Some Franchise Gameplay Questions
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Re: Some Franchise Gameplay Questions
I'll typically bring up based on potential. Typically I'll promote C's high 60's at lowest. Either to play or bench filler, better to let A's and B's develop further in the minors. B potential get brought up high 70's/low 80's. A's mid 80's. If progression stalls or potential starts dropping, you've over seasoned 'em, so you should promote/trade sooner than later.Comment
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Re: Some Franchise Gameplay Questions
I will say one thing. Too often you see A prospects not be ready until they are 26-27. I've never seen a generated prospect be ready at 19. Not once.
I do get guys ready in the 21-23 range, but it's usually prospects who were drafted at a near MLB ready rating already.
It’s almost unheard of to see a Juan Soto, Ronald Acuna, Bryce Harper, Alex Rodriguez, Ken Griffey, etc. (those guys who hit the majors at 18/19/20 and are immediately stars).
And further than that, most “rookies” are in their mid-20s. They either start with ratings too low to make it to the majors at a normal age or they progress too slow (or both). And even when they do reach MLB levels, many MLB teams are stacked with midlevel MLB talent after a few years so still won’t promote young talent.
I’ve been playing a lot of Madden the past couple weeks. First time I’ve played Madden in about a decade. I’m LOVING the progression system, to the point that I might be done upgrading my annual version of The Show until they update their progression system. It’s made me realize how dull player development is in The Show.Comment
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Re: Some Franchise Gameplay Questions
Do quirks really matter -- like if I have a reliever who is better when behind, should I move him to that role even if he is my 2nd best RP? If a guy excels at first pitch swinging do you tend to do that even if its not a perfect pitch? Wondering how much it affects tendencies and if I should go out of my way to try to fulfil their quirks.
This is something else I think Madden does much better. Players with high potential can earn superstar abilities (but rookies are capped at an overall below the threshold to earn those). Those abilities give star players distinct characteristics outside of their ratings, so great players actually feel unique.
If a similar system were in the show, certain players would develop traits over time. Say, for example, a player with superstar potential had the ability to pick up a trait in AA, another in AAA, and a third in MLB. A guy with less potential maybe could earn one in AA but then wouldn’t get more. And those quirks would actually matter. Implemented correctly, they wouldn’t feel overpowered. Instead, they’d simply make stars feel like stars, players who make star plays in Star situations.Comment
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Re: Some Franchise Gameplay Questions
I find that players progress slowly -- top prospects will never become high 80/low 90 players. Is there a method to get better progression? Do you only promote guys who are on hot streaks? Do you move guys down a lot who underperform? Can you gain points in spring training?
Any tips on situational hitting? Ground ball to right side with man on 2nd and no out?
Do quirks really matter -- like if I have a reliever who is better when behind, should I move him to that role even if he is my 2nd best RP? If a guy excels at first pitch swinging do you tend to do that even if its not a perfect pitch? Wondering how much it affects tendencies and if I should go out of my way to try to fulfil their quirks.
Seems like bloopers in the gap or down the line rarely become doubles, even for speedy players. I was thinking of jacking up runner speed or slowing the OF throw speed, but that will affect sac flies. Any slider recommendation?
That's how it used to be so unless they changed it that how it works.≡Comment
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Re: Some Franchise Gameplay Questions
The ratings and progression system lacks so much.
Instead of a simple A rating , it seems players should have ratings for their individual traits Like they do in the draft . Like I still have yet to figure out how to know what type of player someone is other than I guess if they start with low power, they'll end with low power.
For example a 18 yr old may have a 15 rating for power but they have the potential for a 70. hopefully they can rework the ratings system to something like this in the futureComment
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Re: Some Franchise Gameplay Questions
unless of course you are playing on an insanely easy difficulty and hitting .400 with everyone and the performance based progression kicks in.Comment
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Re: Some Franchise Gameplay Questions
This has long been one of my biggest gripes about franchise in this game.
It’s almost unheard of to see a Juan Soto, Ronald Acuna, Bryce Harper, Alex Rodriguez, Ken Griffey, etc. (those guys who hit the majors at 18/19/20 and are immediately stars).
And further than that, most “rookies” are in their mid-20s. They either start with ratings too low to make it to the majors at a normal age or they progress too slow (or both). And even when they do reach MLB levels, many MLB teams are stacked with midlevel MLB talent after a few years so still won’t promote young talent.
I’ve been playing a lot of Madden the past couple weeks. First time I’ve played Madden in about a decade. I’m LOVING the progression system, to the point that I might be done upgrading my annual version of The Show until they update their progression system. It’s made me realize how dull player development is in The Show.
In fact I feel far too often that mid-level players progress to well, and high A's do not progress enough, or they are A's but are in the 50s or 60s when you draft them at 21-22 years old, and arent MLB ready until 27-28. If at all.
Look at the base rosters at the launch of the game. You will see plenty of teams with SP in the rotation in mid to low 70s. Relievers in the 60s. Position players in the low 70s.
Sim 5+ years. Every teams rotation is 80+ or up. Even the #5. Every position player is 80+ or up. Seriously. Do a sim and look at it.
What this means is the top guys that are drafted, that would play on a launch roster, will not see the light of day in the MLB for awhile because they have to get higher then an 80 in MOST cases.Comment
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Re: Some Franchise Gameplay Questions
EXACTLY this.
In fact I feel far too often that mid-level players progress to well, and high A's do not progress enough, or they are A's but are in the 50s or 60s when you draft them at 21-22 years old, and arent MLB ready until 27-28. If at all.
Look at the base rosters at the launch of the game. You will see plenty of teams with SP in the rotation in mid to low 70s. Relievers in the 60s. Position players in the low 70s.
Sim 5+ years. Every teams rotation is 80+ or up. Even the #5. Every position player is 80+ or up. Seriously. Do a sim and look at it.
What this means is the top guys that are drafted, that would play on a launch roster, will not see the light of day in the MLB for awhile because they have to get higher then an 80 in MOST cases.
Most teams will have AAA rosters and even AA rosters packed with old players. Prospects don’t progress as well as they should in part because many just aren’t playing. And when they do play, they’re not playing similarly bad prospects. They’re playing against veterans with overall ratings in the mid-70s or higher.
A 65-OVR hitting prospect might be able to consistently hit .300+ in the minors and grow quickly if he was mostly going against pitchers rated in the 45-65 range. Instead, he’s facing pitchers much better than he is, and his progression stagnates.
One other thing Madden does that would help is spread the ratings out. Apparently this was new for 20. From what I’ve read, in recent iterations of the game, players in the 60s and 70s overall were often useless. Now, though, you might have a Super Bowl team with multiple low-70s starters. They aren’t liabilities. They just aren’t stars.
The Show would benefit from a similar change. Spread ratings out across the board, and adjust the draft and minor league system so that spread is retained years into the future. Make it so a 21-year-old with a 75 overall can conceivably come in and play like an All-Star. Make it so adding a 71-overall veteran SP at the trade deadline might actually be a move that bolsters a rotation for a playoff run. Make it so minor leaguers don’t hang on forever; for guys who aren’t big time prospects, that’s often a terrible job with terrible pay, and few guys are going to stick with it for 15 years once the dream disappears. Make it so a 45-overall 18-year-old with high potential actually has a role; he might not ever be a star, but if things break right, he could be. And it won’t take him a decade to get there.
These things always bothered me a bit with The Show, but I didn’t realize how much until picking up Madden a few weeks ago. Not that that game has a great reputation for paying attention to franchise mode. They’re more guilty than anyone for leading the microtransaction-online-play-over-franchise movement. But the way their draft/progression system works IMO blows The Show out of the water.Comment
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Re: Some Franchise Gameplay Questions
The ratings and progression system lacks so much.
Instead of a simple A rating , it seems players should have ratings for their individual traits Like they do in the draft . Like I still have yet to figure out how to know what type of player someone is other than I guess if they start with low power, they'll end with low power.
For example a 18 yr old may have a 15 rating for power but they have the potential for a 70. hopefully they can rework the ratings system to something like this in the future
first I have always believed the progression in the Show wont anywhere near mirror or replicate IRL MLB with limited 90-man organisations, it would need more than double that total to help in the progression area.
second, everyday position players need 2 separate Potential Attributes, one for offence and another for defence.OSFM23 - Building Better Baseball - OSFM23
A Work in ProgressComment
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Re: Some Franchise Gameplay Questions
2 things:
first I have always believed the progression in the Show wont anywhere near mirror or replicate IRL MLB with limited 90-man organisations, it would need more than double that total to help in the progression area.
second, everyday position players need 2 separate Potential Attributes, one for offence and another for defence.≡Comment
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Re: Some Franchise Gameplay Questions
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Re: Some Franchise Gameplay Questions
I have found that the best way to get prospects to progress quickly is putting them in a position to excel. That means playing them at the correct level, with a good team. I especially like to make sure they're hitting in the middle of my best hitters for that level team. This brings up their RBI and runs. I will also never bring a prospect up until he's ready to be close to an every day player, since he'll progress way more at AAA starting than he would playing every other day on my team. I fill out my major league roster with guys who excel at one thing "power vs. lefties, speed/ etc.) and use them just for that role, regardless if they're a long-term fit on the team or not.Comment
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Re: Some Franchise Gameplay Questions
I tend to bring up my prospects when they're in tha 70-75 range. Usually because of injury to an everyday player. If they excel I keep them on tha teamComment
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Re: Some Franchise Gameplay Questions
Not to rain if your parade but maddens progression is quite poor as well..
NBA 2k is also bad
Sent from my iPhone using Operation SportsPSN: The_Mayor95Comment
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