One note on the difficulty change. The difference is 1/4 the gap between Veteran and Allstar (or 1/2 the difference between Veteran+ and Allstar in Dynamic). Another way of saying it is, every time you change difficulty in DD (through matchmaking, etc..), you blow way past this level of change by a factor of 4x (going from Veteran to Allstar is the same as applying the patch 4 times).
Between difficulty settings, the biggest result is you get more swing and misses and fouls on your worst swings. The swing feedback meaning doesn't really change (Perfect-Perfect, Squared Up, Good, Okay, etc..). Difficulty does not change the hit types - what changes is how often you earn them.
On hit type feedback, the strategy guide quotes the user stats from Beta. This is from averaging tens of thousands of users:
Batting average on Perfect Contact is around .850.
What this means is that 5 out of 6 P-P are going to end up hits on average. It's quite normal for one person to get 10 hits in a row and another person to go 2 for 5 - both people are playing the same game. To illustrate, I rolled random numbers 1 to 6, 5 times for each user. Imagine that 5 = an out on perfect-perfect:
14155
62422
23624
13266
42555
24334
User 1 went 3 for 5, and user 5 went 2 for 5. Users 2, 3, 4, 6 all went perfect 5 for 5.
Same thing goes for getting HRs with perfect-perfect. This is influenced by how you swing (flyballs or groundballs) and the batter's attribute (a pitcher is not going to HR as often), but otherwise the same idea applies. About 30% of perfect-perfect are HRs but you will get streaks naturally.
Last I checked, Squared Up was around 60-65% hits depending on type and attribute again. You are going to get streaks both ways.
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