Do we have any way to measure what quirks do?

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  • Mephiskapheles
    Rookie
    • May 2013
    • 151

    #1

    Do we have any way to measure what quirks do?

    For instance, day player or night player. Do we have any way to measure what effect these have? Has SDS shown any explanation of the effect they have? Does anyone have any idea how much they affect something?


    Sent from my iPhone using Operation Sports
  • Impetuous65
    MVP
    • Feb 2015
    • 1451

    #2
    Re: Do we have any way to measure what quirks do?

    Originally posted by Mephiskapheles
    For instance, day player or night player. Do we have any way to measure what effect these have? Has SDS shown any explanation of the effect they have? Does anyone have any idea how much they affect something?


    Sent from my iPhone using Operation Sports
    PCI changes, it's also just a way to scout the attributes of the players. Like 20/20 vision is for players rated 85 and above and so on and so forth. My only problem with Quirks is they are not dynamic, they don't fluctuate throughout the game or season and

    2. I should only see the quirks that are valid during that point in the situation, the way it's set up now its just too much useless information and it makes for information overload which in turn means it is not being considered during that point in time.

    I find that some of the quirks don't mean a thing like Dead Red or First Pitch Hitter when it comes to the cpu. I challenge the CPU all the time just to see if they are those type of players and they just stare at the first pitch or let a down the middle fastball go by.

    Comment

    • MightyMaxxx13
      Rookie
      • Aug 2012
      • 407

      #3
      Re: Do we have any way to measure what quirks do?

      Originally posted by Mephiskapheles
      For instance, day player or night player. Do we have any way to measure what effect these have? Has SDS shown any explanation of the effect they have? Does anyone have any idea how much they affect something?


      Sent from my iPhone using Operation Sports
      Any support for the effect of quirks will just be anecdotal, so for what its worth I’ve definitely noticed certain quirks having an effect. Particularly the day/night player one that you mentioned - if you have a “day” player be wary of him tearing the cover off the ball in spring training, then struggling once the season starts.

      I ran a Marlins franchise in 2018 and as an experiment I used SP Jarlins Garcia to start every Sunday only (day games). He was something like 7-0 with a 1.13 in 7 starts on a terrible team so in my experience it definitely makes a difference if you can exploit them / work with them.

      FYI some quirks (unbreakable, bomber, platoon, thief) are purely attribute based and can come and go based on the players’ rating. They don’t necessarily have an effect on their own. The day/night player ones, or “pickoff artist” are added by SDS and don’t correlate with attributes (to my knowledge).

      Comment

      • hitmanwa
        Rookie
        • Mar 2005
        • 317

        #4
        Re: Do we have any way to measure what quirks do?

        Wish would track stats similar to OOTP. The Show is pretty light in this regard.

        Comment

        • Impetuous65
          MVP
          • Feb 2015
          • 1451

          #5
          Re: Do we have any way to measure what quirks do?

          Here's a spreadsheet of Quirks, which were collected and sourced from the SDS stream on Quirks. This is good info.

          http://www.sportsgamersonline.com/ml...-quirks-guide/

          Comment

          • Therebelyell626
            MVP
            • Mar 2018
            • 2887

            #6
            Re: Do we have any way to measure what quirks do?

            Originally posted by Impetuous65
            Here's a spreadsheet of Quirks, which were collected and sourced from the SDS stream on Quirks. This is good info.

            http://www.sportsgamersonline.com/ml...-quirks-guide/
            Wow, this is good info man. Thanks.

            Comment

            • Mephiskapheles
              Rookie
              • May 2013
              • 151

              #7
              Re: Do we have any way to measure what quirks do?

              Originally posted by Impetuous65
              Here's a spreadsheet of Quirks, which were collected and sourced from the SDS stream on Quirks. This is good info.



              http://www.sportsgamersonline.com/ml...-quirks-guide/


              Interesting, so all are just attributes they have except for hitters. The only thing that would cause you to make different decisions is with a batter that affects pci, such as first pitch hitter or pinch batter.


              Sent from my iPhone using Operation Sports

              Comment

              • stealyerface
                MVP
                • Feb 2004
                • 1803

                #8
                Re: Do we have any way to measure what quirks do?

                This is an interesting concept, and one that could be hashed out to really make a difference.

                For example, you have a guy who gets a 10% increase (for example) in the size of his Plate Coverage when he pinch hits.

                To counteract this, you could bring in a "firefighter" (a relief pitcher who is able to get the big out in a critical situation) and the PCI decreases the 10% that was just given to the batter, thereby rendering the batter at his normal Plate Coverage. Now, you decide to bring in the lefty fire-fighting reliever, and that, in turn, decrease the batters plate coverage another 5% for a lefty-lefty match up.

                So, in theory, you could use chess moves within the game to counteract moves made to advantage by your opponent. Of course user skill, pitch selection, and implementation will be paramount to success, as making a terrible pitch against a high-power hitter never gives great results, but if we are going to use the PCI increase or decrease as the quirk perk, the game within the game would be a really cool dynamic.

                ~syf
                "Ain't gonna learn what you don't wanna know"....GD

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #9
                  Re: Do we have any way to measure what quirks do?

                  Originally posted by Mephiskapheles
                  Interesting, so all are just attributes they have except for hitters. The only thing that would cause you to make different decisions is with a batter that affects pci, such as first pitch hitter or pinch batter.

                  Some of these seem to imply other penalties if the quirk as absent. For example, Breaking Ball Hitter implies there's a penalty for swinging at breaking balls if the quirk is NOT present?

                  Also, this just shows changes to the PCI. We don't know (do we?) if there's not other "under the hood" impacts to the quirks.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • Mephiskapheles
                    Rookie
                    • May 2013
                    • 151

                    #10
                    Re: Do we have any way to measure what quirks do?

                    Originally posted by KBLover
                    Some of these seem to imply other penalties if the quirk as absent. For example, Breaking Ball Hitter implies there's a penalty for swinging at breaking balls if the quirk is NOT present?

                    Also, this just shows changes to the PCI. We don't know (do we?) if there's not other "under the hood" impacts to the quirks.


                    Based on the explanation given someone not having breaking ball hitter wouldn’t have a pci penalty, just a larger pci if they do.

                    You know, I’ve always wondered how accurately these things affect anything, in all sports games. We know for example that most ratings categories in Madden are superfluous. Do we know that on top of contact, power, vision, pci size and whatever else that a quirk makes a difference?


                    Sent from my iPhone using Operation Sports

                    Comment

                    • Caulfield
                      Hall Of Fame
                      • Apr 2011
                      • 10986

                      #11
                      Re: Do we have any way to measure what quirks do?

                      Originally posted by Mephiskapheles
                      Do we know that on top of contact, power, vision, pci size and whatever else that a quirk makes a difference?
                      isnt there a pickoff quirk?
                      OSFM23 - Building Better Baseball - OSFM23

                      A Work in Progress

                      Comment

                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #12
                        Re: Do we have any way to measure what quirks do?

                        Originally posted by Caulfield
                        isnt there a pickoff quirk?



                        Pickoff Artist.

                        Whether it makes them better at pickoffs or is highlighting the hidden-but-been-there-for-a-while pickoff rating... I don't know.

                        IIRC, there's three "levels" of pickoff skill. Basically, Bad, Average, Good. Pickoff Artist might just be highlighting those with "Good" pickoff skill.
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                        Comment

                        • Impetuous65
                          MVP
                          • Feb 2015
                          • 1451

                          #13
                          Re: Do we have any way to measure what quirks do?

                          Player Quirks are extensions of the current set of player attributes to set apart those who have special abilities. A few examples detailed last week were “Rally Monkey” for players who excel at hitting when the team is trailing, “Road Warrior” for players who perform better playing away from home, and “Night Player” for those who prefer performing under the lights.

                          Some Player Quirks have a stacking effect on the batter’s PCI (Plate Coverage Indicator), making it easier or more difficult for the batter to get contact (and quality contact) on a pitch. Pitchers also have Player Quirks as well, which can shrink the batter’s PCI and give them an advantage in the matchup.

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