Praying for CPU baserunning updates/overhaul in MLBTS20

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  • dbekoscke
    Rookie
    • Oct 2012
    • 337

    #1

    Praying for CPU baserunning updates/overhaul in MLBTS20

    Ever find yourself in a Moments mission when you are trying for XBHs and the lead runner from first refuses to take that extra base when there is no reason not to....?

    Me too.

    Ever hit a rocket with your RTTS player to the wall and the lead runner from first refuses to take third, costing you yet another XBH...?

    Me too.

    I'm really hoping that MLBTS20 has some revision or overhaul for CPU baserunning.

    In the past yearly cycles, they've worked on (and continue to work on) hitting and defense. They've touched a tiny bit of baserunning where it relates to cheese, and of course, tags and tag animations.

    But this YouTube video from the AMAZING Matt Antonelli really brings out some of the major issues with baserunning (CPU specifically).

    Plug for Antonelli Baseball, if you haven't watched any of his RTTS videos, please do so. You'll enjoy them and he really has a great perspective about the mechanics of the game from the standpoint of a former professional player.

    I'm hoping that in the future SDS can work with him in some degree to tighten up gameplay and mechanics.
  • tuckermaine
    Banned
    • Nov 2017
    • 922

    #2
    Re: Praying for CPU baserunning updates/overhaul in MLBTS20

    Originally posted by dbekoscke
    Ever find yourself in a Moments mission when you are trying for XBHs and the lead runner from first refuses to take that extra base when there is no reason not to....?

    Me too.

    Ever hit a rocket with your RTTS player to the wall and the lead runner from first refuses to take third, costing you yet another XBH...?

    Me too.

    I'm really hoping that MLBTS20 has some revision or overhaul for CPU baserunning.

    In the past yearly cycles, they've worked on (and continue to work on) hitting and defense. They've touched a tiny bit of baserunning where it relates to cheese, and of course, tags and tag animations.

    But this YouTube video from the AMAZING Matt Antonelli really brings out some of the major issues with baserunning (CPU specifically).

    Plug for Antonelli Baseball, if you haven't watched any of his RTTS videos, please do so. You'll enjoy them and he really has a great perspective about the mechanics of the game from the standpoint of a former professional player.

    I'm hoping that in the future SDS can work with him in some degree to tighten up gameplay and mechanics.
    I’m with you on this issue...I have been searching for answer with sliders ..player ratings but haven’t got results...

    Comment

    • capa
      Banned
      • Jul 2002
      • 5321

      #3
      Re: Praying for CPU baserunning updates/overhaul in MLBTS20

      Another item I wish they would fix is when using auto baserunning I want to be able to totally control when I tell the runner to steal second. Right now, when I am batting, a runner will sometimes just take off for second even though I have not called a steal. This is not manage only mode either. I am at bat and I see the runner go.

      All they need to do is restrict human stealing unless the player calls for it by using L1 and arrow or L2.

      C

      Comment

      • jr86
        MVP
        • Jan 2009
        • 1728

        #4
        Re: Praying for CPU baserunning updates/overhaul in MLBTS20

        Originally posted by capa
        Another item I wish they would fix is when using auto baserunning I want to be able to totally control when I tell the runner to steal second. Right now, when I am batting, a runner will sometimes just take off for second even though I have not called a steal. This is not manage only mode either. I am at bat and I see the runner go.

        All they need to do is restrict human stealing unless the player calls for it by using L1 and arrow or L2.

        C
        Hmm not sure I follow.
        hence the'Auto' part, aren't they making the decisions for you based on their interpretation of the situation?

        Comment

        • capa
          Banned
          • Jul 2002
          • 5321

          #5
          Re: Praying for CPU baserunning updates/overhaul in MLBTS20

          Originally posted by jr86
          Hmm not sure I follow.
          hence the'Auto' part, aren't they making the decisions for you based on their interpretation of the situation?
          Yes...when running after ball is hit. I never thought that that logic applied to stealing but I guess it does. It does serve to take me out of a few innings!



          C

          Comment

          • dbekoscke
            Rookie
            • Oct 2012
            • 337

            #6
            Re: Praying for CPU baserunning updates/overhaul in MLBTS20

            Originally posted by dbekoscke
            Ever find yourself in a Moments mission when you are trying for XBHs and the lead runner from first refuses to take that extra base when there is no reason not to....?

            Me too.

            Ever hit a rocket with your RTTS player to the wall and the lead runner from first refuses to take third, costing you yet another XBH...?

            Me too.

            I'm really hoping that MLBTS20 has some revision or overhaul for CPU baserunning.

            In the past yearly cycles, they've worked on (and continue to work on) hitting and defense. They've touched a tiny bit of baserunning where it relates to cheese, and of course, tags and tag animations.

            But this YouTube video from the AMAZING Matt Antonelli really brings out some of the major issues with baserunning (CPU specifically).

            Plug for Antonelli Baseball, if you haven't watched any of his RTTS videos, please do so. You'll enjoy them and he really has a great perspective about the mechanics of the game from the standpoint of a former professional player.

            I'm hoping that in the future SDS can work with him in some degree to tighten up gameplay and mechanics.
            Prime example of the above CPU baserunning (un)awareness from one of the World Series Moments that I was playing:

            CPU baserunning (un)awareness

            Comment

            • dbekoscke
              Rookie
              • Oct 2012
              • 337

              #7
              Re: Praying for CPU baserunning updates/overhaul in MLBTS20

              Another instance of poor runner awareness:

              Batter getting thrown out at 1st base after a single hit to right field because the batter SLOWLY walks onto the 1st base bag. We've all seen this happen way to often. Another instance of runner AI needing some work or an overhaul.

              out at 1st base after single to right field

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #8
                Re: Praying for CPU baserunning updates/overhaul in MLBTS20

                I agree with most of the stuff about the lack of aggressive CPU baserunning (particularly about it being a boat anchor in front of the player in RTTS and Moments), but that last example bothers me because I don't actually see that all the time - in fact that's the first time I've ever seen a roundoff like that on a hard hit to RF. It's not a case of him slowing down that causes him to get thrown out - it's because he's rounding off first like it's a base hit to CF or LF when he should be running straight at the bag.

                This is what happens for me on hits to RF (and this is hit much less sharply than yours and he STILL runs it in a straight line). This is on assisted baserunning btw, but I'm not pressing a thing after contact so it's the CPU AI's decision to run straight to 1st or round off. What I mean by that is, say it's a line drive into the LF/CF gap - if I don't press anything the runner will still make a roundoff instead of taking a straight line - he'll just stop at first once he gets there because I didn't tell him to go further.

                <iframe width="560" height="315" src="https://www.youtube.com/embed/n5G3SaHnhl8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                So....what exactly happened in your clip? I can't tell if you're the user team hitting or not since it's a replay (pro tip - try to capture live gameplay for stuff like that, it's a lot more informative), but if you were and were holding the advance base button even a little in the beginning that might have caused him to start rounding - and then pull up as he reached first. I've seriously never seen the CPU do that on its own in that situation (to the point where it affected the outcome of a play), so I'm genuinely confused.
                Last edited by bcruise; 01-12-2020, 06:05 PM.

                Comment

                • tnixen
                  MVP
                  • Oct 2011
                  • 3184

                  #9
                  Re: Praying for CPU baserunning updates/overhaul in MLBTS20

                  The thing I hate the most about CPU AI base running is I still see to many times when the batter hits a ball into the left or right field corner and the batter only gets a single when he should at least attempt to make it to second base or even 3rd base.

                  In real life even slow guys would at least try for a double with these kind of hits!!!

                  I hope this will finally be fixed in MLB The Show 20.

                  Comment

                  • dbekoscke
                    Rookie
                    • Oct 2012
                    • 337

                    #10
                    Re: Praying for CPU baserunning updates/overhaul in MLBTS20

                    Originally posted by bcruise
                    I agree with most of the stuff about the lack of aggressive CPU baserunning (particularly about it being a boat anchor in front of the player in RTTS and Moments), but that last example bothers me because I don't actually see that all the time - in fact that's the first time I've ever seen a roundoff like that on a hard hit to RF. It's not a case of him slowing down that causes him to get thrown out - it's because he's rounding off first like it's a base hit to CF or LF when he should be running straight at the bag.

                    This is what happens for me on hits to RF (and this is hit much less sharply than yours and he STILL runs it in a straight line). This is on assisted baserunning btw, but I'm not pressing a thing after contact so it's the CPU AI's decision to run straight to 1st or round off. What I mean by that is, say it's a line drive into the LF/CF gap - if I don't press anything the runner will still make a roundoff instead of taking a straight line - he'll just stop at first once he gets there because I didn't tell him to go further.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/n5G3SaHnhl8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                    So....what exactly happened in your clip? I can't tell if you're the user team hitting or not since it's a replay (pro tip - try to capture live gameplay for stuff like that, it's a lot more informative), but if you were and were holding the advance base button even a little in the beginning that might have caused him to start rounding - and then pull up as he reached first. I've seriously never seen the CPU do that on its own in that situation (to the point where it affected the outcome of a play), so I'm genuinely confused.
                    I am in the field with my DD team. CPU hits a hard grounder between 1B and 2B and into RF. RF fields the ball and I immediately throw to 1B. Molina (CPU runner) in no way should ever be rounding the bag, bc it's a sharp single directly to the right fielder, and no where near the gap. But either way, with the first baseman ON the 1B bag and the RF in possession of the ball well before Molina is to the bag, there should be some CPU/AI awareness here.

                    This is definitely something that happens in MLBTS for several years now (albeit, occasionally). I'm actually surprised you haven't seen this yourself. Other OS'ers have mentioned it as well.

                    If you find yourself in a similar situation as my video shows, try firing a throw from the right fielder to 1B to see if you can see this for yourself. It won't happen all the time, but it will happen occasionally. However, it typically will not happen if the first baseman comes off the 1B bag to attempt to field the ball FYI. He needs to be close to 1B when the throw from RF is made. Either way, keep trying it, and you'll see it. I guarantee it.

                    Comment

                    • dbekoscke
                      Rookie
                      • Oct 2012
                      • 337

                      #11
                      Re: Praying for CPU baserunning updates/overhaul in MLBTS20

                      Originally posted by tnixen
                      The thing I hate the most about CPU AI base running is I still see to many times when the batter hits a ball into the left or right field corner and the batter only gets a single when he should at least attempt to make it to second base or even 3rd base.

                      In real life even slow guys would at least try for a double with these kind of hits!!!

                      I hope this will finally be fixed in MLB The Show 20.
                      I whole-heartedly agree.

                      Comment

                      • BigOscar
                        MVP
                        • May 2016
                        • 2971

                        #12
                        Re: Praying for CPU baserunning updates/overhaul in MLBTS20

                        All aspects of the computer AI need a big upgrade tbh, both in game and out, it's an area that has been left behind a bit with the push towards PvP.

                        You can't help but feel a lot of the work they put into Rtts are pretty undermined by the underlying awful AI, both on and off the field. That also affects moments and franchise, plus pretty much any game you play against the computer.

                        Comment

                        • Karle
                          Pro
                          • Feb 2009
                          • 820

                          #13
                          Re: Praying for CPU baserunning updates/overhaul in MLBTS20

                          I agree about the baserunning issues. I frequently have baserunners who on hits either do not move or worse head in the wrong direction. Thus when playing every time I get a hit the first thing I need to do is check what the base runners are doing. When I forget then sometimes I get punished by the baserunning AI.

                          Sent from my SM-G950U using Operation Sports mobile app

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