.

                        In my head, the throwing accuracy wedge would be quite large on non-pressure throws. A lazy ground ball, or a lazy fly ball, would have a reward for good positioning or footwork, and that reward is a relaxed WOI for the throw. Think a large slice of pie, cut from the right hand side of said pie, and the piece would be from about 2 to 4 o'clock. Large, satisfying, and although still requiring an accurate input, having a forgiving tolerance for the throw.

                        Conversely, a back-handed grab on the third base foul line, would require planting the feet, pushing all the way to the limit on the R stick, and the WOI would be a tiny sliver of pie, as the pressure, the baserunner speed, and throw difficulty would all add up to the initial algorithm for the WOI. The fielder's rating would then determine the final size adjusment, based on arm strength and accuracy stats.

                        Brooks Robinson would have a larger WOI than Chuck Knoblauch, and for the purpose of this particular example, Knoblauch's WOI would decrease exponentially for playing out of position.

                        This is how I feel the Analog Fielding should work.

                        But after exhaustive testing on both high-rated fielders, the game seems to just make some sort of decision on the meter with very little regard to the above-mentioned computation.

                        It is with this sad development, that I will return to the Analog Throwing with the meter Off, until otherwise notified that ample updates have been made. Throwing a perfect splitter and inducing a tailor-made double play ball to shortstop, should not be rewarded with an underhand flip that travels 20 feet straight up into the air, or gets launched into right field, from a 85+ rated shortstop.

                        Conversely, a no-pressure throw to a cutoff man, on a lazy fly ball to right field, should not have the result be a cutoff man laying out to receive a 98 mph cutoff throw, and having that throw bounce across the infield, allowing runners to advance.

                        Analog Fielding has so much potential, but can we change that meter from Red to Green?

                        ~syf
                        "Ain't gonna learn what you don't wanna know"....GD

                        Comment

                        • LastActionHero
                          MVP
                          • Feb 2009
                          • 2453

                          #57
                          Re: Pure Analog, The show 19?

                          Originally posted by stealyerface
                          In my head, the throwing accuracy wedge would be quite large on non-pressure throws. A lazy ground ball, or a lazy fly ball, would have a reward for good positioning or footwork, and that reward is a relaxed WOI for the throw. Think a large slice of pie, cut from the right hand side of said pie, and the piece would be from about 2 to 4 o'clock. Large, satisfying, and although still requiring an accurate input, having a forgiving tolerance for the throw.

                          Conversely, a back-handed grab on the third base foul line, would require planting the feet, pushing all the way to the limit on the R stick, and the WOI would be a tiny sliver of pie, as the pressure, the baserunner speed, and throw difficulty would all add up to the initial algorithm for the WOI. The fielder's rating would then determine the final size adjusment, based on arm strength and accuracy stats.

                          Brooks Robinson would have a larger WOI than Chuck Knoblauch, and for the purpose of this particular example, Knoblauch's WOI would decrease exponentially for playing out of position.

                          This is how I feel the Analog Fielding should work.

                          ~syf


                          100% agree!
                          "When it's all set and done, reality is the best innovation."

                          Comment

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