NBA2K offers the user the most control over their game, meaning you could get a basket from a watermelon with a perfect release. Madden seems to be confused. While The Show heavily leans toward stats and simulation.
There’s nothing wrong with leaning toward’s stats and simulation but I’m sure I’m not alone in this, it feels like you have no control over your game and you’re just more of a spectator. This occurs more in pitching to me than batting. I can get a perfect release on a slider down and away and my pitcher hang it belt high and right down the middle.
What’s the point of my user input if my pitcher is just gonna do what he wants to do? What’s the point of me playing to win the game if the CPU is gonna lose it for me?
Now before someone says that I’m bashing the game or whatnot, I’m not. I’m fine with pitching, it’s just a major annoyance sometimes because user control does matter of course but I don’t think it matters to the extent of us players being in complete control of our game that we are playing.
I think this is something that SDS kinda says “This is okay, it’s not great but we don’t need to worry about it.”
I would say a better way to implement a player’s control while letting the user take complete control of the game would be to make the release point harder to hit for pitchers with lower control (obviously adjustable by sliders). This would make it more important to take warm up pitches and to take the time to get comfortable with your pitchers.
Let me know what you guys think
Cheers
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