Coaches, training, and progression.

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  • Gagnon39
    Windy City Sports Fan
    • Mar 2003
    • 8544

    #1

    Coaches, training, and progression.

    I know this has been discussed before but can someone please point me in the right direction or explain to me the best way to actually train and progress players? There’s never been any real clear answer on the coach’s +’s and -‘s and how much (or if at all) the affect player progression. This is an area that all of us franchise guys want to see improved every year but it never gets touched. At the very least there could be come clarification on how it works and how to take the most advantage of the system that does exist.


    Sent from my iPhone using Operation Sports
    All the Way, Again: A Chicago Cubs Franchise

    Streaming on Twitch
    https://www.twitch.tv/gagnon39
  • JAYtheVET
    Rookie
    • Mar 2020
    • 23

    #2
    Re: Coaches, training, and progression.

    I echo this question...why is it that when I change ALL coaches during spring training the crappy stats still remain. Every coach can have plusses but regardless my players have a -4 for fielding at the start of the regular season.

    Please understand that I don't sim my franchise so I don't know what future seasons hold. (Seriously, I've never simmed my Franchise!). Maybe I should to see what happens, some of you know this better than me.
    Padres fan since '83.

    Was present for an Ozzie backflip in St. Louis when I was 4...changed my life.

    I live for this.

    Comment

    • Jr.
      Playgirl Coverboy
      • Feb 2003
      • 19171

      #3
      Re: Coaches, training, and progression.

      The way I've always understood the coach impact on attributes is in-game, not on progression.

      So a coach that gives a +3 to power, that results on a +3 to each player's power in-game but wouldn't provide an additional +3 to power as it progresses over time.

      I don't have any sources to back that up, though. It's just been my impression over the years

      Sent from my SM-G970U using Operation Sports mobile app
      My favorite teams are better than your favorite teams

      Watch me play video games

      Comment

      • Gagnon39
        Windy City Sports Fan
        • Mar 2003
        • 8544

        #4
        Re: Coaches, training, and progression.

        An new, updated progression and regression system is probably number one on my list for requested franchise features.


        Sent from my iPhone using Operation Sports
        All the Way, Again: A Chicago Cubs Franchise

        Streaming on Twitch
        https://www.twitch.tv/gagnon39

        Comment

        • JAYtheVET
          Rookie
          • Mar 2020
          • 23

          #5
          Re: Coaches, training, and progression.

          Originally posted by Jr.
          The way I've always understood the coach impact on attributes is in-game, not on progression.

          So a coach that gives a +3 to power, that results on a +3 to each player's power in-game but wouldn't provide an additional +3 to power as it progresses over time.

          I don't have any sources to back that up, though. It's just been my impression over the years

          Sent from my SM-G970U using Operation Sports mobile app
          I was always under the same impression but this year the Franchise mode really hurt my stats for the Padres as they have bad coaching. Even after I changed my coaches to all + for stats...after a game or two they reverted to the base stats but still reflect in-game the lowered stats. I require more games to confirm changes. Possible bug, I'm not sure.
          Padres fan since '83.

          Was present for an Ozzie backflip in St. Louis when I was 4...changed my life.

          I live for this.

          Comment

          • tessl
            All Star
            • Apr 2007
            • 5684

            #6
            Re: Coaches, training, and progression.

            Originally posted by Jr.
            The way I've always understood the coach impact on attributes is in-game, not on progression.

            So a coach that gives a +3 to power, that results on a +3 to each player's power in-game but wouldn't provide an additional +3 to power as it progresses over time.

            I don't have any sources to back that up, though. It's just been my impression over the years

            Sent from my SM-G970U using Operation Sports mobile app
            I've always believed the same thing but also have no source. Additionally coaches impact player happiness. I try to hire all A rated coaches.

            Comment

            • garry1221
              Rookie
              • Jul 2017
              • 152

              #7
              Re: Coaches, training, and progression.

              Originally posted by Gagnon39
              I know this has been discussed before but can someone please point me in the right direction or explain to me the best way to actually train and progress players? There’s never been any real clear answer on the coach’s +’s and -‘s and how much (or if at all) the affect player progression. This is an area that all of us franchise guys want to see improved every year but it never gets touched. At the very least there could be come clarification on how it works and how to take the most advantage of the system that does exist.


              Sent from my iPhone using Operation Sports

              The simple answer. I leave training on auto. While there are areas of the game I could immerse myself in, training, like manual scouting would just become too much. Put players, especially prospects, in the right league. And yes, get coaches with all positive attributes. My post at the end of this thread gives guidelines that I've found works best. I'll typically check progression/regression every other month. I'll also typically not promote/demote during the season unless it looks like potential could be affected or a player's clearly outmatched.

              While I wholly stand by everything above, I agree with your statement that this needs to be improved, especially with the current progression system. As a team builder, sim only, franchise player, I see results doing the above. I'm very much a free swinger, and could see me absolutely burying even the best allstars if I were to try and bat every pitch of a franchise.

              Comment

              • jcar0725
                "ADAPT OR DIE"
                • Aug 2010
                • 3821

                #8
                Re: Coaches, training, and progression.

                Originally posted by garry1221
                The simple answer. I leave training on auto. While there are areas of the game I could immerse myself in, training, like manual scouting would just become too much. Put players, especially prospects, in the right league. And yes, get coaches with all positive attributes. My post at the end of this thread gives guidelines that I've found works best. I'll typically check progression/regression every other month. I'll also typically not promote/demote during the season unless it looks like potential could be affected or a player's clearly outmatched.

                While I wholly stand by everything above, I agree with your statement that this needs to be improved, especially with the current progression system. As a team builder, sim only, franchise player, I see results doing the above. I'm very much a free swinger, and could see me absolutely burying even the best allstars if I were to try and bat every pitch of a franchise.
                So there is no penalty for shifting players around between a, aa, and aaa?
                JUUUUUUUST A BIT OUTSIDE

                Comment

                • TheWarmWind
                  MVP
                  • Apr 2015
                  • 2620

                  #9
                  Re: Coaches, training, and progression.

                  Originally posted by Gagnon39
                  An new, updated progression and regression system is probably number one on my list for requested franchise features.


                  Sent from my iPhone using Operation Sports
                  I don't understand how other sports games have yet to copy NHL's progression/regression system. It is fantastic, and for it to come to the Show is my #2 wishlist item after getting more roster spots. Having only 90 still causes major issues, and not just for the player.

                  Sent from my Pixel 3 using Operation Sports mobile app

                  Comment

                  • garry1221
                    Rookie
                    • Jul 2017
                    • 152

                    #10
                    Re: Coaches, training, and progression.

                    Originally posted by jcar0725
                    So there is no penalty for shifting players around between a, aa, and aaa?
                    Option years are only from MLB to minor leagues. 1 option per year. Meaning you can recall and send down a player as often as you want for 3 years before said player would be exposed to the waiver wire. The transaction handbook should define this in game, i think (been awhile since i needed to look at it).

                    Personally, I use Single A as injury feeder for my AA/AAA teams. If a player has A or B potential and is under 60-63ish OVR, I'll try and stash em in Single A to aid in their progression (hopefully). No actual gameplay there means its less likely a player will regress while there.

                    Comment

                    • jcar0725
                      "ADAPT OR DIE"
                      • Aug 2010
                      • 3821

                      #11
                      Re: Coaches, training, and progression.

                      Originally posted by garry1221
                      Option years are only from MLB to minor leagues. 1 option per year. Meaning you can recall and send down a player as often as you want for 3 years before said player would be exposed to the waiver wire. The transaction handbook should define this in game, i think (been awhile since i needed to look at it).

                      Personally, I use Single A as injury feeder for my AA/AAA teams. If a player has A or B potential and is under 60-63ish OVR, I'll try and stash em in Single A to aid in their progression (hopefully). No actual gameplay there means its less likely a player will regress while there.
                      Thanks man I knew most of this, just wanted to confirm it. So I think I'll move some of my top prospects down from AAA just so they really can put up numbers.
                      JUUUUUUUST A BIT OUTSIDE

                      Comment

                      • garry1221
                        Rookie
                        • Jul 2017
                        • 152

                        #12
                        Re: Coaches, training, and progression.

                        Originally posted by jcar0725
                        Thanks man I knew most of this, just wanted to confirm it. So I think I'll move some of my top prospects down from AAA just so they really can put up numbers.
                        Its really a balancing act. My post at the end of this thread gives guidelines that I've found works best. If a player is too good for AA, he can lose potential if left there too long.

                        Comment

                        • TonyMoraco15
                          Rookie
                          • Mar 2019
                          • 180

                          #13
                          Re: Coaches, training, and progression.

                          Originally posted by Jr.
                          The way I've always understood the coach impact on attributes is in-game, not on progression.

                          So a coach that gives a +3 to power, that results on a +3 to each player's power in-game but wouldn't provide an additional +3 to power as it progresses over time.

                          I don't have any sources to back that up, though. It's just been my impression over the years

                          Sent from my SM-G970U using Operation Sports mobile app

                          Ooohhh now I get it! Damn! Thanks man.

                          Comment

                          • joshrmlb
                            MVP
                            • Oct 2011
                            • 1267

                            #14
                            Re: Coaches, training, and progression.

                            Originally posted by garry1221
                            Its really a balancing act. My post at the end of this thread gives guidelines that I've found works best. If a player is too good for AA, he can lose potential if left there too long.

                            Invalid link for me. Could you give a quick tldr


                            Sent from my iPhone using Tapatalk

                            Comment

                            • garry1221
                              Rookie
                              • Jul 2017
                              • 152

                              #15
                              Re: Coaches, training, and progression.

                              Originally posted by joshrmlb
                              Invalid link for me. Could you give a quick tldr


                              Sent from my iPhone using Tapatalk
                              I base where prospects play on OVR and, to a lesser extent, age. 18-22 y/o, under 60 OVR should be in A. Up to 25 y/o, up to 68ish OVR should be in AA. I consider AAA to be finishing school, so to speak. No limits on age/ovr. These players are either not quite ready, or just squeezed out of a spot in the show due to having options left.

                              If a player has A or B potential, or they're on the edge of my arbitrary guidelines, I may opt down, to let em progress quicker by murdering lesser talent. If there are players older than my guidelines, I'll typically bump them up a tier to sit on the bench and let youth get get more playing time. I will only start a draftee in AAA if he's above 70 OVR.

                              The blueprint I follow for franchise has changed ALOT this last year, but these guidelines have done me well no matter what team I'm rebuilding.

                              Here's the vid that helped shape my guidelines.


                              Edit: I typically leave players where they are all year. If I do move players it'll be 1st of july and/or august. If I promote from AA to AAA, said player MUST surpass the guy above him on the depth chart. Pitchers must pass 2 or 3 above him. If I demote a player due to bad stats, I'll typically promote a benchwarmer, and whoever the current bench guy is moves to the lineup.

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