I have had it with this poor base running!!!

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  • Caulfield
    Hall Of Fame
    • Apr 2011
    • 10986

    #16
    Re: I have had it with this poor base running!!!

    it would certainly help if base-running aggression and base-stealing aggression were separate attributes. Sony?
    OSFM23 - Building Better Baseball - OSFM23

    A Work in Progress

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    • tuckermaine
      Banned
      • Nov 2017
      • 922

      #17
      Re: I have had it with this poor base running!!!

      Originally posted by TheWarmWind
      This is actually a really good find! I always assumed BR aggressiveness only effected steal attempts in the sim engine. But finding out that it impacts CPU baserunning behaviour in the game engine, and that it generally isn't high enough is very useful information.

      Thank you!
      Well I need to thank you..as you helped along the way. Your sliders and insight sent me on this journey. By the way I use a hyper version of your sliders and Mike Lowe’s and I have Utopia!...
      The game plays different seeing animations slightly better...getting runners thrown out at second and challenging outfielders..just a big difference. As far as effecting steals in the sim engine I’m unsure about that..you may be right as I have not done testing. But for now I’m hoping the “Game is back”
      Last edited by tuckermaine; 02-22-2020, 12:29 PM.

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      • tuckermaine
        Banned
        • Nov 2017
        • 922

        #18
        Re: I have had it with this poor base running!!!

        Originally posted by Caulfield
        it would certainly help if base-running aggression and base-stealing aggression were separate attributes. Sony?
        Ditto that..!!!!

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        • dawgdan7280
          Rookie
          • Mar 2004
          • 97

          #19
          Re: I have had it with this poor base running!!!

          Originally posted by tuckermaine
          Ditto that..!!!!
          When you edit the BRA, do you raise everybody's a certain amount, or put everybody at the same number, or just edit the slow guys? What's giving you the best results?

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          • tuckermaine
            Banned
            • Nov 2017
            • 922

            #20
            Re: I have had it with this poor base running!!!

            Originally posted by dawgdan7280
            When you edit the BRA, do you raise everybody's a certain amount, or put everybody at the same number, or just edit the slow guys? What's giving you the best results?
            I look at guys who are fast first..they are usually cats who had high number of doubles ect raise them to 80’s or so...
            But take a guy with a 50 speed rating.. he has some pop and gets a fair amount of doubles...I raise it to 65 to 68 ..as they now occasionally dig for second on that sure single down line or in gap....
            Example.. one of my favorite players was Carl Yasrezemski ..”Yaz” rarely stole bases but..he was a very good baserunner and would go first to third and stretch singles...
            I wish The Devs would incorporate this soon...maybe the BR Agg attribute is a hidden trait..but as Warmwind stated it is thought this trait is tied to base stealing.
            And it may be..but all I know is that it does create a realistic aggressive baserunning that is missing in 19..
            You can use your own judgement...but I will say it does work.
            Sorry for the long answer ....
            Last edited by tuckermaine; 02-22-2020, 02:49 PM.

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            • dawgdan7280
              Rookie
              • Mar 2004
              • 97

              #21
              Re: I have had it with this poor base running!!!

              Thanks for the reply. I'll mess around with it and see what happens.

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              • No.27
                Pro
                • Dec 2015
                • 543

                #22
                Re: I have had it with this poor base running!!!

                Thought I better chime in and offer a word of caution on the BR AGG attribute. I’ve played autobaserunning with Bacons Roster all year and believe the Br AGG attribute covers BOTH steal attempts and movement on the basepaths.

                You have to be careful what you wish for! For example my switch hitting no 2 short stop is rated Speed 69 Stealing 56 BR AGG 78. He is electric on the basepaths not noticing stop signals and a asset when driving in runs. However when he is on first and I hear “runner runner” I know there is a more than fair chance he is not going to make it to 2nd and another wasted hit is very frustrating!

                The takeaway for me has been that the whole Speed/Stealing/BRAgg attribute mix is a very fine balancing act and should be adjusted in unison. It might even be worthwhile for you guys to pop into Bacons Roster thread and get his thoughts on the subject. He seems to have mastered the art of creating a very broad range of baserunning abilities in the league.

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                • ninertravel
                  MVP
                  • Aug 2015
                  • 4833

                  #23
                  Re: I have had it with this poor base running!!!

                  you know what I have never seen? anyone tagging from 1st to 2nd base after a FO I have NEVER seen it happen, it's because the CPU never runs back to 1st base for a opportunity to.

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                  • dawgdan7280
                    Rookie
                    • Mar 2004
                    • 97

                    #24
                    Re: I have had it with this poor base running!!!

                    Originally posted by ninertravel
                    you know what I have never seen? anyone tagging from 1st to 2nd base after a FO I have NEVER seen it happen, it's because the CPU never runs back to 1st base for a opportunity to.
                    I think a tag up from first is pretty rare in real life. Usually, if the ball is hit deep enough for it to be possible, then the runner on first goes at least halfway so if it drops they can have man on 2nd and 3rd, or maybe be able to score. I would hate to go back to first base to tag on a deep fly only to have the ball drop in, and then only make it to 2nd.

                    My issue is usually more to do with the CPU going back to second to tag too often on balls I'm not that close to catching. Many times they only move up to third base on a double because of this.

                    I've seen several times where CPU has man on 1st and 2nd, less than 2 out. Next batter hits what looks like it could be a 2 run double. I get the ball back in thinking possible play at the plate for the 2nd run only to see no runs have scored and the bases are loaded.

                    I haven't tried it yet, but hopefully increasing baserunning aggressiveness cures this issue. I'm not usually a fan of having to change something for every player like that. It could be game changing though for the better so we'll see.

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                    • da_centa_fielda
                      Rookie
                      • Jun 2007
                      • 324

                      #25
                      Re: I have had it with this poor base running!!!

                      CPU baserunning has been a problem for me for as long as I can remember in this game. I stopped creating outfielders in RTTS because there was an extremely rare chance of any excitement in potentially throwing someone out.

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                      • bostonboy_003
                        Rookie
                        • Dec 2011
                        • 363

                        #26
                        Re: I have had it with this poor base running!!!

                        Anyone know if pitchers being hit by comebackers on the mound and staying in the game will be fixed this year? I’ve never once seen a pitcher have to be taken out after it. I’ve hit 110mph line drives right into their pitching arm and they’ve stayed in the game. Just something I’ve wondered. If anyone knows lmk!


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