Eliminating (lessening) Fatigue

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  • dbdynsty25
    Rookie
    • Nov 2002
    • 370

    #1

    Eliminating (lessening) Fatigue

    I’m fairly certain that the fatigue model in this game is broken. It has always been broken and near as I can tell I can’t fix or less the effect. I shouldn’t have guys with half their energy left after a three game series. There literally are not enough days off in the league calendar to get guys to 150 games played. I haven’t found a way to get rid of fatigue completely or to slow down that slider. I also cannot run a 5 man rotation without having to use a sixth guy after one round through the rotation. Bizarre to me. I shouldn’t have to use my bench so much. A week into the season my whole bench has 10+ at bats.
  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6504

    #2
    Re: Eliminating (lessening) Fatigue

    Originally posted by dbdynsty25
    I’m fairly certain that the fatigue model in this game is broken. It has always been broken and near as I can tell I can’t fix or less the effect. I shouldn’t have guys with half their energy left after a three game series. There literally are not enough days off in the league calendar to get guys to 150 games played. I haven’t found a way to get rid of fatigue completely or to slow down that slider. I also cannot run a 5 man rotation without having to use a sixth guy after one round through the rotation. Bizarre to me. I shouldn’t have to use my bench so much. A week into the season my whole bench has 10+ at bats.
    You can get guys above 150 games. It just depends on the durability rating of the player.

    You also don't have to rest a player. If I have a player on a tear, I will play him regardless of fatigue. If a player is struggling and is tired, then I will sit him.

    The system is not broken per se. And unless it has changed this year or theres a bug, you shouldn't need to use a 6 man rotation.
    THE TrueSim PROJECTS



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    • TheWarmWind
      MVP
      • Apr 2015
      • 2620

      #3
      Re: Eliminating (lessening) Fatigue

      I don't think of it as fatigue. I think of it as playable injuries/general wear and tear. You can keep playing a player well into being tired, but once you hit zero, you're risking debuffs and more risk of injury.

      For pitchers though, try raising pitcher stamina. I played with pitcher staminas at 8 last year. The effect isn't as dramatic as it sounds, and I found it not only helped maintain a 5 pitcher rotation, but also seemed to help the CPU with bullpen decisions as well.

      If it's the same as last year, then you'll start losing effectiveness on your primary pitch when your pitchcount reaches your stamina number.

      Sent from my Pixel 3 using Operation Sports mobile app

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      • dbdynsty25
        Rookie
        • Nov 2002
        • 370

        #4
        Re: Eliminating (lessening) Fatigue

        I really just wish there was a slider to lessen it. I can understand giving a guy a day off once a week, but twice a week is excessive.

        I guess I’ll just keep running the guys into the ground. I will also adjust the pitcher fatigue up like mentioned because starting a game with like 75% stamina because of the 5 man rotation is not ideal.

        Comment

        • HypoLuxa13
          MVP
          • Feb 2007
          • 1156

          #5
          Re: Eliminating (lessening) Fatigue

          I edit all of my players that play over 150 games a season in real life to have 99 durability. That helps a little.

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          • zukes
            Pro
            • Mar 2005
            • 703

            #6
            Re: Eliminating (lessening) Fatigue

            I play quick counts. I have human starter stamina at 9, CPU at 8. Pitchers generally get to right around 100 pitches before they turn yellow. They are almost always fully rested for the next start unless I really push them the game before. User reliever stamina at 3 for both. It forces me to manage my bullpen, but almost always have rested relievers. I do find that cpu relievers are a bit drained so I may bump that to 4.

            For position players I’ve not found the issue to be that extreme though I’ll tend to sub for guys that are getting low on fatigue if I’m up or down a bunch. Or if I’m playing AL I’ll rotate guys through DH.

            Comment

            • Cycloniac
              Man, myth, legend.
              • May 2009
              • 6504

              #7
              Re: Eliminating (lessening) Fatigue

              Originally posted by zukes
              I play quick counts. I have human starter stamina at 9, CPU at 8. Pitchers generally get to right around 100 pitches before they turn yellow. They are almost always fully rested for the next start unless I really push them the game before. User reliever stamina at 3 for both. It forces me to manage my bullpen, but almost always have rested relievers. I do find that cpu relievers are a bit drained so I may bump that to 4.

              For position players I’ve not found the issue to be that extreme though I’ll tend to sub for guys that are getting low on fatigue if I’m up or down a bunch. Or if I’m playing AL I’ll rotate guys through DH.
              I do this too when possible to avoid resting hot guys.
              THE TrueSim PROJECTS



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              • odejesus
                Rookie
                • Mar 2009
                • 3

                #8
                Re: Eliminating (lessening) Fatigue

                Something that I have learn is in editing players, I moved durability on everyday players to 100. Players take longer to tire out

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                • Jr.
                  Playgirl Coverboy
                  • Feb 2003
                  • 19171

                  #9
                  Re: Eliminating (lessening) Fatigue

                  Originally posted by odejesus
                  Something that I have learn is in editing players, I moved durability on everyday players to 100. Players take longer to tire out
                  Do they still get injured? My issue with doing that is fearing that those players would never get injured

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                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6504

                    #10
                    Re: Eliminating (lessening) Fatigue

                    Originally posted by Jr.
                    Do they still get injured? My issue with doing that is fearing that those players would never get injured

                    Sent from my SM-G970U using Operation Sports mobile app
                    They do, it's just less likely than a player with 70 durability, for example
                    THE TrueSim PROJECTS



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                    • zephyr13
                      X marks the spot
                      • Mar 2003
                      • 458

                      #11
                      Re: Eliminating (lessening) Fatigue

                      What, if any, are the effects of playing guys that have a stamina bar that is super low? In past editions, there wasn't much of a ratings penalty. It seems to me that there is an effect this year, but I haven't heard any specifics.
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                      Comment

                      • Unlucky 13
                        MVP
                        • Apr 2009
                        • 1707

                        #12
                        Re: Eliminating (lessening) Fatigue

                        Position player fatigue is absolutely different this year than it ever has been before. Guys are wearing out at an incredibly fast rate that's not realistic. A young, healthy guy in his 20s shouldn't need to sit out a game a week to stay over the 50% threshold. I'm three weeks into my franchise season, and even with off days for the whole team, I've had to sit most of my players twice.
                        Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

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                        • DaltonT4
                          Rookie
                          • Aug 2009
                          • 225

                          #13
                          Re: Eliminating (lessening) Fatigue

                          Just need two new sliders in the player options one for injuries and one for stamina.
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                          • Cycloniac
                            Man, myth, legend.
                            • May 2009
                            • 6504

                            #14
                            Re: Eliminating (lessening) Fatigue

                            Originally posted by Unlucky 13
                            Position player fatigue is absolutely different this year than it ever has been before. Guys are wearing out at an incredibly fast rate that's not realistic. A young, healthy guy in his 20s shouldn't need to sit out a game a week to stay over the 50% threshold. I'm three weeks into my franchise season, and even with off days for the whole team, I've had to sit most of my players twice.
                            What is said healthy 20+ year old's durability rating?
                            THE TrueSim PROJECTS



                            Comment

                            • Unlucky 13
                              MVP
                              • Apr 2009
                              • 1707

                              #15
                              Re: Eliminating (lessening) Fatigue

                              Originally posted by Cycloniac
                              What is said healthy 20+ year old's durability rating?
                              Kris Bryant 89
                              Javy Baez 83 (seems low)
                              Nick Castellanos 91
                              Kyle Schwarber 94

                              Also 30 year old Anthony Rizzo, a 91

                              Catcher Wilson Contrares is a 63, which makes more sense. But while how quickly he wears out makes sense, as catchers usually get a day or two off every week, the rest of the guys basically wear out just as quickly, and are hovering around 50-60% after three or four games played.
                              Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

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