Workaround for Pitcher Stamina Regression

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  • MightyMaxxx13
    Rookie
    • Aug 2012
    • 407

    #1

    Workaround for Pitcher Stamina Regression

    Came up with a work-around for pitchers losing and never gaining stamina, would like some feedback. Its frustrating and unrealistic that young pitchers in the minors can never improve their stamina. So heres what I came up with-

    For pitchers with stamina attributes in the 60’s - I will add +1 to their stamina for each outing of at least 6 full innings pitched.

    For pitchers with stamina attributes in the 70’s - I will add +1 to their stamina for each outing of at least 7 full innings pitched.

    And so on. This will be for pitchers under 30 only - which seems like a realistic window for improving conditioning/stamina before normal age-related physical regression sets in. Any regression will be allowed to occur normally for all pitchers regardless of age, but can be counteracted for those under 30 through my process above.

    I figure this way, most pitchers can at least get their stamina up to or close to the 80’s while in the minors. Seems like guys with 80’s stamina ratings start to get gassed around 85-90 pitches which seems true to real life for a starting pitcher. Only those who consistently pitch well enough to rack up 8 IP or CG will be able to get their stamina up into the upper register. Guys who struggle to get out of the 5th or 6th will appropriately stay with their modest stamina ratings

    Feedback welcome from my fellow franchise players?
  • moTIGS
    Pro
    • Jun 2003
    • 560

    #2
    Re: Workaround for Pitcher Stamina Regression

    Honestly, not a huge fan of this approach.

    If “most” players will get their stamina at least to the high 70s while in the minors, then this system undercuts the value of guys who have naturally high stamina. It’s basically giving you an excuse to ignore stamina in scouting because you can just fix it later.

    If you want a system for improving it through play, I think it’s gotta be more restrictive.

    Personally, when I edit pitchers because of stamina, I tend to just make the low guys relievers. If someone’s borderline and I really want to keep them as a starter, maybe throw a few points into stamina after drafting them.

    Someone here (can’t remember whose rule it is) trades stamina for durability. I don’t remember if it goes both ways for him or if it’s only remove stam/add due to make guys relievers.

    When moving starters to relievers, I used to have a loose system involving random number generators. Basically, remove X stamina, then add (+/-) X/2 to each of his per 9 attributes. Some guys would end up worse. Some guys would end up better. I felt like it was a way to capture the way some pitchers are successful in switching roles while others aren’t.

    Then I realized if you make the position switch when they’re young prospects, their potential kinda takes care of that on its own as they develop.

    Ultimately, though, do whatever ales the game fun for you. It’s your team and your world with your stories. As long as you don’t feel like you’re cheating yourself, this rule is great.

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    • KBLover
      Hall Of Fame
      • Aug 2009
      • 12172

      #3
      Re: Workaround for Pitcher Stamina Regression

      Originally posted by moTIGS
      Honestly, not a huge fan of this approach.

      If “most” players will get their stamina at least to the high 70s while in the minors, then this system undercuts the value of guys who have naturally high stamina. It’s basically giving you an excuse to ignore stamina in scouting because you can just fix it later.

      Well, I mean, if someone comes in with 90 stamina...others in the 70's don't really approach that level, and they'd have to work to get it.

      Though, it should be pitches, not innings, imo.

      That's said, I would rather a purely progression/coaching based system.

      Something like:


      Base chance + (sum of all stamina modifiers from coaching) + (some modifier for age, negative of age hinders development) = chance to gain +Z stamina.

      Then check it every X days/weeks/months.


      Injury might cut chance in half, or prevent any stamina gain altogether (rehab to get back to full strength taking priority).

      But if you send him down to simulate rehab starts, maybe give a temp bonus for 30 calendar days (max rehab start time).

      Just an idea if you wanted to go away from a performance-style approach.

      I believe it's TheWarmWind with the Stamina <-> Durability system. He has a whole system for modifying. IIRC, it's in his slider thread's OP.
      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

      Comment

      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #4
        Re: Workaround for Pitcher Stamina Regression

        Originally posted by KBLover
        Well, I mean, if someone comes in with 90 stamina...others in the 70's don't really approach that level, and they'd have to work to get it.

        Though, it should be pitches, not innings, imo.

        That's said, I would rather a purely progression/coaching based system.

        Something like:


        Base chance + (sum of all stamina modifiers from coaching) + (some modifier for age, negative of age hinders development) = chance to gain +Z stamina.

        Then check it every X days/weeks/months.


        Injury might cut chance in half, or prevent any stamina gain altogether (rehab to get back to full strength taking priority).

        But if you send him down to simulate rehab starts, maybe give a temp bonus for 30 calendar days (max rehab start time).

        Just an idea if you wanted to go away from a performance-style approach.

        I believe it's TheWarmWind with the Stamina <-> Durability system. He has a whole system for modifying. IIRC, it's in his slider thread's OP.
        It's actually in Armor's slider thread's OP, and I'm not sure if he added in my pitcher stamina system.

        My system is, you're allowed to trade 1 for 1 between stamina and durability, but only in the off-season. The theory is that if a pitcher is stretching out the time they can spend on the mound per game, then they are going to be more prone to injury and will need more time to recover energy.

        Sent from my Pixel 3 using Operation Sports mobile app

        Comment

        • garry1221
          Rookie
          • Jul 2017
          • 152

          #5
          Re: Workaround for Pitcher Stamina Regression

          Once again, I'm late to the party. Being honest, STA was the last thing I thought about, but the last week or so, I did a bunch of research and came up with what I think halts major regression, while letting the season and age play the role they play. I only touch STA and DUR. All other stats are left to ebb and flow. If the average SP is expected to average 5 IP/game, then an average of 6+ IP should be given a bonus.

          Originally posted by TheWarmWind
          My system is, you're allowed to trade 1 for 1 between stamina and durability, but only in the off-season. The theory is that if a pitcher is stretching out the time they can spend on the mound per game, then they are going to be more prone to injury and will need more time to recover energy.
          Originally posted by MightyMaxxx13
          I will add +1 to their stamina for each outing of at least 6 full innings pitched.

          And so on. This will be for pitchers under 30 only - which seems like a realistic window for improving conditioning/stamina before normal age-related physical regression sets in. Any regression will be allowed to occur normally for all pitchers regardless of age, but can be counteracted for those under 30 through my process.
          General Template:

          SP Ages - Action
          • <29 - reapply STA
          • 30-33 - STA lost added to DUR (2 max)
          • 34+ - STA lost/2 added to DUR (round up if needed)


          RP Ages - Action
          • <33 - reapply STA
          • 34+ - STA lost/2 added to DUR (round up if neccessary)


          The list below doesn't NEED to be used, but it's another way to not create old cyborgs.
          • AGE - Max DUR edits
          • 30 - 99
          • 31 - 97
          • 32 - 95
          • 33 - 93
          • 34 - 91

          Contine dropping DUR by 2 or switch to a 3 pt drop per year.

          End of Regular Season and/or 1 game left of MiLB
          MiLB 28 GS & 168+ IP
          MLB 32 GS &192 IP, 33 GS & 198 IP, 34 GS & 204 IP
          Any RP w/ 100 GP: add 1 DUR, if DUR is 80+ add 1 STA

          At the end of the season, before the playoffs start, pitchers meeting the above criteria should be edited based on the tables above, +1 to the applicable attribute. These edits shouldn't take very long. SP with 192+ IP who have played more than 34 games can be edited at your discretion.

          After the playoffs, before moving to the offseason, edit all pitchers using the above tables. This step is time consuming. It takes me 5 to 8 minutes per team.
          Last edited by garry1221; 01-15-2020, 01:12 PM. Reason: Made easier to understand

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